Heroes of...

...the Bedroom.

"Ha ha! My 'Wenching' skill is now +10! I can take 10 and Tease successfully!"

edit: I would like to see Heroes of Intrigue. I think that D&D/d20 could handle diplomacy and intrigue well, but it needs more support. The rules now aren't meaty enough for the subtleties of Machiavellian play. I hear that Spycraft 2.0 has something for this though.
 
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Heroes of Infamy- All about playing an Anti-hero campaign, from the likes of The Man With No Name, to the Punisher, to Snake Plissken.

They could reprint a 3.5 conversion of the Ghostwalker, among other things.

In the vein of the "Heroes of the Ages" idea above, how about something more focused- "Heroes of the Stone Age?"
 

Heroes of Arabia, Heroes of the Orient, Heroes of Africa, Heroes of the New World.
When I saw it mentioned that Oriental Adventures was considered an entry in the "Genre" supplement line, I really got to hoping for a 3.5 udate to OA, as well as installments for other cultures not typically represented by D&D. Oh, and Heroes of India as well.
I know there are lots of other broad "culture blocs" out there to mine, but these really appeal to me, and I would wager have wider appeal than "Heroes of the Yukon" (okay, I suppose an all Eskimo campaign could be cool, but I would rather see Africa done first).

Other than culture based books, I am down with swashbuckling for sure.

Perhaps the "Heroes . . " line would be the place for something that lays out a good low magic system.
 

delericho said:
Heroes of the Ages: Running a game spanning years, and even centuries. Rules for playing entire dynasties of human characters, and for balancing long-lived races with short-lived ones. Advice on building epic plots spanning the years.

I'll 3rd this one.

Heros of the Sea (more so the deeps), of Outsiders and Elementals (no fiends or celestials, thank you), of the Bizzare (playing magical beasts and aberrations) and of the Sky (and not just winged humans and elves either).
 


DMH said:
Heros of the Sea (more so the deeps)


I''ll second that, but I'd like to see some well-researched rules for nautical heroes, as opposed to some flimsy classes based on common misconceptions.

I've thought about this a bit, and I've decided that a 'Heroes of Valhalla' game might be pretty neat - but none of that crap fantasy viking stuff. Low magic, heavy combat, simple living (see the 13th Warrior for a decent representation in film - minus the 13th warrior, of course). All for the glory of the gods!
 

Heroes of the Wilderness.
For those tribal heroes, for a more barbaric sort of game.
 

delericho said:
Heroes of the Ages: Running a game spanning years, and even centuries. Rules for playing entire dynasties of human characters, and for balancing long-lived races with short-lived ones. Advice on building epic plots spanning the years.

Yes, yes, a million times yes! I am planning to do exactly that with my current homrbrew campaign -- span the generations from d20 Fantasy to Modern to Future. Some design help would be nice. :)
 

Sleepy Voiced said:
Heroes of Arabia...

C.A. Suleiman and I would happily dismember and hide bodies for WotC management to be allowed to write this. Also a similar book focusing on Greco-Roman campaigns. *drools...*

jdrakeh said:
I've thought about this a bit, and I've decided that a 'Heroes of Valhalla' game might be pretty neat - but none of that crap fantasy viking stuff. Low magic, heavy combat, simple living (see the 13th Warrior for a decent representation in film - minus the 13th warrior, of course). All for the glory of the gods!

I really wouldn't hold my breath, were I you. Oh, I'm not saying it's impossible that there will someday be a viking supplement, but you're not going to see low-magic. Like it or not, that's not what core D&D is at this point. Anything Wizards does for vikings is likely to be comperable to OA. Personally, I'm okay with that. I go to other companies for my lower-maigc fix. :)
 

papa_laz said:
Heroes of Undeath. I've always thought it wouild be cool to play a lich or a vampire, not that you can't allready, but the rules arn't really designed for PCs. Could also cover life as an ethereal creature.
Savage Species + Libris Mortis + Savage Progressions WotC website articles already tackle this.

"Heros of the Sea (more so the deeps), ..."

Stormwrack already tackles this.

I'd go with:

Heroes of Daring (swashbuckling)

Heroes of Intrigue (espionage, diplomacy, mystery)

Heroes of Legend (as mentioned above, epic =/= level 21+)
 

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