Hero's Quest (Solo Eberron Campaign)

There wasn't much more of value. The kobolds were carrying crude swords and crossbows but nothing else. You notice though that one of the swords was missing, only guess is that Elaydren took one of them when she left. Taking a shortcut down using the walls you descend fast and notice a balcony-like outing under one of the bridges of Sharn. It is secluded and impossible to reach without extraordinary abilities. There you take a moment to catch your breath and see what is so important in the left pocket of this empty pack. As you open the pack you notice that it must be magical in nature since it is filled with stuff although from the outside it looks and weights like empty.

On the top of whatever is in the left pocket you find a letter.

[sblock=letter]My friend

The object you recovered for me from the ruins under Sharn is a schema, a piece of pattern used to create items both mundane and magical. I have learned that another schema connected to this pattern was being studied in a secret Cannith workshop in Cyre, called Whitehearth.

Parts of my own house seeks this pattern for evil purposes and I do not know who to trust. So I turn to you. I ask you to travel to Cyre, find the workshop and recover the second schema.

But the location of the workshop was a closely guarded secret, lost when the patriarch of house Cannith died on the day of mourning. Luckily it is believed that in an abandoned Cannith outpost, in the town of Rose Quarry, was documents of all our facilities.

Travel to Rhukaan Draal in Darguun. I have arranged you a guide. Find a man named Failin from the Bloody Market, he can arrange you a transport to Rose Quarry. From there find the records of Cannith workshops and travel to Mournland to find Whitehearth and the second schema. It is an adamantine plate, shaped like a diamond and the size of a human palm. Once you have retrieved it, return to Rhukaan Draal. I will try to reach there myself by them. Please my friend, I need your help in this, and I promise you will be well rewarded.

Yours, Lady E
[/sblock]

OOC: do you check the rest of the items now too or wait for some other occasion. It is a good safe place to do so if you wish.
 
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Frowning, Valsamath folds the message back up and puts it back in the pocket. Then he begins to look through the pack and take an inventory of what he has been given, and to see if there is any extra room to put the things from his mundane pack in.
 

The pack is not even nearly full so you can fit your stuff there finely. In the center, the big part of the pack, is a small tent, a bedroll, three days worth of rations (which you don't actually need since your ring can sustain you but Elaydren didn't know this), a silk rope with grappling hook tied to one end, some firewood and an axe. In the left pocket with the letter is a blue metallic rod, about 3 inches long with a saphire embedded to one end (you have no idea what could it be but it isn't a wand that's for sure, it's too small). There's also two potions with House Jorasco seals, which means they are most certainly healing potions, and then there is a letter of credit which can be changed to ticket to Rhukaan Draal, by either Orien rail/caravan or Lyrandar ship. In the left pocket you find an everburning lantern, three thunderstones, three tanglefoot bags and three alchemist fires.
 
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Valsamath considers his next move as he stows the contents of his backpack in the magical pack given to him by Elaydren. Looking up towards the towards the towers of the Central Plateau, he decides that he would much prefer to travel by airship than by rail. Having never travelled by airship, the novelty of it is rather enticing, but also because in addition to being faster, it has potentially fewer problems and provides for a better travel experience.

Sighing, Valsamath mutters, " What goes down, must come up, " as he slides the haversack onto his shoulders and begins climbing up and over towards the Lyrandar enclave and airship docks.
 

After a little climb you finally reach the Lyrandar enclave. Explaining your business to the guards and a little wait avails you a meeting with one of Lyrandar officials who take care of travel arrangaments. This particular member of the house has the looks of a cliched dashing young captain. Dressed in garish laced shirt and leather vest with high boots and tight pants. He smiles and brushes his blond hair of his face before motioning you to sit down.

"Orlon d'Lyrandar, at your service. I understand you're looking for a ship."
 

Nodding politely, Valsamath replies, " Yes, I am, sir. Business draws me towards Rhukaan Draal, in Darguun. I have been afforded a letter of credit which I hope will be sufficient to pay for my safe passage there. I was hoping that we would be able to set sail today, as I am rather pressed for time. "

The kalashtar opens the pocket of his pack and is surprised to see that the letter is resting on top, but he withdraws it without making any remarks on the occurence. Placing it on the table and pushing it forward, he asks, " Will that amount be enough for me to purchase a ticket to Rhukaan Draal? "
 

"Goblin lands eh. Yes we have a regular line to Rhukaan Draal. The next Water Galleon leaves this evening. They were due to leave this morning but had trouble with some of the cargo and had to postpone the depature. So you are in luck it seems. It will take approximately four days to reach Rhukaan Draal and this letter is valid for a ticket indeed."

He speaks of a sea voyage it seems. A little disappointment as you were hoping for an airship.
 

" Oh, excuse me, " says Valsamath. " I had been hoping for a journey by airship, but if your fine galleon is all that is available, I am sure it will be sufficient for my needs. "

" In either case, will I be able to embark once I have purchased my ticket? "
 

"Ah, ahem. I'm sorry to inform you that we don't have a regular line to Rhukaan Draal by air. And unfortunatily none of our privateers are at port right now. One should be arriving in couple of days though, but his fees are a little more than this credit holds. But if the galleon suffices I can change that credit of yours to a ticket immediatily and you can board the ship at your convenience."
 

" Yes, thank you. I would appreciate that, " says Valsamath, smiling politely. " What sort of other passengers will be accompanying us on this passage? " he asks.
 

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