I'm planning to trial a hero point system in my game this weekend. Here's what I've come up with so far, based on the 3.5E moment of prescience spell.
Everyone gets a base 3 hero points per level.
You can get extra hero points by doing something that's really cool, stylish or dramatic. It can be anything from charging into a dragon's face, staring down a lynch mob, using magnetism to disarm a chain golem, or whatever. As long as it's executed with panache, it's worth a hero point. Basically if everyone's going "WOW", that's a good sign.
You can use a hero point to gain a bonus equal to your level to one d20 roll, or to AC against one attack, or to a save DC. You can use the hero point after the dice are rolled, so (for example) you could convert a miss into a hit, or negate a critical scored on you, or force someone to fail a save. You can only use one hero point per encounter.
There's a limit to how many hero points you can have. I'm thinking a max of 10 points, but it's up in the air.
Also, since hero points are completely metagame, should players know how many hero points they have?
Any comments or suggestions? Has anyone used this sort of mechanic in their D&D game?
Everyone gets a base 3 hero points per level.
You can get extra hero points by doing something that's really cool, stylish or dramatic. It can be anything from charging into a dragon's face, staring down a lynch mob, using magnetism to disarm a chain golem, or whatever. As long as it's executed with panache, it's worth a hero point. Basically if everyone's going "WOW", that's a good sign.
You can use a hero point to gain a bonus equal to your level to one d20 roll, or to AC against one attack, or to a save DC. You can use the hero point after the dice are rolled, so (for example) you could convert a miss into a hit, or negate a critical scored on you, or force someone to fail a save. You can only use one hero point per encounter.
There's a limit to how many hero points you can have. I'm thinking a max of 10 points, but it's up in the air.
Also, since hero points are completely metagame, should players know how many hero points they have?
Any comments or suggestions? Has anyone used this sort of mechanic in their D&D game?