Hero 5th ed Vs M&M


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Gentlegamer said:
What would you consider the greatest drawback of MEGs at normal levels compared to Hero?

They model skills more abstractly and the scale goes +1 ~= x2 in DC Heroes (as opposed to +5 = x2 in Hero), making it harder to show differences between normals in MEGS.
 


Gentlegamer said:
Do you know anything about Hero 5th Edition Revised?

Not sure, I don't own it. I wasn't likely to play anytime soon, so didn't see the point in rebuying a game I wasn't playing.
 

The revised version has a somewhat better layout, with nicer illustrations. As for content, it adds thirtysomething pages covering the various types of Hero genres. I believe Champions, Fantasy Hero, Pulp Hero, Star Hero, and Ninja Hero are all covered. You get sample characters, even more examples of how to build certain effects with powers (e.g. spells, technology, magic items, psychic powers, etc), and genre-specifc optional rules. Good stuff.
 

Felon said:
The revised version has a somewhat better layout, with nicer illustrations. As for content, it adds thirtysomething pages covering the various types of Hero genres. I believe Champions, Fantasy Hero, Pulp Hero, Star Hero, and Ninja Hero are all covered. You get sample characters, even more examples of how to build certain effects with powers (e.g. spells, technology, magic items, psychic powers, etc), and genre-specifc optional rules. Good stuff.

5th Revised is a much better book if you are still new to Hero, but are ready to graduate from Sidekick (aka Hero Light) and dive into the big, full edition of the rules. Many more examples, much more lenghty discussion of some of the more obtuse rules, sample characters from several genres.

On the other hand, if you already own and are satisfied with the old 5th edition book there is no reason to rebuy.

Unlike D&D 3->3.5, Hero 5->5R actually *is* a very insignifigent change as far as rules go.
 

Laslo Tremaine said:
And so they did...

http://www.elyzium.net/mnm/index.htm

It's an Excel spreadsheet, so you will need that program, but Simpson has done a fantastic job with it!

Yeah, I have that but I want something quite a bit better than that, on par with the Hero Designer software. And I want something that produces canonical statblocks. The Simpson one does OK with it, but I spend almost as much time re-writing and reformatting the stat block it porduces than it would take to make it from scratch.
 

Jhamin said:
5th Revised is a much better book if you are still new to Hero, but are ready to graduate from Sidekick (aka Hero Light) and dive into the big, full edition of the rules. Many more examples, much more lenghty discussion of some of the more obtuse rules, sample characters from several genres.

On the other hand, if you already own and are satisfied with the old 5th edition book there is no reason to rebuy.

Unlike D&D 3->3.5, Hero 5->5R actually *is* a very insignifigent change as far as rules go.
While I own the first 5th edition rulebook, I haven't had an opportunity to use it, but I think I'd like to. I think some of the extra content sounds like the free genre guide HeroGames had on their website shortly after 5th edition was published. As a newbie to the Hero system, is it worth it to disregard my book and get the revised 5th edition book?
 

Gentlegamer said:
As a newbie to the Hero system, is it worth it to disregard my book and get the revised 5th edition book?

Not really, IMHO. The non-revised 5th edition book has plenty of examples and explanation, it's quite a good book on its own merits, IMHO. And the best resource for any questions or to learn how to do things has always been other gamers, which you can get to at the Hero Games site:

http://www.herogames.com/index.jsp

One resource that is highly worth it is Sidekick, which is most of the rules, minus examples and discussion of options, for $10. Makes it easier on a gaming group's budget, since you only need one copy of the big book at the table.
 

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