D&D 5E Heroes of Hydellor

KahlessNestor

Adventurer
Shadowfell/Village
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 0

After dinner, the party was shown to a small hut they could use to sleep for the night. The small settlements residents found new clothes for Beturea, getting her out of her ragged old dress she had worn in the kobold prison, and also found her some armor and a weapon other than the kobold dagger she carried.

Sleep was...adequate, if not too restful, plagued as it was by strange, even frightening, dreams, and the chill of the place just seemed hard to shake, no matter how many blankets or furs one piled up.

When the party woke, it was hard to tell how long they’d slept. The dim light was the same as it had been when they’d gone to bed. From the sounds of the village, it seems they might have slept in. A basket with flatbread, mushrooms, and some kind of fruit had been left in the door of their hut for breakfast.

As the party was finishing preparing for the day, Beturea fitting into the new breastplate and rapier, a horn sounded, and shouting filled the village. From a distance could be heard the sound of weapons clashing.

@Lord Twig
@Steve Gorak
@gargoyleking


Combat Map:
Player Overview Map:

Mindra (+4) AC 15 14/35 PP 18 Darkvision
Owyn (+3) AC 19 27/36 PP 14
Theremin (+5) AC 15 27/27 PP 14 Darkvision
Sayine (+5) AC 15 12/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray, mirror image
Beturea (+1) AC 15 9/9 PP 12

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

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Steve Gorak

Adventurer
Theremin promptly woke, and started talking to his companions about the great deeds they had performed in the tower, and the great deeds awaiting them.

OOC: use of the inspiring leader feat, everyone including Berurea gets 8 temp hp


He ate hungrily, when he heard the fighting, said: “Come friends, let us be good guests and help our hosts
He gathered his gear and looked out the door to get a better idea of what was going on
 

KahlessNestor

Adventurer
Shadowfell/Village
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 0

There seemed to be attackers in various locations around the village, though most were somewhere near the river. The most activity seemed to be concentrated around some pens containing animals.

“Imperial scum,” Theramin caught as several village fighters rushed passed. “You think that those Imps we let in last night are helping them?”

@Lord Twig
@Steve Gorak
@gargoyleking


Combat Map:
Player Overview Map:

Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray, mirror image
Beturea (+1) AC 15 9+8 thp/9 PP 12

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

Lord Twig

Adventurer
Feeling adequately inspired after her breakfast and Theremin's pep-talk, Mindra jumps to her feet at the sound of battle. "I think it is time to repay our hosts for their hospitality."

OOC: Mindra will poke her head out of the hut and try to get an idea of what the situation is outside. If it looks like she can move around and find a reasonable place where she can hide and shoot arrows from, she will do that, but she won't go too far from the rest of her group.
 

KahlessNestor

Adventurer
Shadowfell/Village
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 0

Mindra sees that not much fighting has gotten into the center of the village. While there are scattered encounters around the perimeter wall, the biggest concentration of the fighting seems to be at the gates and near the animal pens and the river. Mindra could definitely find places to shoot from in either location.

OOC: You can basically pick your encounter here. The opponents are relatively the same. If you choose to help defend the walls at some point, it will be an Easy encounter. The fighting at the gates is a Medium encounter. The fighting at the pens is a Hard encounter. You don’t have to pick just one. If you want to, you can help at one place, then run to another and help there. We can string encounters along as long as you’d like. DC 15 Intelligence or Wisdom (Insight) check for more information.


@Lord Twig
@Steve Gorak
@gargoyleking


Combat Map:
Player Overview Map:

Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray, mirror image
Beturea (+1) AC 15 9+8 thp/9 PP 12

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 

Steve Gorak

Adventurer


Theremin thinks out loud :”Imperials? So the attackers also think the war hasn’t ended! We need to find the commanders and convince them...

OOC: Is there any way he can tell where the leadership of the attackers is?

As to where to go and help, I’m all for starting with the hardest, but I’m open to going for an easy win first, to prove to the villagers that we are not ennemies
 

Lord Twig

Adventurer
Mindra takes up a position to cover the area while her friends exit the hut, and is ready to follow whichever way the rest of the group heads.

OOC: Insight check: 1D20+6 = [5]+6 = 11
I guess I am open for any of the options, the Walls or gates may allow for a quicker win and then bring reinforcements to the pens. On the other hand those reinforcements might be too late if the resistance at the pens gets overwhelmed. Really though Mindra will wait to follow the more front line fighters so she can sneak attack whoever they are fighting. :)
 

KahlessNestor

Adventurer
Shadowfell/Village
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 0

Theremin figures out that the attacks at the gate and walls are a feint to draw defenders away from the animal pens. This is basically a cattle raid, of sorts.

OOC: You can basically pick your encounter here. The opponents are relatively the same. If you choose to help defend the walls at some point, it will be an Easy encounter. The fighting at the gates is a Medium encounter. The fighting at the pens is a Hard encounter. You don’t have to pick just one. If you want to, you can help at one place, then run to another and help there. We can string encounters along as long as you’d like. DC 15 Intelligence or Wisdom (Insight) check for more information.


@Lord Twig
@Steve Gorak
@gargoyleking


Combat Map:
Player Overview Map:

Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray, mirror image
Beturea (+1) AC 15 9+8 thp/9 PP 12

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:

300 gp
Magic spear (unidentified)
 



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