Heroes, Inc. : Rasheman

OCC: I just had a flash. We haven't heard (or at least, I don't remember hearing) any mention of Rasheman's Witch-Queen. Do we have any indication where she might be of what the thayans did to her? Does Murdoch's dark forsight tell him anything about this?

OCC 2: Are we leveling up in the relatively short future? ;)
 
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frostrune said:
He mentally says to all his companions, 'I would leave. I'm in no mood for the wild drunken parties sure to follow. Maggie is hurting and Devan is overworked. I will see what I can do at the ship. Murdock, Dyria - someone should represent the company at the festivities. Enjoy yourselves. Our quarrell could use some time for perspective.'

"I too will pass on the festivities. Kayla needs me by her side, and I need to bring Lord Oberon's gift to her. However, we needs to come back soon, and organize our allicance against the forces of evil. If Rasheman openly joins forces with us, maybe Silverymoon will be open to doing the same. The Rashemi are now my kin and I will do all that I can to influence them - tomorrow, with Kayla at my side."

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DM_Matt, I've been thinking about something: would it be possible/appropriate to swap Barnak for Kayla a cohort? If things keep moving the way they have, Murdoch will marry Kayla, and what a great way to justify having a cohort.

Of course, Barnak is powerful (and the munchkin in me hates letting him go!), but I like the concept of marrying Kayla: secure Murdoch's connection with Rasheman (since he's one of the liberators, and possibly Oberon's kin, he surely has influence over the Rashemi - could he possibly lead them?), have a closer connection with fey magic and besides, she's hot

Since Barnak got killed and brought back from the dead, having him leave the Hidden Shield is understandable.
Any thoughts?
Thanks and cheers,

SG
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ooc
Alethia isn't going to 'level' for two more levels, at least according to the BOED.
That was durned well played from all parties (including Murdoch :]) . Anyone who says that exalted characters and paladins are unplayable clearly haven't really played them as they should be played. Yes it's harder to portray them correctly, but if done right, it's right fun.

Being good ain't supposed to be easy. :o :] :heh: :lol:
 
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Steve Gorak said:
OCC: I just had a flash. We haven't heard (or at least, I don't remember hearing) any mention of Rasheman's Witch-Queen. Do we have any indication where she might be of what the thayans did to her? Does Murdoch's dark forsight tell him anything about this?

OCC 2: Are we leveling up in the relatively short future? ;)

More like the present. In fact, entirely like the present.
 

OOC: DM_Matt, do you allow the Marshall class from the Minatures handbook? I am considering diverging from the straight Paladin path and this class also compliments my charcater concept. Fits the leader motif and works well with the military background. In fact, with your permission I might back date Tim one level for PAL 16/ MAR 2.

Please let me know.

Frostrune
 

frostrune said:
OOC: DM_Matt, do you allow the Marshall class from the Minatures handbook? I am considering diverging from the straight Paladin path and this class also compliments my charcater concept. Fits the leader motif and works well with the military background. In fact, with your permission I might back date Tim one level for PAL 16/ MAR 2.

Please let me know.

Frostrune

Go ahead.
 

kirinke said:
That was durned well played from all parties (including Murdoch :]) . Anyone who says that exalted characters and paladins are unplayable clearly haven't really played them as they should be played. Yes it's harder to portray them correctly, but if done right, it's right fun.

OCC: Back at you, kid! ;)
 


The ride back is quiet and lonely. Whether we travel in a group or separately, everyone is lost in their own thoughts.

As is his nature, Timrin's first order of business is to check in with Fin to get a run down on the status of the battle, the company and the ship. He will then find Devan in the infirmary and get his assessment. Only then will he allow himself to pursue his personal tasks and find Maggie.

She is unconscious and feverish, her body spasming in pain. Sighing helplessly he takes a moment to wash the blood and grime from his hands and face. He grabs a cool wet towel from one of the attendants and places it gently on her forehead.

"Maggie, I'm here", he says gently, "How do you feel?"

A groan is her only reply and he is unsure if she is even aware of his presense. He continues to lave her forehead with the damp cloth as he toys with the vial in his pouch. He seems to arrive at some internal decision as he slowly pulls out one of the vials and holds it up before his eyes. He breathes a silent prayer to Helm and Mystra before putting it to Maggie's lips and allows a few drops of the vibrant blue liquid to drip out.

The calming effect is immediate. Maggie's spasming ceases and her fevered body collapses into a deep healing sleep. He sits silently with her holding her hand for quite a while before finding himself nodding off. He persists for few more minutes but ultimately knows he needs to rest.

He rises, kisses her gently on the forehead, then turns her back over into the care of the infirmary staff.

"Send someone to find me if she wakens. If the spasms return, give her a few more drops of this <pointing to the vial>."

Timrin then heads off to find a bath and then bed. Tomorrow will not be easy.
 

OOC: I have leveled up Timrin and Devan. The highlights of what has changed and what you need to know....

Marshall class is really a support class. It allows Timrin to 'project auras' in a 60' radius. I can project 1 minor and 1 major aura at the same time. The effects are continuous unless I change them (I only have one of each so I can't change them at this time). These auras do not affect me, only my allies.

minor aura: Motivate Dexterity (add CHA bonus +6 to allies DEX-based skill checks and Initiative checks).

The big part of this is the major boost to initiative. Please everyone try and remember this. We should VERY often be acting first in a given round. Also remember this applies to skill checks as well: tumble, balance, move silently, hide, rope use,... etc. Shando should now be ridiculous at some checks.

major aura: Resilient Troops (+1 to ALL Saves)

Again, please everyone try and remember this.

I also now have several ranks in Knowledge (Military/Tactics). I'm not sure this will be of much practical value but it definitely fits the chacrter concept.

Lastly, my Diplomacy skill is approaching ridiculous at +30
 

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