Heroes, Inc. : Rasheman

frostrune said:
Timrin emerges from the tangle with a groan. "That was rather unfair", he says with a smirk, "I guess they didn't like that idea."

OOC: What did you expect? The DM thought it was a cool idea. ;) :p

Shando and Sarah will close with the warriors, to minimize their exposure to arrow fire, both of them glowing brightly. (Bonus to intimidate? Shando only has +2 to that based on Charisma alone and whatever else is added in due to the fact that they are tearing through the lines)

Hawkeye
 

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frostrune said:
He looks around for Murdock and shouts, "Murdock! We need you on the walls!". HE then spends a few seconds using a charge from his wand of CSW on each of them (roughly +18 hp average).

Murdoch gets closer to the walls, and nods to Tim. "I'll cover you from the air and let you know if I sense anything we cannot see".

Murdoch will keep using his vitriolic eldrich blast & cone, and be attentive to his dark foresight for any traps.
 

kirinke said:
Alethia moves over to Maggie, looking her over, trying to determine what's wrong with her before she attempts any healing. Naverone assists as well.

ooc:
Heal +14 with headband of wisdom Heal +17, plus whatever Naverone can contribute in the way of analysis.

Naverone examines Maggie, and then instructs Alethia to a knife and lightly cut her arm. Looking a the blood, he says "She IS hurt, but the primary reason we cannot wake her is that it appears she used Kalara Root. I suppose she got sick of feeling weak and useless, but this is something we need to have a long talk with her about when she wakes up. It enhances ones ability to channel magic for a short time. No wonder she was able to tear through those Tiger Clan guards like that. the after-effects of the Kalara itself are not too bad. It's the after-effects of overchanneling that are. Pumping magic into her is not going to help. If anything, it will make her take longer to recover."
 

Steve Gorak said:
Murdoch gets closer to the walls, and nods to Tim. "I'll cover you from the air and let you know if I sense anything we cannot see".

Murdoch will keep using his vitriolic eldrich blast & cone, and be attentive to his dark foresight for any traps.

Murdoch sees a lot of fighting inside, and the bad guys having the upper hand of high ground. Meanwhile, he blasts some archers.
 

Hawkeye said:
OOC: What did you expect? The DM thought it was a cool idea. ;) :p

Shando and Sarah will close with the warriors, to minimize their exposure to arrow fire, both of them glowing brightly. (Bonus to intimidate? Shando only has +2 to that based on Charisma alone and whatever else is added in due to the fact that they are tearing through the lines)

Hawkeye

The arrows keep on coming, but their ground forces are not brave enough to approach those two.
 

frostrune said:
Timrin emerges from the tangle with a groan. "That was rather unfair", he says with a smirk, "I guess they didn't like that idea."

He looks around for Murdock and shouts, "Murdock! We need you on the walls!". HE then spends a few seconds using a charge from his wand of CSW on each of them (roughly +18 hp average).

"Climb back aboard Dyria. We'll make one more run through the Thayans before heading to the gatehouse. There is little we can do here."

...and that happens too.
 

DM_Matt said:
The arrows keep on coming, but their ground forces are not brave enough to approach those two.

OOC: So the ground forces are running from Shando and Sarah? With their respective DR's, chances are, the arrows can't hurt them anyway. That reminds me, when one gains DR and the weakness part of it changes, does the new weakness override the old one?

Hawkeye
 
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Hawkeye said:
OOC: So the ground forces are running from Shando and Sarah? With their respective DR's, chances are, the arrows can't hurt them anyway. That reminds me, when one gains DR and the weakness part of it changes, does the new weakness override the old one?

Hawkeye

No necessarily running from, but they are not approaching you to attack.

If the DR's have different weaknesses ,they apply separately. For instance, if someone has DR 10/blugeoning and DR10/magic, non-magical bludgeoning weapons and magical non-bludgeoning weapons face 10 points of DR, magical bludgeoning weapons face none, and non-magical, non-bludgeoning weapons face 20.
 

DM_Matt said:
Naverone examines Maggie, and then instructs Alethia to a knife and lightly cut her arm. Looking a the blood, he says "She IS hurt, but the primary reason we cannot wake her is that it appears she used Kalara Root. I suppose she got sick of feeling weak and useless, but this is something we need to have a long talk with her about when she wakes up. It enhances ones ability to channel magic for a short time. No wonder she was able to tear through those Tiger Clan guards like that. the after-effects of the Kalara itself are not too bad. It's the after-effects of overchanneling that are. Pumping magic into her is not going to help. If anything, it will make her take longer to recover."


Devan is personally attending to Kayla's wounds when he notices Alethia has risen and returned to infirmary against his explicit orders.

He immediately moves to intercept, casting a withering glare at the apprentice who was supposed to be watching over her. The fool is obviously in awe over something and fails to even notice Devan's displeasure.

"Lady Alethia, you are not under my command but I'm not sure you should be up and about right now. The base is still under attack and everything is in chaos. Quite frankly, I've got enough to look after without worrying after.... you."

His gruff demeanor and bluster starts to lose steam as his arguement goes on. He 'senses' something different and is suddenly uncomfortable; perhaps even a bit embarassed by his harsh words. He scutinizes you awkwardly in silence until he realizes he probably looks like the damn fool apprentice following you about.

He shakes his head visibly and seems to choose his words more carefully, "My apologies milady... you are more than capable.. of making such decisions on your own."
 


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