Heroes, Inc., Day 1: Mysterious Strangers

Kaarlo Koskinen - Rogue

DM_Matt said:
Forensics: The guardsman says "A mission from Peregion, you say? In that case, go ahead, take the damn hell-bird."....


Upon hearing those words, Kaarlo use gather information +11 to find a wagon big enough (or small enough) to take the drake back to HQ. As soon as he located the wagon, he uses his ring of Chameleon Power to disguise himself as a mid ranking guardsman and he commandeers the wagon. If asked he says in an official voice, "Waterdeep business mame/sir we need to remove this hell-bird."


OOC: Ring - As a standard action, I command the ring to utilize the spell disguise self as often as I want.
 

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Dyria had her whip dagger out and in her hand once Alath's head exploded. She wasn't sure what to do, however. The bugs were crawling up her friends' faces, which meant that hurtling a sharp piece of metal attached to what was essentially a piece of barbed wire at the bugs might not be the best idea for resolving the situation.

Instead, she choose to focus her attacks on the large swarm. Advancing until she was fifteen feet away, she snapped her whip-dagger, and let loose with a rapid series of attacks on it.
 
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Falkus said:
Dyria had her whip dagger out and in her hand once Alath's head exploded. She wasn't sure what to do, however. The bugs were crawling up her friends' faces, which meant that hurtling a sharp piece of metal attached to what was essentially a piece of barbed wire at the bugs might not be the best idea for resolving the situation.

"I'm open to suggestions!" she called out, slowing starting to circle around Fin, Alethia and Shando.

[Gotta return from lunch break, but there is a big swarm where Alath was in addition to the mini-ones transmitted in the blast.
 

Alethia shouts in celestial. "For enslaving and killing the innocent, you must die!" she says, praying to Selune.

Casting Deific Vengeance from Complete Divine on the swarm attacking her and her companions.
 
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Falkus said:
Dyria had her whip dagger out and in her hand once Alath's head exploded. She wasn't sure what to do, however. The bugs were crawling up her friends' faces, which meant that hurtling a sharp piece of metal attached to what was essentially a piece of barbed wire at the bugs might not be the best idea for resolving the situation.

OOC: Is this the point someone needs to scream "Not in the face!" :p

Hawkeye
 

DM_Matt said:
Many of you dive out of the way of the blast, but Fin, Alethia, and Shando do not (27dmg). The bugs on them seems to be trying to burrow inside or get into the ears,nose, and mouth.

With a startled yelp, Fin the druid, intimately familiar with swarms, reminds his companions "Area spells!"

OOC: Assuming I make the distraction save - cast Flame Strike. Otherwise - move action to get out of the swarm!

Flame Strike - 10' radius pillar, Reflex half DC 21. 13d6 damage; half fire, half divine energy. Swarms take 50% more damage from area attacks. Placed to hit as many of the swarms as possible; if they're 10' by 10', and I can place it to hit them without hitting the 5' x 5' people, fantastic. Otherwise, hit them anyway. Shando's got Evasion, and Alethia and I will just have to suck it up :) /OOC
 


(Not everyone has posted but I'll post the results by the area effect folks first)

Crimson blasts the swarms with bolts of energy (60dmg). The goo freezes and the cirtters begin to move very slowly, as they are covered in ice. Alethia's eyes glow and the frozen monsters glow with holy energy, and many of them shatter. Only the main swarm remains together. Fin's Flame Strike (39dmg-15 fire res) blows the main swarm to bits.
 

"Let us go have a little chat with our friends on the ship, shall we?" Dyria asked, rhetorically, as the swarm was dispersed. "Or, if they don't want to chat, maybe they'll be good screamers," she added, twirling her whip menacingly.
 


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