RangerWickett
Legend
I'm trying to work up a sort of mini-game ruleset for a group of PCs who are part of a large organization. They start off at 1st level as the equivalent of newly-graduated FBI agents, so usually they handle fairly basic stuff. But to make them appreciate the scope of the campaign, and give them a reason to, y'know, like their job (as opposed to saying, "Screw this bureaucracy crap. Let's all go be pirates!"), I want rules or guidelines for when they can requisition gear, or call in help at a dangerous scene, or if they need someone to cast a ritual for them.
What I'm thinking is to give the PCs a fairly simple "Respect" rating. How well the rest of the department respects them determines how much help they can get.
Their respect rating starts at 1, can drop to 0 if they really screw up (or piss off their bosses), and go as high as 6.
Respect
0: Department pariah.
1: New but unknown, or well-known laughingstock.
2: Effective agent.
3: Decorated agent.
4: Local hero.
5: National hero.
6: Ear of the king.
Then there's a ranking of the favor you're trying to get. Favors also go from 1 to 6, and can be even higher if you need them in a hurry or for a longer time.
Favors
1: One guy. You plan in advance, and some time in the next week you can schedule to have one low-ranking agent show up and helps you for maybe an hour.
2: As above, but four guys.
3: Twenty guys.
4: A hundred guys.
5: A thousand guys.
6: A small army.
+1 if you schedule it for tomorrow.
+2 if later today.
+3 drop everything and get here NOW.
+1 if they're helping for a whole day.
+2 for a week.
+3 for as long as you need them.
-1 if the job is non-combat and doesn't cost anything significant (i.e., no ritual spellcasting).
+1 for an expert (like a sniper, warmage, ritual caster, or spy).
+1 for each other favor currently ongoing.
Getting What You Want
If the total rank of the favor you want is equal to or less than your Respect rating with the organization, you can get your favor. If it's 1 higher, you have to make a Diplomacy check (Easy DC based on your level). If 2 higher, it's a Medium DC, and if 3 higher it's a Hard DC.
You can also try to use other skills -- maybe you threaten people with Intimidate so they'll get you what you want, or you sneak into the bosses office and use Thievery to forge the orders -- but failed checks will probably have very negative consequences, like reducing your Respect score.
This would all be guidelines, and you could get situational bonuses, obviously. How does it sound?
What else do I need? I guess I also need to figure out how to handle requisitioning items, though I personally just like to use inherent bonuses. (Have they put inherent bonuses in the character builder yet?)
What I'm thinking is to give the PCs a fairly simple "Respect" rating. How well the rest of the department respects them determines how much help they can get.
Their respect rating starts at 1, can drop to 0 if they really screw up (or piss off their bosses), and go as high as 6.
Respect
0: Department pariah.
1: New but unknown, or well-known laughingstock.
2: Effective agent.
3: Decorated agent.
4: Local hero.
5: National hero.
6: Ear of the king.
Then there's a ranking of the favor you're trying to get. Favors also go from 1 to 6, and can be even higher if you need them in a hurry or for a longer time.
Favors
1: One guy. You plan in advance, and some time in the next week you can schedule to have one low-ranking agent show up and helps you for maybe an hour.
2: As above, but four guys.
3: Twenty guys.
4: A hundred guys.
5: A thousand guys.
6: A small army.
+1 if you schedule it for tomorrow.
+2 if later today.
+3 drop everything and get here NOW.
+1 if they're helping for a whole day.
+2 for a week.
+3 for as long as you need them.
-1 if the job is non-combat and doesn't cost anything significant (i.e., no ritual spellcasting).
+1 for an expert (like a sniper, warmage, ritual caster, or spy).
+1 for each other favor currently ongoing.
Getting What You Want
If the total rank of the favor you want is equal to or less than your Respect rating with the organization, you can get your favor. If it's 1 higher, you have to make a Diplomacy check (Easy DC based on your level). If 2 higher, it's a Medium DC, and if 3 higher it's a Hard DC.
You can also try to use other skills -- maybe you threaten people with Intimidate so they'll get you what you want, or you sneak into the bosses office and use Thievery to forge the orders -- but failed checks will probably have very negative consequences, like reducing your Respect score.
This would all be guidelines, and you could get situational bonuses, obviously. How does it sound?
What else do I need? I guess I also need to figure out how to handle requisitioning items, though I personally just like to use inherent bonuses. (Have they put inherent bonuses in the character builder yet?)
Last edited: