DevoutlyApathetic
First Post
Steel_Wind said:My take and summary on Heroes of Battle is linked to in the message above. Here is some more on my take on the book.
For immediate effects the most important crunch is team work benefits. Your adventuring parties will definitely be interested in these abilities which lead to a whole new approach to skill and feat acquisition and how a party cooperates during play.
As sad as it is to say about a book with so little in the way of crunch these training things are a huge amount of power creep. I love the idea but a few of them are stupid good.
If I read the group sneak one correctly it means this: every ranger I ever make from now on will have a small carriable companion with at least one rank of hide and move silently. After training with this rat he'll be able to scout at full speed without the -5 penalty to skill checks so long as his rat is in his pocket. It may have to be more intelligent but it's a fairly strong ability for essentially free.
Of course he needs 8 ranks of Hide and Move Silently to do this and not every ranger has those.
A few are fine but have weird requirements. Training a group of people to accurately communicate the location of a invisible foe requires somebody to have blind-fight and be present for it to work. I like the rules to describe this player trick they're just a bit silly.
Training is an idea I really wanted to love but just can't bring myself to do it.