Heroes, Inc. : Rasheman

DM_Matt said:
You can't teleport people with you. You can burn through, but the wall of force seems to cover the entire first two floors the front way. You blast additional third floor windows or go outside and burn in from the side.


Timrin hesitates a few moments while allowing his friends to think of a solution. Continually ducking the arrows passing through gives him an idea. He hastily reaches into his potion belt coming forward with two deep blue vials.

"Those arrows keep getting through somehow,"
he points for emphasis. "There must be a hole we can exploit."

He hands one of the vials to Dyria. "A potion of flying," he explains.

"I can carry Shando. Dyria can carry Sarah. Murdock can fly on his own."

He drinks down his potion and smiles, "Murdock throw a blast through that hole and let's try this again."


OOC: Timrin's shield is animated so he can carry Shando and still get his shield bonus to AC. The plan is to have Murdock lob something nasty through the opening to get the defenders ducking for cover. Then we dart for the opening and get back into the fight.
 

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DM_Matt said:
"I'll do what I can. She's squirming less now. I'll have someone get you if I need you."

Alethia grins and the Helmite priest and makes her way to the Mythal.

"I hope you have a plan. I don't know how this thing works." She tells the redeemed demon as they enters the room housing the Mythal and looks at the weird construct uncertainly.

Silver flames dance over her body as the demon once more takes charge, the banesword forming in their hands.

"It should be straightforward enough," Naverone replies outloud, his voice deep and strange sounding coming from her mouth. They move towards it, banesword in hand....

"I hope it's straightforward...." he added. In their mind, he hears Alethia's brief burst of laughter.
 


As Timrin and Dyria drink the potions, Murdoch starts clearing the way for their landing by blasting acid into the upper windows, which seems to drive the wizard back. The four warriors then fly in to establish a beachead in front of the very surprised wizard.

The wizard attacks with his most potent spell, hitting Timrin with a green ray, causing numerous injuries to appear on his body (91 dmg...failed the save v disintegrate).
 

Shando sees the wizards attack upon Sir Timrin. He looks at the wizard, raises his left hand in a fist while pointing at it with his right and then smiles. He then proceeds to point at the wizard and then back at his fist. He then beats the wizard into unconsciousness.

Full flurry, non lethal.

Hawkeye
 
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DM_Matt said:
As Timrin and Dyria drink the potions, Murdoch starts clearing the way for their landing by blasting acid into the upper windows, which seems to drive the wizard back. The four warriors then fly in to establish a beachead in front of the very surprised wizard.

The wizard attacks with his most potent spell, hitting Timrin with a green ray, causing numerous injuries to appear on his body (91 dmg...failed the save v disintegrate).

OOC: Is the SR spell still in effect (2 1/2 hr duration)? If so, I'm assuming he beat the check (SR 27 is no joke even at these levels). In fact most of the 'protections' Devan cast have these long durations.

Just a reminder.
 

OOC: Sorry about my lack of posting lately, but I've been sick. I picked up a virus several days ago.

Dyria pulled an old trick, but an effective one. She cracked her whip dagger at the wizard, with the intention of severing his spell component pouch, hooking it on the dagger end of her whip and pulling it back to herself.
 




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