Haltherrion
First Post
I'm concerned that without some limits, the HP use can get bogus. And I think it is important to try our best to tune this before play as much as possible to minimize the chance that a player gets penalized for favoring HP in the draft because if HP doesn't work out, it will be dropped.
There are various limits I was considering but none apply to 'defensive' use of HP (like saving throws and nearly all skill use; some skill use is offensive, like combat feints but probably not worth counting those as attacks):
Also, I do want to keep the ability to expend boat-loads of HP and load up your to-hit, your critical and your damage die. I think that would be a good use and honestly, most players will save a few HP for the saves they really need to make and the rest for the 'killer strike' I would guess except in the case where someone has a large amount of HPs due to the cards.
BTW don't let me forget but I need to add the ability to use HP to improve your initiative. Sometimes, it really matters
There are various limits I was considering but none apply to 'defensive' use of HP (like saving throws and nearly all skill use; some skill use is offensive, like combat feints but probably not worth counting those as attacks):
- Already there is the limit of one NPC can only have HP used against him once per round.
- We could add the additional cost that it gets more expensive for a PC to use HPs for attacks in the round following one where that same PC used HPs for an attack (I kind of like this myself)
- We could add the additional cost that anyone using HPs for an attack in the same (or following?) round that any PC used HPs for an attack pays double
Also, I do want to keep the ability to expend boat-loads of HP and load up your to-hit, your critical and your damage die. I think that would be a good use and honestly, most players will save a few HP for the saves they really need to make and the rest for the 'killer strike' I would guess except in the case where someone has a large amount of HPs due to the cards.
BTW don't let me forget but I need to add the ability to use HP to improve your initiative. Sometimes, it really matters
