Healing is now the adventure? I don't understand what you mean by that.
Greetings Johnny3D3D! Thanks for joining in, and I appreciate your sentiments. I think it's clear that there good aspects here, but this wouldn't be the game for everyone.
The comment "healing is now the adventure" goes like this.
You will take between two and six hits per encounter in a 4 encounter adventure, depending upon your tactics. Your healing will reduce/eliminate the equivalent of 2 hits/encounter. Your party has hit points to withstand 12 hits total. If you play well tactically, and don't botch your rolls, you'll be able to "heal" 2 hits/encounter which should keep you at or near "max hp" and there will be nobody in particular to "pick on". If you have a bad room/encounter, and get caught in the wrong place tactically, or with some bad rolls, you'll take five or six hits in an encounter, and move the the next, down three or four hits as a party. Your opponents CAN and WILL pick on those PC's in an effort to eliminate them.