Radiating Gnome
Adventurer
Battle in Troglodyte Central
The Heroes charged into the central room, the one they would have to blow to seal off the mines. There were four troglodyte guards loitering in the room, picking through some trash, while in the distance slaves worked listlessly on a tunnel.
While Pah and Uri puked their guts out (the stench of Troglodytes takes a little getting used to), Urk and Bangrah made quick work of the trogs, and the party moved quickly, hoping to move fast enough to surprise the trog encampment. It nearly worked, too.
The passage they chose, the middle of three that lead into the trog camp, was just wide enough for them to pass single file. The party raced town the passage, through several turns, and ran out into a small alcove which opened up into the wider main cavern. There were a handful of trogs around the campfire there, as more deeper in the cavern, as well as many non-combatants.
Pah was in the lead, followed closely by Urk. Pah stepped to one side once she’d entered the room and tried to make herself as inconspicuous as possible, while Urk screamed and charged directly into the first group of trogs.
Uri stepped into the chamber and started to spread web around liberally. He managed to gum up a lot of the trogs in the area, and for once not trap Urk in the web, a rare bonus for the party. Bangrah also charged into the room, moving a bit further out to engage some trogs that had taken up defensive positions with an annoying stack of javelin. With Wowar (his lizard pet) at his side he tore into the trogs, only to see more, including a leader, moving in from the northern wing of the cave system.
Pah, largely forgotten in the face of much bigger threats, began the laborious process of hiding and moving silently – a tough challenge made possible by a lot of skill and elven cloak and boots – to try to get into a sneak attack position on the spellcaster trog that was coming to join the fray.
Urk managed to finish the five he’d been working on, with a little help from Uri, and went chugging towards the trog adept on his stubby little legs.
The Adept saw him coming. A quick dash of Urk’s favorite spell (Hold Person) left Urk paralyzed and vulnerable. The next round the adept attacked the now-immobile great axe in the dwarf’s hands, still smeared with gore – with a shatter spell. With a nasty grin he prepare to take a shot at the dwarf’s skull in the next round.
But Pah had finally made her circuit around the trog, unnoticed in the heat of battle. She close to point blank range, leveled an experimental “science” pistol at his kidneys, and . . . missed.
Urk, on the far side of the Trog, managed to look very scared, but Pah managed to save his life anyway, by drawing the Adept’s attention. Round after round, Pah backpedaled, fighting defensively, taking only a few hits, but hits that threatened to knock her out. Then, finally, the hold person wore off and Urk was back in action. In moments he’d dropped the remains of his axe, drawn his longsword (Shatterspike, from you-know-where) and gone after the Adept. Now flanked. The Adept was in real trouble, and took off running.
Meanwhile, in the other end of the room, Bangrah and Uri were finishing the last of the other trogs. Both had taken a beating in the process, but it appeared that they had killed or driven off the last of the trogs, killing the last few by burning the webs that had imprisoned them, then finishing them with quick missile fire.
The trog adept ran for a secret door, easily escaping the slow dwarf and halfling, who were both just as happy to see him take off running.
An eerie calm settled over the trog cavern. Dead bodies and the last singed webs littered the room. Uri and Pah began searching for the secret door the the Adept had used to escape, with an eye out for treasure, while Urk poked through the bodies and whined about the loss of his axe. Bangrah went for a swim, retrieving the body of the dead elf, dragging it up to shore and tying it to Wowar, so he could keep his hands free for fighting.
Uri and Pah found the secret door after some persistent searching. They opened the door, and were greated by the sound of armor-shod boots in the passage ahead. Uri, true to form, tossed a web into the mouth of the passage to seal it up, and started hollering for help.
At about the same time Urk and Bangrah discovered more Trogs pouring into the room from the south. Each round a few more entered the room, tossing javelins and charging at the battered dwarf and lizardman, who tried desperately to hold the line.
Pah and Eli smelled the smoke first. Someone on the otherside of the web was burning their way through, and that wasn’t good. They backed off a bit, then a little more, then turned and ran when they saw the armed men and trogs pour through the last of the web, lead by Anathe, their dragonpriest nemesis.
The party was left with one passage, the central one, through which to escape. With the Dwarf and the Lizardman trying to cover them, they tried an orderly retreat. Then Bangrah fell.
Pah was at his side in moments, giving him a healing potion, while Urk did his best to cover them. Uri was out of web spells, and could do little more than lead Wawar into the tunnel as the vanguard on their escape. When the moment to run came, Pah was the last one into the tunnel, tossing a pair of tanglefoot bags at the ground to delay pursuit.
With a quick few seconds to regroup and get their breath, the began the bolt for the exit. They followed the winding passage single file again, which eventually returned them to the Central Chamber.
Where Eldgrim was waiting for them.
When the report of the attack had come to him, Eldgrim acted quickly, rallying the trogs who had fled, bringing in his personal guard and some of his more devoted followers, including Anathe. He sent two parties around the two flanks, forcing the heroes into the center, where he was waiting for them.
Eldgrim’s first action was his breath weapon. Uri and Urk were badly burned. Wawar had already run by, and was not in the cone of effect. Pah, towards the back, thanked the gods of third edition for her evasion ability, which saved her from any damage at all (and a damn good thing it did, as she was the one carrying two kegs of "science"[gunpowder] in a bag of holding). But Bangren was not so fortunate. He failed his save, taking the full brunt of the Half-dragon’s breath.
Urk got mad. He let out an incoherent yowl and charged Eldgrim, while Pah and Uri headed for the exit. Pah took a few rounds to plant her charges while Urk fought Eldgrim, but the round she finished setting them, Eldgrim knocked Urk out with a devastating blow.
Uri had one spell left. He stepped forward and touched Pah, making her invisible. She blinked out of sight, and Uri turned and ran for the surface. Eldgrim took a moment, savoring his apparent victory, and prepared to finish off Urk. But in that time Pah had reached Urk’s side, and slipped him a potion of healing. Urk, still prone, grabbed up Shatterspike and announced his recovery with a feeble swipe at Eldgrim’s legs. Eldgrim, looking at the now-visible halfling and the conscious dwarf, made an effort to finish the dwarf once and for all and . . . rolled a 1, then blew his roll to avoid a fumble, and tossed his sword across the room.
Pah and Urk took Eldgrim’s momentary delay [going to retrieve his sword] as a last, desperate opportunity to escape. They stumbled for the exit, Pah lighting the short fuse on the kegs on the way out.
A few seconds later they were knocked down by the explosion that shook the room and brought down the ceiling. Uri helped them make their way out of the field of falling rock.
*********
They took a few rounds to chug what potions they had left, then made their way up to the second level of the mine, where they found the Lizardfolk were already evacuating the children. They were whisked out the secret passage, as promised, and fell to the ground in an exhausted heap outside the mines.
Next time: Romper room.
The Heroes charged into the central room, the one they would have to blow to seal off the mines. There were four troglodyte guards loitering in the room, picking through some trash, while in the distance slaves worked listlessly on a tunnel.
While Pah and Uri puked their guts out (the stench of Troglodytes takes a little getting used to), Urk and Bangrah made quick work of the trogs, and the party moved quickly, hoping to move fast enough to surprise the trog encampment. It nearly worked, too.
The passage they chose, the middle of three that lead into the trog camp, was just wide enough for them to pass single file. The party raced town the passage, through several turns, and ran out into a small alcove which opened up into the wider main cavern. There were a handful of trogs around the campfire there, as more deeper in the cavern, as well as many non-combatants.
Pah was in the lead, followed closely by Urk. Pah stepped to one side once she’d entered the room and tried to make herself as inconspicuous as possible, while Urk screamed and charged directly into the first group of trogs.
Uri stepped into the chamber and started to spread web around liberally. He managed to gum up a lot of the trogs in the area, and for once not trap Urk in the web, a rare bonus for the party. Bangrah also charged into the room, moving a bit further out to engage some trogs that had taken up defensive positions with an annoying stack of javelin. With Wowar (his lizard pet) at his side he tore into the trogs, only to see more, including a leader, moving in from the northern wing of the cave system.
Pah, largely forgotten in the face of much bigger threats, began the laborious process of hiding and moving silently – a tough challenge made possible by a lot of skill and elven cloak and boots – to try to get into a sneak attack position on the spellcaster trog that was coming to join the fray.
Urk managed to finish the five he’d been working on, with a little help from Uri, and went chugging towards the trog adept on his stubby little legs.
The Adept saw him coming. A quick dash of Urk’s favorite spell (Hold Person) left Urk paralyzed and vulnerable. The next round the adept attacked the now-immobile great axe in the dwarf’s hands, still smeared with gore – with a shatter spell. With a nasty grin he prepare to take a shot at the dwarf’s skull in the next round.
But Pah had finally made her circuit around the trog, unnoticed in the heat of battle. She close to point blank range, leveled an experimental “science” pistol at his kidneys, and . . . missed.
Urk, on the far side of the Trog, managed to look very scared, but Pah managed to save his life anyway, by drawing the Adept’s attention. Round after round, Pah backpedaled, fighting defensively, taking only a few hits, but hits that threatened to knock her out. Then, finally, the hold person wore off and Urk was back in action. In moments he’d dropped the remains of his axe, drawn his longsword (Shatterspike, from you-know-where) and gone after the Adept. Now flanked. The Adept was in real trouble, and took off running.
Meanwhile, in the other end of the room, Bangrah and Uri were finishing the last of the other trogs. Both had taken a beating in the process, but it appeared that they had killed or driven off the last of the trogs, killing the last few by burning the webs that had imprisoned them, then finishing them with quick missile fire.
The trog adept ran for a secret door, easily escaping the slow dwarf and halfling, who were both just as happy to see him take off running.
An eerie calm settled over the trog cavern. Dead bodies and the last singed webs littered the room. Uri and Pah began searching for the secret door the the Adept had used to escape, with an eye out for treasure, while Urk poked through the bodies and whined about the loss of his axe. Bangrah went for a swim, retrieving the body of the dead elf, dragging it up to shore and tying it to Wowar, so he could keep his hands free for fighting.
Uri and Pah found the secret door after some persistent searching. They opened the door, and were greated by the sound of armor-shod boots in the passage ahead. Uri, true to form, tossed a web into the mouth of the passage to seal it up, and started hollering for help.
At about the same time Urk and Bangrah discovered more Trogs pouring into the room from the south. Each round a few more entered the room, tossing javelins and charging at the battered dwarf and lizardman, who tried desperately to hold the line.
Pah and Eli smelled the smoke first. Someone on the otherside of the web was burning their way through, and that wasn’t good. They backed off a bit, then a little more, then turned and ran when they saw the armed men and trogs pour through the last of the web, lead by Anathe, their dragonpriest nemesis.
The party was left with one passage, the central one, through which to escape. With the Dwarf and the Lizardman trying to cover them, they tried an orderly retreat. Then Bangrah fell.
Pah was at his side in moments, giving him a healing potion, while Urk did his best to cover them. Uri was out of web spells, and could do little more than lead Wawar into the tunnel as the vanguard on their escape. When the moment to run came, Pah was the last one into the tunnel, tossing a pair of tanglefoot bags at the ground to delay pursuit.
With a quick few seconds to regroup and get their breath, the began the bolt for the exit. They followed the winding passage single file again, which eventually returned them to the Central Chamber.
Where Eldgrim was waiting for them.
When the report of the attack had come to him, Eldgrim acted quickly, rallying the trogs who had fled, bringing in his personal guard and some of his more devoted followers, including Anathe. He sent two parties around the two flanks, forcing the heroes into the center, where he was waiting for them.
Eldgrim’s first action was his breath weapon. Uri and Urk were badly burned. Wawar had already run by, and was not in the cone of effect. Pah, towards the back, thanked the gods of third edition for her evasion ability, which saved her from any damage at all (and a damn good thing it did, as she was the one carrying two kegs of "science"[gunpowder] in a bag of holding). But Bangren was not so fortunate. He failed his save, taking the full brunt of the Half-dragon’s breath.
Urk got mad. He let out an incoherent yowl and charged Eldgrim, while Pah and Uri headed for the exit. Pah took a few rounds to plant her charges while Urk fought Eldgrim, but the round she finished setting them, Eldgrim knocked Urk out with a devastating blow.
Uri had one spell left. He stepped forward and touched Pah, making her invisible. She blinked out of sight, and Uri turned and ran for the surface. Eldgrim took a moment, savoring his apparent victory, and prepared to finish off Urk. But in that time Pah had reached Urk’s side, and slipped him a potion of healing. Urk, still prone, grabbed up Shatterspike and announced his recovery with a feeble swipe at Eldgrim’s legs. Eldgrim, looking at the now-visible halfling and the conscious dwarf, made an effort to finish the dwarf once and for all and . . . rolled a 1, then blew his roll to avoid a fumble, and tossed his sword across the room.
Pah and Urk took Eldgrim’s momentary delay [going to retrieve his sword] as a last, desperate opportunity to escape. They stumbled for the exit, Pah lighting the short fuse on the kegs on the way out.
A few seconds later they were knocked down by the explosion that shook the room and brought down the ceiling. Uri helped them make their way out of the field of falling rock.
*********
They took a few rounds to chug what potions they had left, then made their way up to the second level of the mine, where they found the Lizardfolk were already evacuating the children. They were whisked out the secret passage, as promised, and fell to the ground in an exhausted heap outside the mines.
Next time: Romper room.