Heroes, Inc. : Rasheman

ooc:
Matt? I'd think that Alethia would register as overwhelming good, with an equal amount of law and chaos. That demonic taint would probably be nearly gone by now, considering that she's so close to sainthood and the demon is probably very close to being fully redeemed.

IC:
"I never said that they were overly concerned with law or chaos. It's clear that they are concerned with gathering power for themselves and are using the governments to further their goals." Alethia smiled grimly. "And while they may not plan on letting that kind of valued tool be destroyed, we must find a way to do so." her eyes shimmered briefly, betraying the older, more experienced demonic warlord that lurked behind them. "But first, we need to identify the twice damned pawn who is in charge here. We know of Kurin and that fell eladrin in Waterdeep as well as the Cronos pawn we recently defeated and there is no reason not to assume that there is not another such here."
 
Last edited:

log in or register to remove this ad

DM_Matt said:
Kayla is slightly skeptical "I think you are missing something. I do not believe that the Twice-Damned are mere purveyors of chaos. In fact, considering their apparent preference to work through governments and militaries, I doubt that they are purveyors of chaos at all. I suspect that they are more interested in evil. Sure, they might have provoked a war between Cormyr and Sembia, but becuase both nations are generally good. When working with the Thayans, though, I think they are playing to win. The Thayans aren't doing anytihng they haven't wanted to do for years. the only thing that stopped thme was the power of rasheman and their internal divisions. In fact, I have some new information on that, come to think of it. The Thayans in he tunnels bore the symbol of the Fatherland Division, a unit constructed to work for the Zulkirs as a whole rather than for an individual Zulkir. They are primarily for keeping order and establishing internal security, especailly at enclaves and border crossings. The ability for the Zulkirs to field even a single unified division was considered by the Rashemi to be an ominous sign. However, it gets worse. The symbol refers to the FIFTH Fatherland Division. It seems likely that the Thayans ave managed to reorganize their military into a form that transcends their internal divisions. That could mean that somehow the Twice-Damned have somehow got the Thayans to put aside thier differences. And if they have done that, I doubt that they plan on letting such a powerful tool be destroyed."

Timrin looks at Kayla with a mix of horror and righteous rage; his eyes are ablaze with silver fire.

"This is ill news, ill news indeed."

He turns to the young witch, "Your sisterhood's taboo about gathering in any number may need to change. If this is true, your country faces a unified threat on a scale it has never seen."

"Kayla, what can we do?"
 

frostrune said:
Timrin looks at Kayla with a mix of horror and righteous rage; his eyes are ablaze with silver fire.

"This is ill news, ill news indeed."

He turns to the young witch, "Your sisterhood's taboo about gathering in any number may need to change. If this is true, your country faces a unified threat on a scale it has never seen."

"Kayla, what can we do?"

(Thats not a taboo, its a new law put in place by the collaborator government of Mulsantir)
 

frostrune said:
"Well met, Gorel. I am glad you have chosen to cooperate, though I hope it is not out of fear alone."

"I am going to cast a number of spells. None of them are harmful and I would ask that you submit to them willingly. They are spells that will pevent you from telling a lie and allow me to detect any falsehoods should you somehow circumvent the first. We can begin when you are ready."


Assuming the warrior agrees, Devan first casts his Know Opponent spell to learn what he can about this man's abilities. He will then inact his Zone of Truth followed by Discern Lies. Once these are all in place he begin asking questions.

1) Why were you waiting in ambush in the tunnels below the city and who were you waiting for?

2) Who is your clan leader?

3) Who leads the Thayans?

4) Why have you turned on the witches and your people?

5) How many warriors does your clan have?

6) How many Thayans are in or near the City?

7) If one were to have visited your city two years agao and has just returned, what laws/ rules will have changed?

8) Where do the Thayan's or your clan keep important prisoners?

9) How much control do you really have over the general populace? I cannot imagine that they have reacted well to Thayan rule.

10) Do you know of any signs or passwords that allow access to restricted areas?


OOC: This is a good start I guess. Please provide me with the info from the Know Opponent spell as well. Thanks - Frostrune



1) We heard that criminals were smuggling contraband underneath. We accomplanied a Thayan underground scout team to intercept them.

2) Geberath Milshilar, Patriarch of House Milshilar and leader of the Tiger Lodge.

3) Not sure exactly, but rumor has it that one of the Zulkir's is in the city.

4) Because the land turned on them, or so I thought.

5) Depends on what you consider warriors. A few dozen especially strong ones, far more others. Also, we have a fighting force gleaned from other houses. Mulsantir has about 500 warriors.

6) I do not know. They have moved into city hall and the local govenrment buildings. They have more forces to the North, and are in messenger contact with them.

7) All the special rules protecting the Wychlaren and their agents now appy to the Thayans instead, and the Wychlaren are prevented from meeting, monitored, and oherwise restricted and repressed.

8) They are using the city jail.

9) Most are receptive. Most accept the religious signs. Some do not, but I doubt they show it much.

10) No, we are identified by out tattoos. They are a bit different for everyone. He demonstrates where and how the distinctions work.
 

frostrune said:
Timrin looks at Kayla with a mix of horror and righteous rage; his eyes are ablaze with silver fire.

"This is ill news, ill news indeed."

He turns to the young witch, "Your sisterhood's taboo about gathering in any number may need to change. If this is true, your country faces a unified threat on a scale it has never seen."

"Kayla, what can we do?"



"Kill people...and, uh, humanoid non-people. The more important the better. Take out enough of their leadership and their unity will break down eventually. The power vaccuums, the tempation, the chaos. Of course, kiling non-leaders works, too, in enough numbers. I might even be easier. But yeah, basically, in summary, we can kill...a lot."
 

frostrune said:

OOC: This is a good start I guess. Please provide me with the info from the Know Opponent spell as well. Thanks - Frostrune


Alas, that page is missing from my SpComp and the spell was based on Analyze Opponent in a dragmag, but I dont subscribe to dragmag. Can you tell me waht that does?
 

DM_Matt said:

"Kill people...and, uh, humanoid non-people. The more important the better. Take out enough of their leadership and their unity will break down eventually. The power vaccuums, the tempation, the chaos. Of course, kiling non-leaders works, too, in enough numbers. I might even be easier. But yeah, basically, in summary, we can kill...a lot."

The hammer is useful in the forge and on the battlefield, but sometimes the dagger strike works better. The demon rumbled, after giving everyone the answers to the questions Devan asked.

"The Zulkir, the one who is rumoured to be here." Alethia supplied, her expression unreadable. "I think I might have an idea on how to draw him out." she told them quietly. "He is a wizard and a powerful one yes? What would interest him the most?" she said, her body shimmering with silvery flames as if to lay plain her plan.

"I'll be the bait,"

We'll be the bait, Naverone corrected easily. It was audacious, what she suggested, but one that had a chance of working.
 
Last edited:


"While entertaining, it won't have the same effect of killing the most important Thayan in the city and at the same time proving that the spirits of the land are against the Thayans and still favor the Rashemi Witches." Alethia said with a wry grin.
 

Shando has sat quietly, taking in the various threads of the conversation. He lokks troubled at what he is hearing. He clears his throat at a lull in the conversation. "One of the precepts that all good beings share is the idea of trying to solve a problem with as little violence and bloodshed as possible. Listen to yourselves: You are talking to what may be tantamount to murder: Lure the Zulkir out and kill him. Isn't that what the Twice Damned did to us and Piergeron? Do we have no other options, but to jump immediately to bloodshed? We are supposed to be servants to the gods of light, justice, mercy and all that is good and righteous in the world. Do we need to adopt the tactics of our enemies in order to win? If we do, then what price our honor and souls? Certainly if we were attacked, or this were open warfare or the lives of innocents are in imminent peril, direct action is desireable. Is that the case here? Are we contemplating taking the best path or the easiest one? Sir Timrin, in our discussions regarding entering the city, you worried that the easy path may lead to a violation of your vows. Maybe we all need to apply that same caution here? We have been meeting all of the challenges from the Twice Damned directly, with physical conflict since their first strike against us. Is it possible to defeat the Thayvians here in another manner, in a way that hurts them just as much as killing their minions and hurt the Twice Damned too or possibly bring them out into the open, so that we may defeat them in actual battle?

"Wycklaren Sara, with the exception of the treatment of the Wycklaren, how are other matters in the city. How are the common people treated? Is their property taken from them? Are they punished for the slightest infraction? Are they being enslaved? Is it possible that our action here may actually do them more harm than good? Its important to know so we may choose the right path."


Hawkeye
 

Remove ads

Top