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Heroes, Inc., Day 1: Mysterious Strangers


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Arundel gets to the cliffride at a point on the street just behind the battle. But in front of the ballista far down the street. He sees smoke and fire and fighting sillouettes.

Just so we are clear on the timeline...

Those in combat right now need to post first. Simultaneous to their actions, Aunundel moves as well. The rest can now see the smoke too, but cannot be there this round.After this round, they will be where Arundel is now.
 




DM_Matt said:
The rest can now see the smoke too...

Fin stops in mid-stride, looking off to where the smoke rises above the city in the distance.

"Trouble," he states, simply.

He turns to quickly study both Alethia and Goran.

"Do either of you know anything about that?" he asks, a hint of steel in his otherwise-mild tone.

After this round, they will be where Arundel is now.

OOC: Even taking into account that Fin moves over twice as fast as Arundel when he needs to? /OOC
 
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"No," Alethia states her eyes on the smoke. "What do you want me to do?" she asks tensely, knowing that if she just goes willy-nilly into the conflict, she'll cause more trouble than aid. She is visibly on a thin wire now, training warring with the need to help.
 

Dyria smoothly dismounted from her horse, drawing her whip dagger at the same time. She fought better on foot. "Thalar," she murmured, as she landed on the ground. The word was the command phrase for her whip dagger, as she landed, random bolts of electricity started flashing between the barbs on the whip.

With a sharp crack, she snapped the whip at the enemies which surrounded her, aiming to knock the feet out from underneath them.

[OOC: Trying to trip four opponents, starting with the ones next to her, then the ones next to Shando. Using crack of fate. +21/+21/+16/+11 on melee touch attacks to trip, +10 on opposed strength check for trip, extra attack if succesful dealing 1d6+13+1d6 electricity. Threatens critical on 17-20.]
 
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Sir Timrin finally wakes up

In response to Fin's question...

"No idea. But I think we need to find out."

Timrin immediately brings down the glamer on his armor - reverting his seemingly innocuous party attire to shining full plate with Helm's symbol prominently displayed on the breast. He also reaches into his backpack and impossibly pulls his great sword and shield in one smooth practiced motion.

Forgotten for the moment are the strange Mulhorandi. His silver eyes clearly focused on the smoke and screams ahead.

[sblock] I think I can do this in one combat round - drop the glamer (free action), retrieve sword and shield from Heward's Handy Haversack (move action x 2). Sir Timrin is prepared to move toward the disturbance with the others.[/sblock]
 
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ooc:
Alethia is wearing her armour underneath her clothing.

IC
Alethia smirks at the bit of show and simply keeps a hand on her mace, wishing that she had the foresight to bring her bow to the party as well. "Well, let's go." she said, the need to help finally outweighing her training. Her body begins to glow with a bright, silvery light, almost as if it were welling up from deep within her. She moves towards the doors, heading for the smoke and distant screams.

OOC #2:
Casting protection from evil, racial spell from celestial bloodline feat. 12th level.
 
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