[+] Here's my ideal future 5E supplement

CapnZapp

Legend
What I think 5E is lacking the most at this point in time are two things:

* not crunchy enough chargen
* not enough support for games with feats and magic items, especially at high level

What I would LOVE to see is one or two official hardcovers that remedies this. Without removing the things I love about 5th edition: the caster martial parity or the easy monster stats.

Advanced Player's Handbook
One book that offers a completely new alternative set of building player characters, with a substantial increase in build choices at various levels, a more finely detailed set of bonuses. That still results in characters fully comparable to regular 5E characters that make good use out of feats, magic items and possibly multiclassing. That is, of comparable power level: rougly the same amount of hp, the same offense bonuses, the same skill bonuses and so on. While creating characters, there is more crunch, and yes, fiddliness. But once you have all your numbers on paper, the game of 5E runs just like before.

The point is, as a DM I should not need to change MY game in any shape, way or form. A "classic" character should be able to adventure just fine alongside an "advanced" character (assuming it gets access to PHB options of course). There's no good reason why an advanced player should get higher bonuses, after all. Only difference would be you need more downtime when levelling :)

As an aside, it would have been wonderful if Paizo's Pathfinder 2 was this (instead of their current trainwreck of a fiddly incompatible heartbreaker D&D clone).

Advanced Monster Manual
This book would upgrade every CR 10+ monster of the regular MM and VotM. At the very least. It does not need to add any new monsters. It would not maintain compatibility, in the sense that monsters would be straight up harder. (It would still be compatible with 5E of course). The reason for this is to offer monsters geared for well-built characters with feats and magic items that cooperate effectively. In short, characters generated by the first book, the APHB. :)

All monsters would get a revision with a specific eye on: "does this monster get the tools it needs to deliver its attacks against high-level characters that know how to play?". Every high-level monster needs a trick or three up its sleeve, or it is hopelessly easy to shut down.

It's fine to answer no to this question - if that results in a hefty CR downgrade. All legendary monsters should answer yes, of course.

There would be a new category for Solo monsters. Solo monsters are Legendary monsters that additionally are built to take on a party completely alone (zero adds/mooks/lieutenants that aren't part of the stat block - summons are still fine). Of course, a DM is free to add some mooks to make the encounter more difficult. But the monster stat block should all by itself be able to handle 4-5 level-appropriate heroes, so that's beside the issue.

Edit to add: any time a monster can cast a spell, it's effects will be summarized right there in the stat block. Concentration is clearly indicated.

In fact, any high-level monster that is wizard-like (most prominently, the Archmage NPC and the Lich) could well be given a signature spell or two which it can cast ignoring Concentration.

Both books have real indexes. No "for X see Y". Monster listing by CR.
 
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As an aside, it would have been wonderful if Paizo's Pathfinder 2 was this (instead of their current trainwreck of a fiddly incompatible heartbreaker D&D clone).

Yep - that would definitely be a cool play for Paizo to build onto the enthusiasm for 5e. That and making 5e editions of their existing adventure paths. (I think that would have made a lot more money than StarFinder - but I'm just some guy on the Internet and about to be shouted down! :) ).

As to your other points that's a great idea. And both books would sell by the shedload I think!
 

I definitely like the idea of an Advanced Player's Handbook. I would also like to see an expanded weapon list that provides more differentiation between the weapons and a "half-feat" system: characters get more feats but they are broken down into more modular abilities. I'd also like see more generic feats that simply provide additional proficiencies or languages.
 

When I clicked on this thread I was expecting the Advanced Monster Manual, and the idea of an Advanced PHB doesn't really surprise me, but I am not 100% sure what you are asking for with that book. Is the A-PHB just more options (more feats, more classes, more maneuvers, etc.) or is there something else you are looking for?
 

Since 5e was sold to be an edition with many possible plug-in module, I think this would be a great idea. However I'm not fond of the name ''advanced'' for those extra-option plug-ins because of 5e's mentality with newer stuff not meaning ''improved'' or ''better than the previous stuff'', but lets say its just a placeholder name.

What I'd like:
Shemeska's Nemesis Gallery: A book with solo monster for any party levels; having big bad-ass showdown against a solo boss should not be reserved for high-level party. I know 4e was quite interesting on that part and some may not like it. I'm NOT saying that we need particular goblins for any party levels up to CR20, but at least an exemple of a goblin king that can be a solo for a lvl 3-4 party could be interesting. Furthermore, add some features that a DM can plug-in on existing creatures to augment their CR or create a thematic variation, like Adventure in Middle-Earth did with a semi-expensive list of minor features to add to orcs, troll, spider and wolves. This could be a good book to also have some templates. Some of those options could also be given to players in the form of feats or boons, since 5e's require to be interesting for DM and players. WotC could steal the Paragon Sytem from Colville to show the Dm how to create ''evolving'' form bosses.

Duran's Adventurers Logbook: In this one, Duran the owner of the fabled Yawning Portal and ex-adventurer tells the tale of many adventurers he's seen across the years. This is a book of option to modify base class and to swap features that are less popular. Also add new feats and items that are flavorful and adds to the story of a players and not just his power level. This would also be a good place to talk about high/low-magic realities and how to accommodate with it. Also, I'd like a list of possible backgrounds features: my players often come up with their own background to which we add some skill/tool/language proficiency, but the extra features is always the hardest to find. Its often so negligible that it should only be a roleplay thing or much more mechanically powerful than the PHB's.
 

Is the A-PHB just more options (more feats, more classes, more maneuvers, etc.) or is there something else you are looking for?
Thank you for asking!

A new set of classes, with a new set of chargen rules, that "just happen" to result in numbers that are comparable to regular PHB classes [emoji4]

Each class having a new "class table" where you are asked to make more than one significant build choice (ie the choice of subclass).

More like Pathfinder's level of crunch, except no "your level as a bonus" - "bounded accuracy" (and general 5E compatibility) is a good thing!

So my answer is no, definitely not just "more". In fact all 5E has provided so far is more breadth. This would re-engineer classes to provide more "depth". [emoji3]
 

However I'm not fond of the name ''advanced'' for those extra-option plug-ins because of 5e's mentality with newer stuff not meaning ''improved'' or ''better than the previous stuff'', but lets say its just a placeholder name.
Absolutely!

They could call it "the diseased Kobold's Guide to Candles" for what I care, I'd still buy it in an instant! [emoji1]
 

Thank you for asking!

A new set of classes, with a new set of chargen rules, that "just happen" to result in numbers that are comparable to regular PHB classes [emoji4]

Each class having a new "class table" where you are asked to make more than one significant build choice (ie the choice of subclass).

More like Pathfinder's level of crunch, except no "your level as a bonus" - "bounded accuracy" (and general 5E compatibility) is a good thing!

So my answer is no, definitely not just "more". In fact all 5E has provided so far is more breadth. This would re-engineer classes to provide more "depth". [emoji3]

Got it. So something like 4e essentials characters, but in the opposite direction (more complex instead of less complex).
 

Thank you for asking!

A new set of classes, with a new set of chargen rules, that "just happen" to result in numbers that are comparable to regular PHB classes [emoji4]

Each class having a new "class table" where you are asked to make more than one significant build choice (ie the choice of subclass).

More like Pathfinder's level of crunch, except no "your level as a bonus" - "bounded accuracy" (and general 5E compatibility) is a good thing!

So my answer is no, definitely not just "more". In fact all 5E has provided so far is more breadth. This would re-engineer classes to provide more "depth". [emoji3]

So something like the Warrior class that has superiority dice baked in to the main class?

Or more like having everything more similar too the warlock chassis where you make two significant choices (patron and pact) and have a list of liabilities (invocations) that are opened up by those choices?
 

Got it. So something like 4e essentials characters, but in the opposite direction (more complex instead of less complex).
Essentials was less complex for everyone, except the wizard who just got moar. The opposite of that would be amusing.

"Why does my 'Advanced' wizard just get Magic Missile?"
 

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