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Heroscape is back?! Update: the fund failed.

IMO, it was never a very realistic goal. There are Kickstarter projects that have had that many backers and games that, with add-ons, can cost many hundreds of dollars. But when you look at those campaigns, most backers only ever back at the "base" level; usually $50 - $100. Generally, only a small number can afford to back at all-in levels/ Expecting 8000 people to fork over $250 all at once is a pipe dream in the gaming market.
Not for a company like Hasbro and a known product like Heroscape. Look at how their remake of Heroquest did last year. Exceeded expectations. $3.7 mil raised against $1 mil goal.
 

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Not for a company like Hasbro and a known product like Heroscape. Look at how their remake of Heroquest did last year. Exceeded expectations. $3.7 mil raised against $1 mil goal.
If I'm remembering correctly, HeroQuest was around $150 for the Mythic tier. So that helped a lot!
 

If I'm remembering correctly, HeroQuest was around $150 for the Mythic tier. So that helped a lot!
HeroQuest definitely seemed like better value - $100 for the "heroic" tier with the core boxed set, while the $150 "mythic" tier netted you two expansions plus bonuses. They also had a lower end goal ($1 million, compared to Heroscape's approximately $2 million). To be fair, Heroscape also has a lot more stuff than HeroQuest, and therefore must be more expensive to produce, but this was still pretty ambitious compared to HQ.

Question is, assuming this fails, what happens next? Do they try again with a more modest package? Or is this Heroscape's only chance to return? One reason I backed it is because I'm worried it's the latter...
 

HeroQuest definitely seemed like better value - $100 for the "heroic" tier with the core boxed set, while the $150 "mythic" tier netted you two expansions plus bonuses. They also had a lower end goal ($1 million, compared to Heroscape's approximately $2 million). To be fair, Heroscape also has a lot more stuff than HeroQuest, and therefore must be more expensive to produce, but this was still pretty ambitious compared to HQ.

Question is, assuming this fails, what happens next? Do they try again with a more modest package? Or is this Heroscape's only chance to return? One reason I backed it is because I'm worried it's the latter...
I'm not sure. I wouldn't put it past them to just kill the idea then and there, because they would then infer that there wasn't enough interest to bring it back fully.

I also wouldn't be surprised if they decided to just go through with it. It's a bit too up in the air, and I'm not as familiar with how they do things.
 

I'm not sure. I wouldn't put it past them to just kill the idea then and there, because they would then infer that there wasn't enough interest to bring it back fully.

I also wouldn't be surprised if they decided to just go through with it. It's a bit too up in the air, and I'm not as familiar with how they do things.
From a business perspective, if it didn’t meet goal, it gets shelved. Prototype sits in storage. A business won’t make it if it won’t make a predetermined profit.
 

From a business perspective, if it didn’t meet goal, it gets shelved. Prototype sits in storage. A business won’t make it if it won’t make a predetermined profit.
That's where I'm leaning. The only HasLab project I really paid attention to was the HeroQuest one, so I don't have a failed project to draw from.
 

That's where I'm leaning. The only HasLab project I really paid attention to was the HeroQuest one, so I don't have a failed project to draw from.
Yeah. And don’t get me wrong, I would love for them to make it even if they fail to fund. I just know how it works, and some suit who answers to shareholders won’t greenlight it if they don’t think they can make enough.

Heck, forget corpos, I think most businesses are like that, including my own lol. I’ve got a really fun mech board game prototype in my trunk that will never see light of day due to high costs lol.
 


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