Heroes, Inc., Day 1: Mysterious Strangers

Day 1, 730pm (Its fall, so its dark by now)

Murdoch blasts the huge draconic beast twice, but is unable to kill it. Again, it seems rather resistant to acid damage. Kaarlo runs up and stabs the beast form behind, severely wounding it, but its still alive and seemingly intent on taking Murdock with it. The blast pins Murdoch and stabs him with his stinger (18 dmg). Meanwhile, the man pulls open the locked carriage door. Aleena stands, unsteadily. The side of her head is bleeding pretty badly. She points to him and shouts BUNNY!, and green energy shoots from her fingers. He calmly waves his hand, and when it touches him, the energy disperses. He then turns his palm up, and blows across its surface. Sparkling mites of dust fly at Aleena. Her eyes close half way, and she slowly starts to fall over. The man catches her as she falls, wrapping one arm around her neck and leaving the one the whip had come from free.

Too tired...other groups in the morning...
 

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DM_Matt said:
Day 1, 730pm (Its fall, so its dark by now)

Murdoch blasts the huge draconic beast twice, but is unable to kill it. Again, it seems rather resistant to acid damage. Kaarlo runs up and stabs the beast form behind, severely wounding it, but its still alive and seemingly intent on taking Murdock with it. The blast pins Murdoch and stabs him with his stinger (18 dmg). Meanwhile, the man pulls open the locked carriage door. Aleena stands, unsteadily. The side of her head is bleeding pretty badly. She points to him and shouts BUNNY!, and green energy shoots from her fingers. He calmly waves his hand, and when it touches him, the energy disperses. He then turns his palm up, and blows across its surface. Sparkling mites of dust fly at Aleena. Her eyes close half way, and she slowly starts to fall over. The man catches her as she falls, wrapping one arm around her neck and leaving the one the whip had come from free.

Too tired...other groups in the morning...

Murdoch will again blast the beast with a quickened SLA (non-vitriolic, just a regular eldrich blast). He will also blast it a second time, again, with the regular version.

He will have his second blast arc to the stranger, again.

[OCC: Does Murdoch feel that something is interfeering with his eldrich blast arcking to the stranger?

[OCC: +13 hit (+14 if within 30ft), Damage: 8d6 +1 (if closer than 30 ft) + same for second target]
 

Steve Gorak said:
[OCC: Does Murdoch feel that something is interfeering with his eldrich blast arcking to the stranger?

...me doing that at 4am. Sorry about that. 29 dmg to the strange man.
 

DM_Matt said:
...me doing that at 4am. Sorry about that. 29 dmg to the strange man.

[OCC: Cool, thanks. I was starting to worry. BTW, the first attack Murdoch did (to the stranger) should also have arcked to the mount. ]
 

Zephyr, Dyria, and Shando stick close to Peregion as they ride through the city.

Shando, moving the fastest, crashes into an invisible, unyielding wall of some sort blocking off the street. As he strikes it, it becomes visible for a moment, outlined in green, and it seems to go all the way across the street, starting and ending at building walls.

Suddenly, ballista bolts streak from somewhere far in the distance behind you, and hit Peregion. It seems that there is a large, double ballista on a horse-drawn carriage far down the street behind you. A small crew is reloading it, but it seems that they are mostly cranking a machine which lifts and moves the ammunition into place. You recognize the weapon as a facilitated-load heavy double ballista, usually used as ship-to-ship or ship to shore artillery and powerful enough to rival the cannons which have begun to see wide use beyond worshippers of Gond.

The shafts burst, releasing large amounts of unholy alchemist's fire (think unholy water) onto him [(5d8bolt+6d6fire+3d6unholy)x2 = 109]. The flames and spears hurt him pretty badly, but he remains on his horse. The fire splashes on the rest of you as well (36dmg to Zephyr, 18 to Dyria, None to Shando (Evasion)]. Zephyr catches fire (1d6/round). Various civilians on the street start panicking and running every which way.

Smoke billows out of the two buildings flanking the street, combining with the smoke from the fire to severely hamper visibility. Through the smoke you can see several warriors appear, wearing dark clothes but unarmed, and they attack [Partial Charge action from inside the buildings on the surprise round]. There are probably a half dozen men.

You get a glimpse at your attacker's faces, and see bony ridges on their faces and fanged mouths. Though they have the ferocity of animals, they fight like men, and well-trained ones at that, combining their superhuman strength and speed with sound unarmed fighting techniques.

One of them strikes Shando behind the legs, tripping him, then stomps on his back. Another joins in and kicks him in the head, stunning him [Partial Charge + Improved Trip+Free Attack+Stunning Fist (Save = Success), Partial Charge+Stunning Fist, Save = Fail 36dmg]. Fast and strong as they are, however, they are unable to pound through Zephyr's and Dyria's magical shields and armor.

Meanwhile, bolts of magical energy rain down from somewhere on a roof of a building. All ten bolts strike Peregion (50dmg). He's starting to looks pretty badly hurt.
 
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Steve Gorak said:
[OCC: Cool, thanks. I was starting to worry. BTW, the first attack Murdoch did (to the stranger) should also have arcked to the mount. ]

It did, but it did little dmg. As I keep saying, the mount has significant acid resistance.
 

Murdoch blasts them again, this time blasting a mortal wound through the beast, which falls to the ground. The blast arcs to the strange man, blasting a hole in his back and causing him to stumble. The strange man raises his hand again, a rune appearing over his finger. Just as with his healing magic, the rune spins and dissolves, but this time the wave it creates causes he and Aleena to disappear. You think they teleported.
 


DM_Matt said:
Meanwhile, Arundel sees the smoke about 150 feet up ahead. The others are not that far behind.

Arundel breaks into a run, more concerned as the screams of the panicking townsfolk reach his ears.

OOC: Was this before or after he delivered his message?

No reaction from the others until you confirm they become aware of something, right...? /OOC
 
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Hypersmurf said:
Arundel breaks into a run, more concerned as the screams of the panicking townsfolk reach his ears.

OOC: Was this before or after he delivered his message?

No reaction from the others until you confirm they become aware of something, right...? /OOC

Before, the others are not far behind, however, as it turned out that they all were taking the same basic route using the cliffride to get to the southern part of the city and the docks. The others are two rounds behind.
 

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