Heroes of Another Kind Cast(New species,feats, and starships)

Alraxian Morphing Feats

Morph Trained
You are trained in the techniques of morphing to another form.
Prerequisites: Alraxian, Con 12
Benefit: You take no damage from morphing. Also, you may hold as many DNA forms as you have class levels.
Normal: Without this feat, an Alraxian must make a Con check or take damage from morphing and may only hold 2 DNA forms.

Nothlit Creation
You have learned the ancient art of creating a new body for a recently killed creature.
Prerequisites: Alraxian, Con 14, Morph Trained
Benefit: With this feat, you have the ability to duplicate your body to create a new one for a recently killed creature. To do this, you first morph into an amoeba-like creature(DC 15 Con check). After then consuming the body of the creature, you must make another DC 15 Con check to begin creating the new body. At the same time, the dead creature must make a DC 20 Will save for its essence to ‘reawaken’. Next, each must make a DC 15 Fort save to being separating. Once this is completed, the amoeba shaped body that both inhabit splits into two distinct sections which slowly form two (nearly) identical Alraxians. It is possible for a Male Alraxian to produce a secondary Female body, and vice versa. Apply the Alraxian stat modifiers to the original creature as a Template, erasing all of the original creature’s forms species traits.
Special: Once created, the new creature is permanents connected to the creator. If one dies, the other is also killed. When one of the two takes wound damage, the other takes half the damage. They also share a permanent mental link that is identical to the Network, but separate and shared only between the two. An Alraxian may only create ONE Nothlit, and that Nothlit may not create their own.
 

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Shadow PC

Shadow, Female Alraxian Force Adept 1/Scout 5/Soldier 3/Infiltrator 1: Init +3; Defense 21 (+8 Class, +3 Dex); Spd 10m; VP/WP 73/15; BAB +6/+1; Atk +9/+4 melee(1d6+3, 20, claws) or +9/+4 melee(2d6+3, 20, vibroblade) or +9/+4 ranged(3d4, 20, hold out blaster pistol); SQ Alraxian Traits, Claws, Low-light Vision, Metal Vulnerability, Cold Vulnerability, Regeneration 2, Network, Morphing, Trailblazing, Heart +1, Uncanny Dodge(Dex to Defense), Skill Mastery(hide), Extreme Effort, Covert Movement(full speed); SV Fort +10, Ref +9, Will +6; SZ M; FP 6; DSP 3; Rep +2; Str 16, Dex 17, Con 15, Int 14, Wis 9, Cha 15
Equipment: Vibroblade, morphsuit, hold out blaster pistol
Skills: Balance +9, Climb +7, Computer Use +6, Demolitions +5, Disable Device +6, Escape Artist +7, Hide +11, Intimidate +8, Jump +7, Listen +5, Move Silently +11, Read/Write Language(Alraxian), Speak Language(Alraxian, Basic, Huttese, Ryl), Spot +4, Survival +6
Force Skills: Force Strike +4, Illusion +6, Move Object +6
Feats: Armor Proficiency(light), Blind-Fight, Force Sensitive, Martial Arts, Morph Trained, Nothlit Creation, Stealthy, Track, Weapon Group Proficiency(blaster pistols, blaster rifles, heavy weapons, primitive weapons, simple weapons, vibro weapons)
Force Feats: Alter, Sense
 
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T'an Vissar NPC

Non-Player Character
T’an Vissar, Male Chandra-Fan Tech Specialist 4:
Init +2; Spd 6m; Defense 16 (+3 Class, +2 Dex, +1 Size); VP/WP 19/9; BAB +3; Atk +4 melee(DC 15 Fort save, stun baton) or +6 ranged; SQ Chandra-Fan traits, Darkvision, Low-light Vision, Isolation Aversion, Mechanically Inclined, Research, Instant Mastery(Computer Use), Tech Specialty(mastercrafter); SV Fort +0, Ref +4, Will +4; SZ S; FP 2; DSP 0; Rep +1; Str 10, Dex 14, Con 9, Int 19, Wis 14, Cha 9
Equipment: Tool kit, comlink, stun baton
Skills: Computer Use +13, Craft(droids) +11, Craft(electronic devices) +11, Craft(starship systems) +11, Disable Device +10, Knowledge(technology) +10, Read/Write Language(Basic, Chandra-Fan), Repair +18, Search +10, Speak Language(Basic, Chandra-Fan, Huttese, Jawa Trade Language, Ryl)
Force Skills: None
Feats: Gearhead, Run, Skill Emphasis(Repair), Weapon Group Proficiency(simple weapons)
Force Feats: None
 
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Eslick "Patch" Seero NPC

Non-Player Character
Eslick “Patch” Seero, Male Rodian Scoundrel 6/Loyal Protector 2:
Init +8; Spd 10m; Defense 20 (+6 Class, +4 Dex); VP/WP 48/14; BAB +5; Atk +5 melee or +9 ranged[+10 within 30ft](3d8[+1 within 30ft], 20, Heavy Blaster Pistol); SQ Rodian Traits, +2 Listen/Spot/Search, Illicit Barter, Lucky 2/day, Precise Attack +1, Decoy, Harm’s Way; SV Fort +6, Ref +12, Will +5; SZ M; FP 4; DSP 0; Rep +1; Str 10, Dex 18, Con 14, Int 13, Wis 12, Cha 11
Equipment: Heavy Blaster Pistol, comlink, electrobinoculars
Skills: Appraise +7, Bluff +8, Computer Use +8, Disguise +8, Forgery +9, Gamble +9, Gather Information +9, Knowledge(streetwise) +6, Move Silently +9, Read/Write Language(Rodese), Sense Motive +11, Speak Language(Basic, Huttese, Rodese), Spot +11
Force Skills: None
Feats: Heroic Surge, Improved Initiative, Point Blank Shot, Precise Shot, Skill Emphasis(Gamble), Track, Weapon Group Proficiency(blaster pistols, simple weapons)
Force Feats: None
 
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Jen Zaarin PC

Player Character
Jen Zaarin, Female Human Noble 1/Tech Specialist 5:
Init +1; Spd 10m; Defense 15 (+4 Class, +1 Dex); VP/WP 32/12; BAB +3; Atk +3 melee or +4 ranged(3d4, 20, hold out blaster pistol); SQ Human Traits, Bonus Class Skill(Astrogate), Favor +1, Research, Instant Mastery(Craft [electronic devices]), Tech Speciality(Computer Specialist), Expert(Craft [electronic devices]); SV Fort +2, Ref +4, Will +5; SZ M; FP 4; DSP 0; Rep +2; Str 11, Dex 13, Con 12, Int 15, Wis 13, Cha 14
Equipment: Hold out blaster pistol, comlink, datapad
Skills: Appraise +6, Astrogate +7, Computer Use +15, Craft(electronic devices) +13, Craft(painting) +8, Diplomacy +8, Entertain(song) +8, Knowledge(engineering) +10, Knowledge(genetics) +7, Knowledge(physics) +11, Knowledge(technology) +5, Knowledge(world lore) +7, Read/Write Language(Basic), Sense Motive +5, Speak Language(Basic, Mon Calamarian, Ryl)
Force Skills: None
Feats: Artistic, Dodge, Force Sensitive, Skill Emphasis(Computer Use), Trustworthy, Weapon Group Proficiency(simple weapons, blaster pistols)
Force Feats: None
 
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Ansion's Claw, Capital Starship

Ansion’s Claw, Modified Damorian Manufacturing Carrack-class Light Cruiser; Class: Capital; Cost: Not for Sale; Size: Huge(350m long); Initiative: +2 (-2 Size, +4 Crew); Crew: 50 (Skilled +4); Passengers: 150; Cargo Capacity: 10,000 metric tons; Consumables: 1 year; Hyperdrive: x1 (x6 backup); Maximum Speed in Space: Cruising (3 squares/action); Atmospheric Speed: N/A; Maneuver: +2 (-2 Size, +4 Crew); Defense: 18 (-2 Size, +10 Armor); Shield Points: 160 (DR 20); Hull Points: 200 (DR 20)
--Weapon: Turbolasers (4); Fire Arc: 1 Front, 1 Right, 1 Left, 1 Rear; Attack Bonus: +4 (-2 Size, +4 Crew, +2 Fire Control); Damage: 4d10x5; Range Modifiers: PB -4, S -2, M/L +0
--Weapon: Point Laser Cannons (4); Fire Arc: 1 Front/Left(partial turret), 1 Front/Right(partial turret), 1 Rear/Left(partial turret), 1 Rear/Right(partial turret); Attack Bonus: +8 (-2 Size, +4, Crew, +6 Fire Control); Damage: 2d10x2; Range Modifiers: PB -4, S -2, M/L N/A
--Weapon: Tractor Beam Project (2); Fire Arc: 1 Right, 1 Left; Attack Bonus: +6 (-2 Size, +4 Crew, +2 Fire Control); Damage: Special; Range Modifiers: PB -4, S -2, M/L N/A

Information: The Ansion's Claw is a heavily modified Carrack Cruiser. Stripped of all but a small compliment of weapons and hull space, a hangar was added on the lower section large enough to hold four assault transports and two other starfighters. Because of this, space is low for passengers, and modifications have been made to the computer systems to allow for a much smaller than normal crew capacity. Also, the modifications have made the hull weaker in many areas, lowering its use as an attack craft.
 

Elona D'ares NPC

Non Player Character
Elona D’ares, Female Duros Noble 8:
Init +2; Spd 10m; Defense 17 (+5 Class, +2 Dex); VP/WP 18/9; BAB +6/+1; Atk +5 melee or +8/+4 ranged(3d4, 20, hold out blaster); SQ Duros Traits, Bonus Class Skill(pilot), Favor +3, Inspire Confidence, Resource Access, Coordinate +2; SV Fort +1, Ref +6, Will +9; SZ M; FP 3; DSP 1; Rep +3; Str 8, Dex 14, Con 9, Int 14, Wis 12, Cha 16
Equipment: Hold Out Blaster Pistols, comlink, 3PO protocol droid
Skills: Appraise +13, Computer Use +13, Diplomacy +16, Disguise +14, Knowledge(alien species) +13, Knowledge(world lore) +13, Pilot +15, Read/Write Language(Durese), Sense Motive +14, Speak Language(Basic, Dosh, Durese, Huttese)
Force Skills: None
Feats: Dodge, Iron Will, Spacer, Starship Operation(space transports), Trustworthy, Weapon Group Proficiency(blaster pistols, simple weapons)
Force Feats: None
 
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Akan Tavos(Alraxian) PC

Player Character
Akan Tavos, Male Alraxian (Human Nothlit) Scout 1/Soldier 2/Jedi Guardian 3:
Init +4; Defense 19 (+5 Class, +4 Dex); Spd 10m; VP/WP 46/12; BAB +5; Atk +9 melee(2d8+2, 19-20, lightsaber) or +7 melee(1d6+2, 20, claws) or +9 ranged(+10 within 30ft)(3d6[+1 within 30ft], 20, blaster pistol); SQ Former Human, Alraxian Traits, Claws, Low-light Vision, Metal Vulnerability, Cold Vulnerability, Regeneration 2, Network, Morphing, Force Training x2, Deflect(defense +1), Deflect(attack -4); SV Fort +8, Ref +8, Will +3; SZ M; FP 8; DSP 1; Rep +2; Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 15
Equipment: Blaster pistol, lightsaber, morphsuit, flight suit
Skills: Astrogate +8, Computer Use +8, Hide +11, Knowledge(streetwise) +6, Move Silently +10, Pilot +13, Read/Write Language(Basic), Repair +6, Speak Language(Basic, Bothese, Durese), Survival +3
Force Skills: Affect Mind +6, Empathy +2, Farseeing +4, Friendship +4, Illusion +5, See Force +3, Telepathy +3
Feats: Armor Proficiency(light), Exotic Weapon Proficiency(lightsaber), Force Sensitive, Point Blank Shot, Starship Operation(space transports, starfighters), Stealthy, Weapon Finesse(lightsaber), Weapon Group Proficiency(blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Force Feats: Alter, Sense
 
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Titus Voort, PC

Player Character
Titus Davin Voort, Male Human Soldier 4/Dark Side Marauder 6/Sharpshooter 2:
Init +3; Spd 10m; Defense 21 (+8 Class, +3 Dex); VP/WP 88/12; BAB +11/+6/+1; Atk +11/+6/+1 melee or +14/+9/+4 ranged; SQ Human Traits, Preferred Weapon(sporting blaster rifle), Ranged Sneak Attack +1d6; SV Fort +10, Ref +11, Will +8; SZ M; FP 5; DSP 8; Rep +3; Str 13, Dex 17, Con 12, Int 13, Wis 15, Cha 14
Equipment: Sporting blaster rifle, double-bladed lightsaber, comlink
Skills: Computer Use +5, Hide +8, Intimidate +7, Knowledge(tactics) +6, Pilot +5, Read/Write Language(Basic), Speak Language(Basic, Sith) Spot +10, Survival +5
Force Skills: Fear +5, Force Lightning +7, Move Object +7
Feats: Armor Proficiency(light), Blind-Fight, Cleave, Dodge, Exotic Weapon Proficiency(double-bladed lightsaber), Far Shot, Force Sensitive, Mobility, Point Blank Shot, Power Attack, Precise Shot, Starship Operation(space transports), Weapon Group Proficiency(blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Force Feats: Alter, Control, Malevolent, Rage, Sense
 
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Inquisitor Sadrak NPC

Inquisitor Sadrak, Male Human Force Adept 5/Tech Specialist 5/Imperial Inquisitor 6: Init +5; Spd 10m; Defense 22 (+11 Class, +1 Dex); VP/WP 83/10; BAB +11/+6/+1; Atk +14/+9/+4 melee(3d8+2, x2, lightsaber) or +12/+7/+2 ranged(1d4+Poison, x2, Dart Gun); SQ Human Traits, Force Training x3, Force Weapon +1d8, Research, Instant Mastery(Knowledge [Alraxian Lore]), Tech Specialty(Surgical Specialist), Expert(Knowledge [Alraxian Lore]), Lightsaber, Resource Access, Deflect(defense +2), Authority, Increased Lightsaber Damage +1d8, High Inquisitor; SV Fort +9, Ref +9, Will +13; SZ M; FP 6; DSP 10; Rep +4; Str 14, Dex 13, Con 10, Int 16, Wis 15, Cha 16
Equipment: Lightsaber, Dart Gun
Skills: Intimidate +7, Knowledge(genetics) +14, Knowledge(Alraxian Lore) +15, Knowledge(Sith Lore) +14, Listen +6, Read/Write Language(Alraxian, Basic), Speak Language(Basic, Narani, Sith)Spot +6, Treat Injury +13
Force Skills: Alchemy +21, Drain Knowledge +21, Fear +10, Force Strike +13, Move Object +13, See Force +15, Telepathy +16
Feats: Exotic Weapon Proficiency(lightsaber), Force Sensitive, Improved Initiative, Skill Emphasis(Treat Injury), Surgery, Track, Weapon Focus(lightsaber), Weapon Group Proficiency(primitive weapons, simple weapons)
Force Feats: Alter, Control, Dissipate Energy, Sense, Sith Sorcery
 
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