gargoyleking
Adventurer
Owyn made the most of his chance to rest, he quickly bandaged up his wounds and took a few minutes to stretch before finding the most comfortable place he could to lounge and relax.
Once they were done he seemed quite refreshed and gladly helped with the heavy lifting and whatever else he could do to support the venture.
Upon hearing about the dangers of the bone forest, he sobered up a bit, but only enough to show that he was taking this seriously.
Once they were done he seemed quite refreshed and gladly helped with the heavy lifting and whatever else he could do to support the venture.
Upon hearing about the dangers of the bone forest, he sobered up a bit, but only enough to show that he was taking this seriously.
Hit dice (Resting): 2d10+4 20
Owyn Karnigran
AC: 19
HP: 36/36, THP: 8, Hit Dice: 2/4
Superiority Dice: 4/4 Available (D8's)
Medium Armor Master
No DA on Dex(Stealth) checks
from med. armor.
Can add +3 dex to AC with Med armor worn.
Fighting Style: Protection
(When creature you can see att. target other than self within 5 ft, may use reaction to impose DA on that attack.)
Second Wind: Use Bonus Action to regain 1d10+Fighter level HP. 1/SR
Action Surge: Take 1 extra action, 1/SR
Sentinel:
When you hit a creature with an opportunity attack, their speed becomes 0 for the rest of the turn.
Creatures within 5 ft. Of you provoke opportunity attacks even if they take the disengage action.
When a creature within 5 ft. Of you makes an attack against a target other than you(and they don't also have this feat), you may use your RA to make a melee weapon attack against the attacking creature.
Martial Archetype: Battle Master
Combat Superiority:
Save DC: 14
AC: 19
HP: 36/36, THP: 8, Hit Dice: 2/4
Superiority Dice: 4/4 Available (D8's)
Medium Armor Master
No DA on Dex(Stealth) checks
from med. armor.
Can add +3 dex to AC with Med armor worn.
Fighting Style: Protection
(When creature you can see att. target other than self within 5 ft, may use reaction to impose DA on that attack.)
Second Wind: Use Bonus Action to regain 1d10+Fighter level HP. 1/SR
Action Surge: Take 1 extra action, 1/SR
Sentinel:
When you hit a creature with an opportunity attack, their speed becomes 0 for the rest of the turn.
Creatures within 5 ft. Of you provoke opportunity attacks even if they take the disengage action.
When a creature within 5 ft. Of you makes an attack against a target other than you(and they don't also have this feat), you may use your RA to make a melee weapon attack against the attacking creature.
Martial Archetype: Battle Master
Combat Superiority:
1: Goading Attack: On hit with weapon attack, expend SD to attempt to goad target into attacking you. Add SD to damage roll and target must make Wis save. On fail, they have DA on all attack rolls against targets other than you until end of your next turn.
Rally: On your turn, can use a BA and expend SD to bolster one ally. 1 friendly creature who can see and hear you gains THP = SD roll + your Cha(3).
Precision Attack: After attack roll but before resolution, may spend 1 SD to add result to the attack roll.
Rally: On your turn, can use a BA and expend SD to bolster one ally. 1 friendly creature who can see and hear you gains THP = SD roll + your Cha(3).
Precision Attack: After attack roll but before resolution, may spend 1 SD to add result to the attack roll.