heirodule
First Post
The recent preview for Heroes of Battle contained the followoing quote that I found questionable and disappointing
I can think of several ways to involve the political nature of a war in a campaign, and even have some combats, monsters and magic, and yet the game is still (even more, may be moreso) a roleplaying game.
I'm struck by the assumtion of WOTC that avoiding politics in favor of small unit tactical exercises realy limits the horizons of D&D. Its like the complaint that Dragon magazine isn't up to the standards of the past for diversity of articles, because D&D isn't used to handle a diversity of activities (politics, exploration, invention, realm building, mass combat, etc) any more. So the only thing a "genre" book can offer is how to fit small unit tactics into the genre.
Up next, Heroes of Romance, where you sit on the sidelines while the couple meets, and engage in small unit tactics to help get the two of them together after a spat.
I can accept the first part claiming that massed battles aren't "roleplaying" somewhat, but the claim that the political aspects of warfare are areas that D&D shouldn't focus on, and aren't roleplaying, is rather disturbing. Atlas Games Dynasties and Demagogues has a great system presented for handling political conflicts and designing poltical campaigns, and other books have delved into it as well.By their very nature, wars are large affairs. Not even counting support personnel behind the lines who supply food and munitions, or medical personnel who care for the wounded after a conflict, a single battle can involve hundreds if not thousands or even tens of thousands of soldiers.
That's not roleplaying. That's wargaming.
And wars, by their nature, are political. They are fought over ideologies and resources; over religious beliefs and revenge; and, all too often, for economic expansion. But even if the masses are sold lock, stock, and smoking barrel on the reasons, wars are still political battles fought by common folk for reasons too often known only to the leaders of those countries.
That's not roleplaying either. It might make for a great game of Diplomacy or Risk, or a great Tom Clancy novel, but unless your players love political intrigue, it doesn't make for a great game of Dungeons & Dragons.
I can think of several ways to involve the political nature of a war in a campaign, and even have some combats, monsters and magic, and yet the game is still (even more, may be moreso) a roleplaying game.
I'm struck by the assumtion of WOTC that avoiding politics in favor of small unit tactical exercises realy limits the horizons of D&D. Its like the complaint that Dragon magazine isn't up to the standards of the past for diversity of articles, because D&D isn't used to handle a diversity of activities (politics, exploration, invention, realm building, mass combat, etc) any more. So the only thing a "genre" book can offer is how to fit small unit tactics into the genre.
Up next, Heroes of Romance, where you sit on the sidelines while the couple meets, and engage in small unit tactics to help get the two of them together after a spat.


