Hero points

I'm concerned that without some limits, the HP use can get bogus. And I think it is important to try our best to tune this before play as much as possible to minimize the chance that a player gets penalized for favoring HP in the draft because if HP doesn't work out, it will be dropped.

There are various limits I was considering but none apply to 'defensive' use of HP (like saving throws and nearly all skill use; some skill use is offensive, like combat feints but probably not worth counting those as attacks):

  1. Already there is the limit of one NPC can only have HP used against him once per round.
  2. We could add the additional cost that it gets more expensive for a PC to use HPs for attacks in the round following one where that same PC used HPs for an attack (I kind of like this myself)
  3. We could add the additional cost that anyone using HPs for an attack in the same (or following?) round that any PC used HPs for an attack pays double
I like #1 and think we should keep it. I kind of like #2 but I'm not too keen on #3 since PCs start interfering too much with each other's actions.

Also, I do want to keep the ability to expend boat-loads of HP and load up your to-hit, your critical and your damage die. I think that would be a good use and honestly, most players will save a few HP for the saves they really need to make and the rest for the 'killer strike' I would guess except in the case where someone has a large amount of HPs due to the cards.

BTW don't let me forget but I need to add the ability to use HP to improve your initiative. Sometimes, it really matters :D
 

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So, I probably missed this somewhere, but wanted to make sure I understood something about the usage of HP ... can I 1). spend HP to increase my attack, 2). spend HP to increase my threatened critical role (should I get one), 3). spend HP to maximize damage from the critical? It seems like you can, but I wanted to make sure.

jim
 

sivousplay said:
So, I probably missed this somewhere, but wanted to make sure I understood something about the usage of HP ... can I 1). spend HP to increase my attack, 2). spend HP to increase my threatened critical role (should I get one), 3). spend HP to maximize damage from the critical? It seems like you can, but I wanted to make sure.

jim
Yep. You can only use them on one attack but for that attack, you can use them anyway you want. to-hit, threatened crit, damage, etc. Or for a spell, DC+spell penetration+metamagics.

It is designed so that you can use it to make a single killer attack rather than modify multiple lesser attacks.
 

I like the #2 option as well.

If you can use HP's in back to back rounds to do big hits, that is a lot of damage! So the penalty to do so is warrented.

I also agree, that we should make sure that the rules do not take into account what other PC's have done. Like you say, your heroics should not be hinged on the heroics of your companions.
 

Looking for a game

hey,
I saw that you lived in corvallis. I just moved here to go to OSU. Looking for a group. Any system, any setting, and experience level (I'd call myself an intermediate level player). email me at : frotch25@yahoo.com if your looking for some more players, or know someone that is.

Red
 

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