I agree with everything except killing Mohinder. I think he's one of the more interesting characters.Relique du Madde said:What Heroes did wrong: Introduced the Honduran death twins and not having INS kill them off. Not killing of Sylar (aka Mr Plot Device) or Peter (aka the DMPC). Killing off D-Lo. Not killing off Mohinder. Introducing Emo Stalker Flying Boy and making him fall in love with Claire. Rehashing season one's Bennett family plotline and the MacGruffen Painting plotline. Time Travel plot hook. Giving Peter a love interest then conveniently writing her out of the story by making Peter leave her in the future then having him forget about her existence. Giving Peter the ability to read peoples minds when it's convenient for him to do so and not when it would be logical for him to do so. RESIGNING CAST MEMBERS WHOSE CHARACTERS DIED DURING IN SEASON 2.
What Heroes did right: Killing off one of the Honduran death twins (Maya still needs to die). Getting rid of Emo Stalker Flying Boy. Giving Mr Moggles more screen time then Lyle Bennett. Making Hiro become a bad ass.
Alzrius said:No, season two wasn't that great, but it had almost everything working against it. Cast members changing their commitment at the last minute (Missy Peregrim), the writer's strike forcing last-minute script rewrites, and even Tim Kring admits that he made mistakes were made that he won't make again.
Vocenoctum said:Season1 ending didn't leave me with a good feeling. Season 2 just trampled whatever goodwill I had left.
Missy not commiting to Heroes was no deathblow, unless there was some extravagant writing that made that Candace/Sylar plotline work. That's a lot of hope there...
Writers Strike rewrites don't explain the suckitude of the first part of the season.
Kring watches plummeting viewership and postings of "this is what's wrong with Heroes!" posts everywhere and comes to the realization that he made mistakes. Nice from the perspective of responding to customer concerns, but not helpful from a "we watched the season and found these problems" manner.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.