Heroes vs. gravity

How do you feel about encumbrance rules?

  • Encumbrance should stay more or less as it is

    Votes: 49 30.6%
  • Encumbrance should be definitely simplified

    Votes: 101 63.1%
  • Encumbrace should be gone, DM decided how much you can carry ad hoc

    Votes: 10 6.3%

Sammael said:
Encumbrance should be simplified and made more abstract. It should be a function of both volume and weight.
Those two sentances don't belong in the same point you realize...
 

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Primitive Screwhead said:
IME the encumbrance system never gets used as is.. which means it either should be ditched or revamped. Most complaints I have heard is that it takes too much time to calculate.
Just because you haven't experienced it being used means no one does use it or it needs to be changed. Since it is something easy to handwash away, it's just as easy to keep for those who do use it.

Of encumberance systems I've delt with, D&D's is fairly simplistic and abstract enough while being straight foward. You hve 3 states, and you figure out which one you're in by adding numbers is pretty easy in the grand scheme of things.
 

Bront said:
Those two sentances don't belong in the same point you realize...
Sure they do. Instead of weight (in pounds), each item should have a certain "encumbrance rating," which would include both its weight and its volume. Characters would have a maximum encumbrance rating, much like they have the maximum carried weight now.
 

Encumbrance should be treated in exactly the same manner as ammunition. I don't track ammunition. Therefore I don't track encumbrance.
 

hong said:
Encumbrance should be treated in exactly the same manner as ammunition. I don't track ammunition. Therefore I don't track encumbrance.
Yet the game rules do state that ammunition should be purchased and tracked.

Micro-management (ammunition, encumbrance) is appropriate for low levels. As soon as characters get their first bag of holding (around level 6-7), they become non-issues. That's the way I've always played the game, and it makes sense to me.
 

Sammael said:
Yet the game rules do state that ammunition should be purchased and tracked.

And...?

Micro-management (ammunition, encumbrance) is appropriate for low levels. As soon as characters get their first bag of holding (around level 6-7), they become non-issues. That's the way I've always played the game, and it makes sense to me.

See, you wouldn't have this problem if you only played at 10th+ level.
 

Dear hong,

I know you want us all to believe that your games are the one true D&D experience. However, I don't really think this is the case. Which is why I stated what the rules say. You know, the game's default assumptions?

Respectfully,
Sammael

P.S. My favorite levels (as a DM) are 5-13. I am currently running a campaign with 20th level characters, and I really don't enjoy the insane amount of time I have to invest in making that game challenging and fun at the same time.
 


Sammael said:
Dear hong,

I know you want us all to believe that your games are the one true D&D experience.

No, no. See, when I say

I don't track ammunition.​

the presence of the perpendicular pronoun indicates that I am, contrary to common practice, talking about my game. This can be contrasted to, say

We don't track ammunition​

which, while it could be construed as our using the royal plural as our prerogative, would mean that we were extrapolating our experience to the world at large. However, we are not doing that.

However, I don't really think this is the case. Which is why I stated what the rules say. You know, the game's default assumptions?

The moment I realised I could ban wizards was the most liberating moment I've had since... well, since the last one! Which was when I realised I could ban paladins.
 


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