Li Shenron
Legend
The idea of a Basic+Expert+Advanced game was mentioned during 5e playtest years. It's kind of still there really, if you consider some low-complexity character choices vs high-complexity, but it's not presented upfront in the books, and the low/high complexity range is not that big.
I would actually prefer if WotC extended the range downward, for example by providing a super-simple Wizard archetype and Cleric domain.
As for higher complexity choices, I would like more well-designed feats for sure, and I am looking forward to the alternative class features that Mearls mentioned last year.
I am not sure the monsters need more complexity instead. For that,and to increase the challenges, the recipe is there already :
- complicate the environment
- freely add class abilities, feats or magic items to monsters
- study monsters tactics at themonstersknow.com
I would actually prefer if WotC extended the range downward, for example by providing a super-simple Wizard archetype and Cleric domain.
As for higher complexity choices, I would like more well-designed feats for sure, and I am looking forward to the alternative class features that Mearls mentioned last year.
I am not sure the monsters need more complexity instead. For that,and to increase the challenges, the recipe is there already :
- complicate the environment
- freely add class abilities, feats or magic items to monsters
- study monsters tactics at themonstersknow.com