Heroes, Inc.: Kryptgarden


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There is no compelling reason not to wait a day. When you scry on the area again, you find two metal men and eight soldiers. One metal man is standing at the top of the path up the mountain. Another is by the controls. Of the eight soldiers, one is walking the path from the rim of the lake to the machine, two more are with the metal man looking at the controls, and six are evenly-spaced and essentially each standing by a separate piller.

You all get short-term invisibility for an hour that doesnt disappear when you attack. Fin can easily make the fog roll in and make it hard to the soldiers to see each other or those at the base seing the machine.
 

ooc
Alrighty then. Here are Alethia's spells, memorized from the previous day.

[sblock]
DOMAIN SPELLS
Protection from Energy
Spell Resistance
Teleport x2
Locate Object

RANGER SPELLS
Pass without trace
Resist Energy

O LVL SPELLS
Prestidigitation (2)
Detect Magic (2),
Guidance
Detect Poison

1ST LVL SPELLS (5+1) (6+1)
Command
Divine favor
Protection from evil x3
Nimbus of Light

2ND LVL SPELLS (5+1) (6+1)
Remove Paralysis
Deific Vengeance
Resist energy x4

3RD LVL SPELLS (4+1) (5+1)
Protection from Energy x2
magic circle against evil
Searing Light x2


4TH LVL SPELLS (2+1) (4+1)
Divine Power
Restoration
Energy Vortex
Wall of good

5TH LVL SPELLS (1+1)(2+1)
Flame Strike
Break Enchantment [/sblock]
 

OOC: Timrin can change up his spell list as well

[sblock] 1st - cure lt. wounds, divine favor, lesser restoration
2nd - resist energy x 2
3rd - resist energy
4th - dispel evil [/sblock]

Between Alethia and I we can cast resist energy 6 times. Mine grant DR 20 vs a single energy type, for 70 minutes. Alethia's are probably the same. By my count there are 8 main characters (Fin, Arundel, Alethia, Dyria, Murdock, Timrin, Shando, and Maggie). Maggie, Fin, and Arundel can all cast this spell as well. How many can you each chip in? I'm hoping we can each get up to 2 per character. Shando may not need them at all because he has decent SR plus improved evasion (Your call on that one Hawkeye).
 

frostrune said:
OOC: Timrin can change up his spell list as well

[sblock] 1st - cure lt. wounds, divine favor, lesser restoration
2nd - resist energy x 2
3rd - resist energy
4th - dispel evil [/sblock]

Between Alethia and I we can cast resist energy 6 times. Mine grant DR 20 vs a single energy type, for 70 minutes. Alethia's are probably the same. By my count there are 8 main characters (Fin, Arundel, Alethia, Dyria, Murdock, Timrin, Shando, and Maggie). Maggie, Fin, and Arundel can all cast this spell as well. How many can you each chip in? I'm hoping we can each get up to 2 per character. Shando may not need them at all because he has decent SR plus improved evasion (Your call on that one Hawkeye).

OOC: Shando also has some ER from the VOP. However, I just discovered that I don't have an updated copy of him on my laptop, so I need to check it when I get home to make a decision and that won't be until after 8EDT tonight.

Hawkeye
 

ooc:
We also seemed to have lost the second installment of the rogue's gallery thread. Heh. Poor Timrin. He doesn't quite know what to do with Alethia and her tennant so to speak. Well at least he knows Helm approves of the situation. After all, if he didn't, Timmy wouldn't be a paladin anymore. :p :]
 
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OOC: Shando has ER: 5 to acid, cold, electricity, fire and sonic. I guess that with SR and Evasion might mean that I won't need the spells.

Hawkeye
 

"How close is the base camp to the guards around the strucure? This might require a bit more stealth than some of us are equipped for."

Hawkeye
 

Don't forget, most demons can see invisible things as well as things covered by illusion. So, any sort of stealth and camoflague will have to be quite mundane. the demon reminded them. I can't hazard what those mithril creatures can do, but at an... Informed guess, I'd say don't rely overmuch on either illusion or invisibility. he sounded thoughtful. Covering our presence by fog or something, like say, heavy rain might be just as effective and will have an added bonus of masking our scent.

"Well we know they're evil," Alethia said. "I have a wall of good memorized, amongst other things. Holy water should make them say ouch at least. And, I've got a few more tricks up my sleaves," she said with a grim smile as she reached into her bag of holding and brought out several vials of liquid, some of which glowed with a strange light. Not evil mind, just strange.

"This is purified coutl venom, jade water and unicorn blood, all of which are very, very potent against evil creatures. Collectively they are called ravages." she explained. "They're relatively expensive, but if we go to our temples and explain the situation, they may sell us some more in bulk." she said wryly.
 
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"The metal man aboard Rhianna's hellforged ship was probably similar. He was a powerful transmuter but I don't recall him being very demonic. Nor were Calicos' men. While these guys are certainly evil, I don't think loading up on demon bane items are going to be of much use to us here."
 

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