Heroes, Inc.: Kryptgarden

Shando turns off his Holy Radiance and heads off after the 3rd follower of Kossuth. Once close enough, he wastes no time in warning his target, knowing that expediency in this case will save lives. He moves to attack, starting with a stunning fist combo, full flurry, lethal damage.

OOC: +20/+20/+20/+15
Damage 4d6+7 (+2d6+1 of his opponent is evil)
Stunning fist DC: 22(24 if evil)
AC: 34+1 (Dodge) 35
SR 24(28 vs evil magic/casters)
ER 5:Fire, cold, sonic, acid and electricity

Hawkeye
 
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Hawkeye said:
Shando looks at the others,"Barnak, please take the prisoners and Lady Aleena's body to the compund and bring reinforcements. "

Barnak nods ans says "I'll be right back" and then disapears with the other teleportees. He'll fly back from the stronghold, rather than use another teleport spell.

DM_Matt said:
Shando and Murdoch can post actions now...

Murdoch, impressed by Naverone's power, will provide general air cover with his arcing blasts and his quickened blasts (he'll keep the 2 remaining charged of the rod intact, though).
 

Timrin summons his mount Heronimous, jumping on the horse as it gallops out of the mist. Timrin avoids the crossfire, speeding around the corner and into the alley.

Shando turns off his glow and steathily makes his way through the chaotic scene, trying to get the the wizard without getting shot or attracting a cat warrior. (Since he turned his radience off, I'm assuming he is also using hide/ms to get to the guy)

Murdoch flies to the scene and arcs a blast at four cat warriors, who are well-hidden but far easier to see from the air. The only one that doesnt shrug off the energy is the one wounded in the explosion. Murdoch quickens a blast and hits him again. He is badly wounded, but still alive.

Timrin is spotted and his wizard blasts three firey beams at him. Fortunately, one misses. but he still takes two hefty blasts (53dmg)

The one Shando is approaching lands a fireball in the center of the square.

A cat warrior breaks off and jumps onto the balcony with Naverone, just as he snaps the wizard's neck. The cat looks like he will be far tougher.

Timrin charges the wizard, swinging away with both hands on his sword (Power Attack 6 + Smite, dmg = 60), lopping the wizard's head clean off.

Shando manages to get to the window undetected, and then jumps up and vaults into the room. Face to face with the wizard, he offers surrender, and the wizard turns to cast. He strikes the wizard accross the face, knocking him down (36dmg + stun, hp < half), then steps to the side of the window.

A cat warrior makes his way to Timrin, jumping past him, slashing at him accross the chest with both swords, bouncing off the wall of the ally, hitting him twice more on the way down, then jumping back up and doing the whole cycle again from slightly behind instead of in front of him. The cat hits with 6 of his 8 shots (dmg = 130).

Seeing the might of the cat warriors and accounting for the weakness of Alethia's body, Naverone strikes the cat-warrior open-fisted, damaging him somewhat and knocking him to the ground below.

The wounded cat warrior jumps to his feat, looks around, and looks for his three oponents from before the explosion. He sees that the two guards are entirely dead, and goes for Kayla, who is down but moving. Murdoch blasts and kills the wounded cat warrior (32 more dmg) before e gets the chance. The remaining ones, so far as you can see, are the one on the ground near Naverone, the one near Timrin, and two more that are hacking people up in the middle of the square and relying on their Sr to shake off the fire attacks. For some reason, though, those two are retreating. The wizards are dead.
 

Naverone isn't stupid, he knows well indeed that one of the buildings hit is collasping and the wizards are dead, so he turns his attention to the cat people in front of him.

"I am Naverone Roelhaifar. Leave and live, stay and die!" he growls and the knife in his hand elongates into a sword, sharp as death with lurid red flames licking the edges and shining so brightly it is hard to see. In fact, he is hard to see through the holy radiance and his own personal glow.
 

Shando makes sure that the other caster is fully out (flurry, nonlethal) and then carries the unconscious caster down to the ground.

Hawkeye
 

OOC
Assuming that the cat folk aren't impressed by Naverone's intimidating speach, he'll teleport behind them and start attacking whichever one is closest. He's also going to use his teleport and flight ability to full capacity, blinking in and out in a random pattern as well as using his mental abilites to confuse them with nonsense rhymes and wierd visions. If he can, he'll use his abilities so that they will injure each other.
 

Murdoch will start using his vitriolic blast (conjured acid - bypasses sr and does more damage). Whenever possible, he'll use a cone to get more ennemies. Also, he'll heighten and purify them for the next rounds.

OCC: Eldrich blast (ranged touch attack): +16 hit (+17 if within 30ft) ), Damage: 10d6 +1if within 30ft + 2d6/rnd for 3 rounds with vitriolic blast (damage bypasses spell resistance)
Can arc blast to 3 additional targets or 30 ft cone
 

kirinke said:
OOC
Assuming that the cat folk aren't impressed by Naverone's intimidating speach, he'll teleport behind them and start attacking whichever one is closest. He's also going to use his teleport and flight ability to full capacity, blinking in and out in a random pattern as well as using his mental abilites to confuse them with nonsense rhymes and wierd visions. If he can, he'll use his abilities so that they will injure each other.

Oddly enough, the cats do responds by fleeing. As soon as they are clear, there is an explosion from under the center of the square. Several people are thrown from the square, but near the center there are likey no survivors.

The toppling of the building meanwhile is imminent. Some are able to get up and escape. In its path, as much as you can see, are wounded diplomats from Cormyr and Evereska, Kayla, and a nobleman of indeterminate identity.
 

Naverone will teleport as many as he can to safety. He has his own teleport abilities as well as 7 memorized teleports from Alethia's domains.

IC
He swoops in close to the tangle of people, encouraging him to touch Alethia's body, however they can. When that happens, he'll teleport out with the gaggle in tow, to the nearest safe place, the hidden shield compound.
 
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DM_Matt said:
Oddly enough, the cats do responds by fleeing.

Murdoch will blast them from above using an arcing empowered-maximized-purified vitriolic blast (conjured acid - bypasses SR and does more damage). He can't used a cone with all these descriptors. He still won't use a quicken SLA from his rod, unless he needs to absorb an area spell.

OCC: Eldrich blast (ranged touch attack): +16 hit (+17 if within 30ft) ), Damage: 10d6 +1 if within 30ft + 2d6/rnd for 3 rounds with vitriolic blast (damage bypasses spell resistance)
Can arc blast to 3 additional targets; please use d8 if foes are evil outsiders.

So, if the cats are evil outsiders, damage should be: 80 +1 if within 30 ft +5d8 + for the next 3 rounds:[16+1d8]/rnd

If they're just evil, it's: 80 (+1 if within 30 ft) +5d6 + for the next 3 rounds:[12+1d6]/rnd
 

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