Heroes, Inc.: Kryptgarden

No problems with the spell selects on peoples. Alethia is set as far as that goes as I posted previously. She is loaded for bear, mithril critters and whatever else creeps up on her. Oh and she is loading up on arrows. Lots of arrows. And if Aleena is willing, maybe get some cure serious wound wands from the castle storehouse?
 

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Dyria's combat tactics will be to hang back just behind the frontline and trip everybody engaged with the frontline fighter and engage in follow up attacks, unless they have a weapon, in which case she'll devote a full round action to disarming them and using her third hand ability to bring the weapon to her.
 


Tactics for Timrin:

Teleport/ move me in as close as I can to the Device controls and the Metal man. Get up in his face quickly and start carving him up.

Dyria - maybe you can keep the humans guards off my back with reach and AOs?


[sblock] Power Attack 6, Divine might (1 turn attempt per round), Boots of Speed: to hit +23/+23/+18/+13; Dmg 2d6 + 14 + 2 divine favor + 12 power attack + 6 divine might + 2d6 holy (if applicable) + 2d6 outsider bane (if applicable) - I will hold back on my Smite Evils as I am unsure they will affect it [/sblock]

I would highly suggest Alethia's team position themselves between the Metal man and the reinforcments in camp so they can force him to move to and through them before he can get help. If it forces him back to the device, all the better.
 

Shando will try to take on the human appearing guards, leaving the metal men for those better equipped to deal with them. He will use the Pharos fist, in hopes to disorganize their lines enough to make an attack more effective. He will start each attack with a stunning blow, and flurry combo.

Hawkeye
 


Fin offers a possibility for clearing the area around the device of defenders quickly:
"I can temporarily make everything close to the Device fall up," he explains. "Unless they can fly, it will keep them out of a melee for a minute or two... and Timrin, if you're set up to travel airborne, it would let you engage the metal man without rude interruptions."

"My metal-to-wood spell had some affect on the last one," he continues, "... but if you're too close, there's a risk of transmuting even your magical equipment. I'll keep it as a potential option."

DM - what was the area around the device 'made of' - earth, rock, worked stone?
 

Hypersmurf said:
Fin offers a possibility for clearing the area around the device of defenders quickly:
"I can temporarily make everything close to the Device fall up," he explains. "Unless they can fly, it will keep them out of a melee for a minute or two... and Timrin, if you're set up to travel airborne, it would let you engage the metal man without rude interruptions."

"My metal-to-wood spell had some affect on the last one," he continues, "... but if you're too close, there's a risk of transmuting even your magical equipment. I'll keep it as a potential option."

DM - what was the area around the device 'made of' - earth, rock, worked stone?

Worked Stone. Its on an artificial platform that rises from the lake/crater.
 

Alethia will follow both Timrin's and Naveron's advice when it comes to group tactics. She's far more experienced with solo-type tactics than anything else. :)
 

Hypersmurf said:
Fin offers a possibility for clearing the area around the device of defenders quickly:
"I can temporarily make everything close to the Device fall up," he explains. "Unless they can fly, it will keep them out of a melee for a minute or two... and Timrin, if you're set up to travel airborne, it would let you engage the metal man without rude interruptions."


OOC: If he is actually 'falling' up, could I even keep up with him? I think he would be moving far faster than the limitations of a fly spell.

Still, that would take him out of the fight until we have cleaned up the chafe. And when gravity kicks back in, the fall back to earth might kill him outright. Ouch!
 

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