SteveC
Doing the best imitation of myself
I just wanted to say that I find it more than a little odd that the focus of the discussion has become "is M&M a level based game?" Is there something wrong with that (either way) that I've somehow missed? Does it make any difference in how M&M deals with the super hero genre?
The only way I can see this level discussion as having any real relevance is based on the Power Level Limits. M&M has a hard cap on attacks/saves/defenses based on the games power level, while Hero does not (it has a range of active points/damage class caps).
As someone who's played both games quite a bit, these caps do have an important meaning in M&M, and it's not always one I've liked. If an attack does greater than average damage, it's going to be less likely to hit. If a character is harder to hit, he's going to be correspondingly easier to hurt. That symmetry based on Power Level is something that's a strong feature of M&M, and also something I'd wish was less locked into the game.
On the other hand, I wish Hero had _more_ of it built in, so you'd have a better balance between a brick character doing more damage, but perhaps being less likely to hit. I guess I'm doomed to never be perfectly satisfied, but such is life.
Still...is M&M a level based game? Uh, who cares?
The only way I can see this level discussion as having any real relevance is based on the Power Level Limits. M&M has a hard cap on attacks/saves/defenses based on the games power level, while Hero does not (it has a range of active points/damage class caps).
As someone who's played both games quite a bit, these caps do have an important meaning in M&M, and it's not always one I've liked. If an attack does greater than average damage, it's going to be less likely to hit. If a character is harder to hit, he's going to be correspondingly easier to hurt. That symmetry based on Power Level is something that's a strong feature of M&M, and also something I'd wish was less locked into the game.
On the other hand, I wish Hero had _more_ of it built in, so you'd have a better balance between a brick character doing more damage, but perhaps being less likely to hit. I guess I'm doomed to never be perfectly satisfied, but such is life.
Still...is M&M a level based game? Uh, who cares?
