Haltherrion
First Post
Hi, all,
I'd like to continue the hero point discussion.
Here's what I'm looking to accomplish with the system:
JJ raised some concerns about the laurel wreath suit benefits relative to the hammer & sword cards but I'll let him recap that.
Marc
I'd like to continue the hero point discussion.
Here's what I'm looking to accomplish with the system:
- I'm looking for a hero points that has some impact so I've gone with larger magnitudes than other systems.
- I'm concerned about players hording hero points so I put in a cap. (That is, I'd rather have players use them as they go along rather than save them for some finale encounter.)
- The HP award is not subjective. No player or ref awards. (My experience with player or ref XP awards is that they tend to encourage player showboating & game-time hogging).
- Amount of points per level is a function of the character creation process. Some players could trade better stats, gold, and other stuff for more hero points per level. In an extreme case, that could be 3x other PCs but in such a case, that PC would be much lower on stats, gear, etc.
- They don't effect NPC rolls.
- They can emulate metamagic effects.
- They can effect damage rolls. (One possibility is to use one to make your threatened critical (when you get one) and another to max the damage roll. Could be lots of damage.)
- An NPC can only have hero points used against him once per round. (I have visions of the party ganging up on my poor 'boss' NPC.)
JJ raised some concerns about the laurel wreath suit benefits relative to the hammer & sword cards but I'll let him recap that.
Marc