Heroes, Inc.: Kryptgarden

"You're right Murdoch. We've been dithering enough... I'm ready as I'll ever be." Alethia said.


I as well, the demon rumbled. I do believe that we owe Calicos a kick in the head if I recall correctly.
 

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kirinke said:
I as well, the demon rumbled. I do believe that we owe Calicos a kick in the head if I recall correctly.

"I call dibs on any head kicking of Calicos. I am not sure how effective I will be against the metal men, but I will do my best."

Hawkeye
 

The demon laughed wryly. Very well. You may kick him first. But once down, I plan on stomping him. That is if Alethia allows it.

"If you're really, really good, I'll letcha. But only if I get to stomp him in his delicates after." she said with a grin.

The demon's chuckle echoed in their minds. You've been hanging out with Maggie too long.
 

OOC: Before we just jump into it I have a couple defensive spells to cast: resist energy (DR 20 electricity) and Divine Favor (+2 to hit and damage for 1 minute). We will also be invisible right?

I can cast also 2 more resist energy - who needs them?
 

ooc:
Armour special abilities
[sblock]
This beautifully crafted elvish chainmail is made of very fine mithral links. Instead of the usual leaf pattern, her chainmail has a feather-like pattern to it, as well as Selune's symbol prominately displayed. It is also blue-black with darker indigo and pink traceries laced throughout the armour. In addition to it's +5 armour bonus, the wearer of this armour if good, takes only half the extra damage dealt by an unholy weapon (1d6 instead of 2d6 and gains the benefits of a constant protection from evil spell. Furthermore, the armour negates the vile damage dealt by a vile melee, ranged or natural weapon (described in the book of vile darkness).

The armour also grants an immunity to all death spells, magical death effets and energy drain and any negative energy effects (such as from chill touch or inflict spells. This chainmail has been laced with Aurorum steel and if it has been sundered it can be reformed by bringing together its fragments. The broken pieces bond quickly and seamlessly, restoring the item to its previous state. The armour never tarnishes and is immune to acid and rust attacks. It also grants a +5 circumstantial bonus to hide checks.
[/sblock]

Alethia is a 9th level cleric soo she is casting the following on herself.
Divine favor -> +3 luck bonus on attack and weapon damage rolls
Protection from Energy (domain spell), fire -> 90 minutes? for 108 hit points
Divine power -> 9 rounds base attack bonus? +6 strength bonus (her strength without the spell is 17 and 9 extra hit points. MMM....
Resist energy cold -> 90 minutes, DR 20.

She has 2 more protection from energy spells, 3 more resist energy spells, 3 protection from evil spells (from her spell list) +

3 addition protection from evil and 1 bless spell from her innate abilities which is counted as 15 level spells. :)
 


DM_Matt said:
(I need specific declared actions)

Assuming we have cover (fog or weather), Murdoch will blast like crazy. He has a range os 250 ft with his eldrich blast, so he start from afar. Once 60 ft or closer, he'll arc his blasts to 3 additional targets. He'll also be ready to cast a quickened Devour magic, should an area spell be targetted at the group or should he be targetted individually. All this while flying, of course.
 

OOC: In regard to spells lets assume Fin and Arundel can take care of themselves. That leaves Dyria, Maggie, Shando, Murdock, Alethia, and Timrin

How about Alethia casts: Protection vs energy on Maggie and Protection vs Energy on Murdock (They are spell casters and presumably have less hps and bigger bullseyes on thier backs); Resist Energy on Shando, Resist Energy on Dyria, and her last Resist Energy on Murdock.

Timrin casts: 2nd Resist Energy on Dyria, Resist Energy on Maggie. He can also hit everyone with a protection vs evil from his wand (only lasts 1 minute)

To sum up:

Alethia: Protection vs Energy, Resist energy, Prot. vs evil, maybe others..

Murdock: Protection vs energy, resist energy, prot. vs evil

Dyria: Resist Energy x 2, protection vs evil

Shando: Resist energy, protection vs evil

Maggie: Protection vs Energy, resist energy, prot. vs evil

Timrin: Resist Energy (electricity), Divine favor, Protection vs evil


Shando and Timrin get a bit 'shorted' here but Shando's SR, innate abilities, and evasion should probably offset most of the damage. Timrin is a paladin. He's expects to take the brunt of it.

Tactics to follow in another post.

Frosty
 

frostrune said:
Murdock: Protection vs energy, resist energy, prot. vs evil

OCC: thanks! Since murdoch already has lightning, cold & fire resistance, lets do Protection on acid, and resist on sonic.

By the way, since he has devour magic and can quicken it 3x, maybe Timrin would be better off with the protection & resist spells.
 

Steve Gorak said:
OCC: thanks! Since murdoch already has lightning, cold & fire resistance, lets do Protection on acid, and resist on sonic.

By the way, since he has devour magic and can quicken it 3x, maybe Timrin would be better off with the protection & resist spells.

OOC: Hmmm... I had no idea you had all that stuff. Yeah, maybe those protections/ resistances could be better used elsewhere. Timrin has DR 5 elec/acid/cold; DR 10 fire from my armor; good hps and saves.

Perhaps I would suggest this change: Dyria takes your Protection vs Energy and gives one of her Resist Energy to Shando (giving him a choice of 2). Timrin would then take your Resist Energy to give him 2 (DR 20 electricity and cold).

Everyone would then have 2 resistances and that is pretty solid. Thanks for the sacrifice Steve.
 

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