Bront
The man with the probe
Those two sentances don't belong in the same point you realize...Sammael said:Encumbrance should be simplified and made more abstract. It should be a function of both volume and weight.
Those two sentances don't belong in the same point you realize...Sammael said:Encumbrance should be simplified and made more abstract. It should be a function of both volume and weight.
Just because you haven't experienced it being used means no one does use it or it needs to be changed. Since it is something easy to handwash away, it's just as easy to keep for those who do use it.Primitive Screwhead said:IME the encumbrance system never gets used as is.. which means it either should be ditched or revamped. Most complaints I have heard is that it takes too much time to calculate.
Sure they do. Instead of weight (in pounds), each item should have a certain "encumbrance rating," which would include both its weight and its volume. Characters would have a maximum encumbrance rating, much like they have the maximum carried weight now.Bront said:Those two sentances don't belong in the same point you realize...
Yet the game rules do state that ammunition should be purchased and tracked.hong said:Encumbrance should be treated in exactly the same manner as ammunition. I don't track ammunition. Therefore I don't track encumbrance.
Sammael said:Yet the game rules do state that ammunition should be purchased and tracked.
Micro-management (ammunition, encumbrance) is appropriate for low levels. As soon as characters get their first bag of holding (around level 6-7), they become non-issues. That's the way I've always played the game, and it makes sense to me.
Dear hong,And...?
Sammael said:Dear hong,
I know you want us all to believe that your games are the one true D&D experience.
However, I don't really think this is the case. Which is why I stated what the rules say. You know, the game's default assumptions?
Branduil said:I never keep track of encumbrance or (non-magical)ammunition.