I like the idea of the Fighter-Slayer, but the execution seems lacking. I'm not seeing anything to compare with the Fighter-Knight's lockdown abilities, or the Rogue-Thief's sneak attack. And they seem to be a W-shaped class, needing STR, DEX and CON all high. Am I missing something? If not I'm tempted to houserule them a damage bonus.
A Slayer doesn't need CON at all, unless it's for feat pre-reqs, because they have defender hit points.
The thief is going to have higher damage totals when they hit with SA, but the slayer will be hitting more often, staying in the fight longer, and operating just fine without a flanking buddy.
A decent slayer should have a +3 Dex to start, either through racial bonuses or buying two 16's. 16, 16, 13, 11, 10, 8 is a perfectly viable array. At 8th level you're looking at +6 dmg (18 dex + 2 for levels), which is only slightly behind the thief's 2d6 SA.S'mon said:The DEX bonus to damage is going to be what, +2? Unless they nerf STR. Seems unimpressive to me; Thieves get that +2 & CA +2d6 on top. I'll check the stances out again but they didn't initially seem much better than the Knight's for DPR.
The thief's +2 dmg merely brings the thief's smaller damage die up to par with the slayer's. The slayer is more accurate, can boost accuracy or damage even more with the stances, and doesn't require CA. Power Strike can't be wasted, unlike Backstab, and will generally be dealing more damage. The slayer also much sturdier than the thief.