Heroes, Inc.: Kryptgarden

Right. Uber powerful demons just one step shy of being a hellgod. Makes me wish for the relative simplicity of the Blood War. Naveron groused 'outloud'. And then louder. Maggie my dear, hurry up! Math may take time, but unlike Cronos, we don't have it to spare!
 
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frostrune said:
Timrin shouts, "WAIT!!!", then more reasonably adds, "Wait and see what the airships do. I suspect they see the lights through the fog and are wondering what is going on. They may send a small team down to investigate and then we have to tip our hand. Until then, lets buy Maggie some more time with this thing. Agreed?"

Murdoch nods his head in acknowledgement. He will position himself between the group and the ships, ready to absorb the first few attacks if they come.
 

Maggie get the device to display the attack on Peregion, but it is not of much use. She comments "What he did was unusual, but it was a combination of a number of effects that any sufficiently-powerful necromancer would know how to do...trapping a soul in a focus item, grafting body parts, capturing recently-departed souls. I believe that the integration of Peregion into Kurin was more a byproduct of the intability of fiendpires when they re-form. More likely than not, this was an accident."

Maggie gets working on finding the ritual done on Naverone and Alethia.

Meanwhile, you see glowing obelisks towards the front of each ship. They each blast the area in sucession with rays of many-colored, refracting light. Murdoch only sucessfully stops two of them. One hits the ground and spreads out into a blast of many-colored light. In a large radius. Fortuantely, Murdoch is not especially close to the others. He feels parts of his body changing rapidly, disappearing, reappearing, mutating, leaving a bloody mes (131 dmg, hp --> 14). (The ray seems to break down barriers between possible realities, creating an effect similar to baleful teleport on a tronger scale. It effectively diuplicates disintegrate).
 


DM_Matt said:
Meanwhile, you see glowing obelisks towards the front of each ship. They each blast the area in sucession with rays of many-colored, refracting light. Murdoch only sucessfully stops two of them. One hits the ground and spreads out into a blast of many-colored light. In a large radius. Fortuantely, Murdoch is not especially close to the others. He feels parts of his body changing rapidly, disappearing, reappearing, mutating, leaving a bloody mes (131 dmg, hp --> 14). (The ray seems to break down barriers between possible realities, creating an effect similar to baleful teleport on a tronger scale. It effectively diuplicates disintegrate).

OCC: Ouch!!! By the way DM_Matt, did you take into account the temporary hit points granted by devour magic? It's 5 hp / level I believe (I'm not 100% sure because I don't have my books with me & I'm travelling). Having absorbed 2 of those blasts should increase rather significantly Murdoch's hit poins. If his HP total is still below 75, he'll activate Fiendish resilience (regenerate 2 hp/rnd for 2 minutes.

Also, he'll use his flee the scene invocation (dimention door 60ft + major image for 1 rnd) and get as close to Athelia as possible, hoping to get some healing from her wand.

IC: Stumbling around a bit from the pain, Murdoch says: "I can't do this much longer, we need to leave now"!
 

Alethia zaps Murdoch with the cure serious wounds and turns to the others. "There is no way we can hold against those things, we need to leave now!" Alethia says, agreeing wholeheartedly with the warlock.
 
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Alethia calls her followers to her in Celestial and common. "Let's go!" she shouts and the demon bolsters her cry with a mental bellow that stirs the hesitant to action.

Time is not on our side, we are leaving now! he orders.

And following orders to action, they move back towards Timmy and Maggie. And her followers hasten to obey.
 

Arundel bolsters Murdoch's recovery with a Heal spell... regeneration is all well and good, but not if another bolt hits him before it does the job!

"I really hope bunching up like this isn't a bad idea," he mutters.

"Back to Waterdeep... and then an appointment at the Bard's College?" Fin asks. Without waiting for the answer, he begins casting a spell of his own.

OOC: Using the staff to Empower a Summon Nature's Ally VIII, summoning 1d3 x 1.5 Djinn.

He has a couple of tasks for them, that he'll relay as soon as they arrive. In order of priority (and dependent on numbers):

1. A 50 foot Whirlwind or two to obscure the line of sight between the airships and the party with debris clouds.

2. A Persistent Image representing a few of the group milling about a safe distance away, only partially obscured by the whirlwinds... where they might draw some fire from the airships.

3. A Persistent Image of a perfectly mirrored dome surrounding the party. Who knows - it might reflect a ray of many-coloured, refracting light...?
 

Hypersmurf said:
Arundel bolsters Murdoch's recovery with a Heal spell... regeneration is all well and good, but not if another bolt hits him before it does the job!

"I really hope bunching up like this isn't a bad idea," he mutters.

"Back to Waterdeep... and then an appointment at the Bard's College?" Fin asks. Without waiting for the answer, he begins casting a spell of his own.

OOC: Using the staff to Empower a Summon Nature's Ally VIII, summoning 1d3 x 1.5 Djinn.

He has a couple of tasks for them, that he'll relay as soon as they arrive. In order of priority (and dependent on numbers):

1. A 50 foot Whirlwind or two to obscure the line of sight between the airships and the party with debris clouds.

2. A Persistent Image representing a few of the group milling about a safe distance away, only partially obscured by the whirlwinds... where they might draw some fire from the airships.

3. A Persistent Image of a perfectly mirrored dome surrounding the party. Who knows - it might reflect a ray of many-coloured, refracting light...?

Fin puts of his field of decoys, and they work well. The persistant image gets blasted. Everyone managed to get back safely to Maggie, who teleports you all back to castle Waterdeep.
 

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