CASE FILE 001: THE CASE OF THE MISSING HOLYMAN
Session 7, Part 2: Another Day, Another Dollar
**THUCK**
Dirk jumped, startled out of his catnap by the thing at the car window. It was a filthy mutant infant, mostly human except for the two thick tentacles in place of arms, the suckers puckering on the glass. The thing wailed as the child's mother screamed something incomprehensible, splattering the pane with spittle. She was a gaunt, sallow thing, her eyes wide and mad and teeth and mouth the blue of the sannish junkie.
1 Dirk instinctively recoiled and reached for the pistol under his jacket. The woman saw the butt of the gun and drew back in exaggerated horror, the mutie's suckers giving loud pops as they were ripped off the glass, and ran off still screaming. Dirk let his hand fall to the side and slumped back in the driver seat, "What the hell is taking so long?"
The Orion idled in a long line of cars, trucks, carts, and foot traffic outside the high concrete walls of the city of Asheril. Swarming between the stalled traffic were throngs of beggars, merchants hawking food and trinkets, whores plying their ancient trade, and no less than three crazies wearing cardboard placards scrawled with dense text, each foretelling a different but equally imminent apocalypse. The day was hot and humid, the air thick with alchemic exhaust and the stench of sweat and animal offal. Despite the heat, Dirk kept the windows up and the car was stifling hot and hazy with smoke. From the back seat, Mere mopped her forehead and leaned forward, "Can't we just go to another gate?" Meepo made a sleepy confirmatory sound. The rogue shook his head, "This is our best option. Martyr Gate is the loosest gate in town and I know people here. I really don't want to have explain the corpse and guns in the trunk. Capiche?" The cleric sunk back, too hot and wayworn to argue.
They waited for what seemed an eternity in the jam. Eventually they heard a ragged cry rise from ahead and traffic began to move. As they crept closer to the walls of Asheril, they saw the massive gate that lead into the city proper. A guard station warded the entrance, staffed by bored looking human police and several municipal ogres.
2 The police slowly went about checking papers and identification cards and occasionally inspecting the trunk of a car or the back of a horse-drawn cart. The ogres sat under a make-shift tarp to protect them from the vicious sun, their faces slack and eyes vacant; their souls long crushed by generations of careful breeding and training and extensive use of psychotropic drugs and charm spells. Dirk smirked as they got closer to gate. He could see Chuck. Looking back to the others, the rogue said, "I know this guy, he bribes easy. Just be quiet and stay cool."
Chuck was a man in his late thirties with receding, curly blond hair, a gut that rolled over his belt, and a big idiot grin permanently plastered across his face. Dirk cutoff a truck and edged the Orion '23 over to the lane where Chuck was checking the identification of a long-distance hauler. After clearing the trucker, he waved up the next car, his stupid smile growing even wider as recognized the red Orion. Dirk pulled up and rolled down the window, Chuck exclaiming, "Dirk Chance! Where the hell have you been?" The cop leaned into open window, looking around and not waiting for a response, "I see you are still with the robot. When are you going to get a real partner, eh?" His eyes roved to the back seat, "What do we have here? A beauty and subhuman. What's your name, darling?" Meepo was about to answer, when Mere put her hand on the kobold's knee to silence him and gave Chuck a strained smile.
Dirk drew the cop's attention back him to him with a question, "Hey man, what was the hold up earlier?" Chuck turned to the rogue, "Ah, some dumbass tanker trucker clipped a corner of the wall on the far side of the gate. Punched a hole in his tank and it started spraying some weird alchemical goop everywhere. HEX-Mat came in and cleaned it up, said it was non-toxic anyway."
3 Dirk nodded, not particularly interested, "Anyway, I have my papers. Everything should be in order." The rogue handed him the papers and the cop rifled through them quickly until he found what he wanted: two crumpled p-notes.
4 With expert grace, he pocketed the bills and said, "You got nothing in the trunk, right?" Dirk shook his head, "Nope, nothing at all." Chuck gave him back his identifications and made Dirk sign in some basic information for Mere and Meepo, which the rogue falsified with fake names and locations.
Chuck glanced at this and patted the side of the Orion, "Okay, you are good to go. Give me a call later, we can go out for a beer?" Dirk gave him a thumbs up. "Alright, get out of here. Welcome home."
* * *
Although Asheril was considered a City of Man, it was by far the most cosmopolitan of them all. Among the throngs of humans were a multitude of non-human races that flourished behind the mighty walls of the city. Making their way through the crowded streets, the group saw many of them: gnoll thugs loitering on corners, flocks of kenku darting about, a gaggle of goblins selling their wares, enslaved ogres digging up a street.
5 Dirk picked his way home carefully, avoiding several neighborhoods he knew were unsafe and several others because he was unsure of their current status, as he had been gone from the city for several months.
Dirk pulled onto his street, passing the buzzing neon sign of the Blue Dragon Bar, which barring riots or hurricanes, never closed. The buildings were typical of the neighborhood: densely packed row homes, most three stories tall, with shuttered windows and wrought iron balconies on the second and third floors. Many of the first floors held businesses and offices and the windows were covered with steel bars or chain-link fence overlays. They pulled in front of one such building where a battered sign read: Chance and Nine, Investigations. The offices of the duo were flanked by two businesses, on the left was a goblin run junk shop and on the right was the parlor of Moonbeam, a woman soothsayer, herbalist, and occasional midwife. Dirk pulled into an empty spot and cut the engine. Turning to the others, he gestured to the door, "This is it. Home sweet home."
Case Nine popped open the trunk and started to unpack what they could when he noted somebody was coming toward the car. The Lud-Man gestured at the approaching figure, "Dirk..." The thing was clearly dead, skin stretched taught over its nearly bald skull. Dressed in dirty overalls and pushing a broom, the undead gave a groan and lurched toward Dirk, its one good eye fixed on the rogue. Dirk fished around in his pockets, already knowing what was coming next. The zombie shambled up to Dirk, rasping out with some difficulty, "Hey Joe ... Got any smokes?" Dirk put a cigarette in the corpse's mouth and lit it up. He then put a half-full pack of Belkers in the front pocket of the corpse's overalls. The zombie croaked, "Thanks ... Joe." It then shuffled off, sweeping dirt into the street and occasionally picking up a piece of trash and putting it in a sack.
Dirk saluted the corpse and turned to the others, "His name used to be Dan Greene. Now it is just Shambling Dan. He was a maintenance guy and used to live down the street. He died about five years or so. Spontaneous reanimation."
6 He shrugged, "The only thing he ever asks for is smokes. And for a corpse, he does a pretty good job of cleaning." He hitched his thumb toward the parlor of Moonbeam, "Our neighbor has the DNA License."
7 He shouldered a bag that Case Nine gave him, "Anyway, let's get unpacked and inside. Mere and Meepo, we can get you some grub from the Blue Dragon. Case and I need to finish this business today." They did so, but as they left the office to give the body of Braford over to Brother Lusin, a gargoyle was waiting for them on the street.
"Mr. Chance and Mr. Nine, we have business to discuss." The stony creature hulked in the space between the door and car, rumbling the words. "The Watcher Guild has been quite patient with you. Our contract specified one month of guarding."
8 Case Nine stepped forward, ready to engage, but Dirk pushed past him, his hands up in front of him, "Ma-Gog, our agency appreciates the patience. We will gladly pay the overage charges plus any additional costs deemed necessary. We wish to remain in the good graces of the Guild."
Ma-Gog twitched its tail and looked the two over with its dark alien eyes. "We accept your offer and you will remain in good standing with the Guild, Mr. Chance and Mr. Nine." The gargoyle seemed to relax slightly and told the duo of what happened to their property during their absence. In totality, there had been several break in attempts on the office with had been thwarted by the gargoyle and a new kenku gang had attempted to claim the street as its territory, but was rebuffed by the current kenku gang. Using some loot from the ruins, Dirk and Case paid their debt to the gargoyle, which then soared off into the sky.
* * *
They made there way to Godstreet, where the tiny shine of the Cult of the Seven Lords of Light was located.
9 Dirk pulled off the main street, making his way down a narrow side one. Parking in front of a small house with a hand-painted sign of the cult's symbol emblazoned on the front, they got out and began to head toward the door. The door of the shine opened and an older man, thin and spry, came down the front steps. "Oh, thank the Seven Lords you are safe! I thought I had sent you to your doom. It has been so long!" He shook each of their hands, "Did you find him? Oh, how I have prayed for this day."
Dirk looked away for a moment, than turned to the priest, "Brother Lusin, we found him. But I think we need to talk." The color drained from the cultist's face and he looked at the empty back seat of the Orion, "Yes, yes, of course. Come inside." At the dinner table, Dirk and Case Nine told the priest of all that had transpired in the distant ruins and what had become of the paladin. When they were done, Case Nine returned to car and carefully removed the corpse of Isaiah Braford from the trunk, bringing the body into the house. Brother Lusin, with a heavy heart, telephoned the other followers of his faith and told them of the paladin's death. One by one, the followers of the faith arrived at the chapel and it was well after dark when they all had assembled.
They buried the paladin in the small lot behind the shrine by candlelight. Case Nine dug the grave, as the cultists sung dirges. Soon, the paladin was laid to rest and Brother Lusin said the final prayer, the warforged filling in the grave. After the ceremony, the duo collected their fee and although the cultists offered them more for their troubles, they refused, taking only what they had originally agreed to. Their job done, Dirk and Case Nine said their good-byes and drove off into the night.
Notes:
1 Sannish (also known as "Blue Heaven" or "Azure Dream") is a commonly abused narcotic in Asheril. While under the influence, users are euphoric and generally numbed to pain. In addition to being a powerful narcotic, sannish is a deep blue dye that easily stains anything it comes in contact with. As it usually suspended in various liquids to cover its bitter taste, the mouth and teeth of the sannish addict are usually blue. Sannish products are not regulated in Asheril. The game mechanics for sannish are described in the Book of Vile Darkness. Briefly, it makes the user immune to pain effects, does Wisdom damage, and leaves the user with a penalty to Initiative.
2 Ogres were first brought to Asheril approximately three hundred years ago by the Neogi, a race of spider-like slavers. Native to a distant continent, only ogre males were brought at first. The rulers of Asheril, immediately seeing the potential of the dull-witted but strong ogre, secretly charged a group of adventurers to discover the homeland of the giants. The adventuring group did so, raiding and taking enough ogres to create a stable breeding pool in Asheril. The Neogi, enraged at being cheated out of what would have been a successful and lucrative deal, severed all relations with Asheril for over a hundred years.
3 A common term for the Department of
Hazardous,
Enchanted, and E
xotic
Materials.
4 A slang term for one of the dominations of paper money unique to Asheril. A p-note is roughly equivalent to a platinum piece.
5 For player characters, the only race available from the PHB is the human. The other races, such as elves and dwarves, are not native to the setting, although a few may have wandered in from alternative worlds, planes, or eras. The other playable player races are gnoll (modified to be a LA +0 race), goblin, kenku, and warforged. The game mechanics and a picture of the kenku can be found
here.
6 Although rare, corpses in the setting sometimes undergo spontaneous reanimation. Unlike true zombies and skeletons, these undead return with some intelligence and memory of their prior life. It is not unusual for them to continue to repeat some activity they did in life, but given there limited intellect, they generally focus on one facet of it.
7 Department of
Necromantic
Affairs. The governmental department in Asheril whose charge it is to track, license, and collect fees for the ownership of mindless undead (most commonly skeletons and zombies). For a fee, this department will also supply corpses or bones for necromancy spells.
8 All gargoyles in the city of Asheril belong to the Watcher's Guild, a group that provides surveillance and security. They always make use of contracts that specifically describe the length, type, and extent of service. For a large fee, a gargoyle will defend the contract property to the death.
9 Godstreet is the common name for the temple district in Asheril.