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Hethas' Gambit continued [top of rnd 8]


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It doesn't look like I'm going to get anymore out today, but I think I'll have the rest of the Inits by tomorrow. Y'all help me make sure I do - this will be the fastest round ever :D.

(As a side note, if y'all are wondering how this happened, I have had a really good week at work - as the semiconductor industry recovers, so does my workload)
 

seasong said:
Quick note: I'm thinking of a slight nerf to antimagic field, to its duration only.
umm.. for what purpose?
Is there any way that you can explain why a nerf would be desirable, without giving away the need for the nerf?
See, I don't follow what your worries are with the AMF. You and Jeremy are more aware of what spells/effects are in play than me.
My characters' abilities I think are well known. I have very little info about what Jeremy has in play.
Jeremy's in control of this little encounter - if he's worried about me doing some delaying tactic that I am unaware would be helpful to me, that feels a bit strange to me to proactively change a problem that I don't know exists. IOW, I can't exploit a situation I don't know anything about.

For what it's worth, even if I somehow discover a beneficial strategy that involves delaying, I don't see myself using it. It's not really my style, unless I have no choice.

All I can guess that you guys are extrapolating about is what if the entire GoD comes down to only Blaster vs. one of Jeremy's untouchable trio?
AMF vs. incorporiality?
If that's the case, I'd rather we cross that bridge IF we come to it.
 

For the record, I have said nothing about the duration of AMF. :) In the arena's I play in it's round per level, but then I think every spell should be a max of round per level in an arena match. :)

I didn't weigh in on the matter because it doesn't involve me, though I'd be happy if it did have a shot at running out some time soon. Very hard for any of my guys to hurt Blaster from a distance if he's in an AMF. And we don't want to try to out grapple him. :D

But mainly I wanted to just say, "Wasn't my idea!" :D
 

seasong said:
Init 21 - Usasmir

Usasmir continues to suck at Omigawd's neck while she flails and tries to get away. He touches his headband and disappears, reappearing inside the force cube, floating a bit over Blaster.
I'm assuming that Usasmir is floating next to MASTER?

Oh - what I didn't add in before is that IF the Game comes down to the AMF stalling the Game (i.e. someone can't attack Blaster, and he can't attack them), I am pretty sure I would drop the AMF and play on.
If Blaster can't get to them and all his options have been exhausted, than I'd drop the AMF and let the better combatant win.

I am not overly concerned with who wins this GoD - all I wanted was a good fight, and to come storming out of the gate. That my aggressive play has been successful, and both my characters are still in the Game (for now ;) ), is a successful/satisfying game for me, in my eyes.
If my build doesn't allow me to make a finishing blow on an opponent, than that's what I've got to live with for choosing that build.
 

I don't see why you should nerf Antimagic field, as it was warned in the first post that characters should be prepared against such a tactic.

*shrugs*

Besides, if I was flying and some one with an antimagic field was below me, I could easily pepper them with arrows so they would be forced to let it down I'd imagine. Therefore, it is in my best interests to keep antimagic field the same.

Beyond other reasons. edit- and *cries* I'm running out of targets
 
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reapersaurus said:
I'm assuming that Usasmir is floating next to MASTER?
That was the idea. >:) But unfortunately circumstances made that a bad choice and the move had to be revised. :( So no teleporting in to see Master. :)
 
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OK, paint me confused.

Master is the flying one that uses the Cube of Force.
Blaster is the weretiger in the AMF.

seasong said that Usasmir appeared IN the Force cube (making me think he's next to Master), then he says he's 'floating above Blaster" (making me think he might be near Blaster), then you say Usasmir didn't Teleport in to see Master.

:confused: :confused: :confused: :confused: :confused: :confused: :confused:
 

First, let me say this: this is just a consideration. It's something that I've been thinking about, but which I don't have a strong opinion on yet.

Since I value y'all's opinions, I thought I'd bring it up here.

The primary reason I'm considering it is that it is beginning to seem likely that a duel of durations may be coming down the pike. And in spell durations, a melee fighter with AMF outdoes damn near any caster... which is exactly backwards of how it should be.

Yes, AMF should scare the bejeezus out of casters... but it can still do that at a 10 min duration or a 1 min/level. And with such a superior duration, it means many casters may not have any good options for running away, either (except fly).

I just noticed that I wrote "round" instead of "minute" in my post above. I meant to write "1 min per level", not "1 round per level" - otherwise, the flat 10 min doesn't make much sense in context, yes?

Anyway, like I said, I'm just soliciting opinions. No decisions are in the works, and likely won't be until this has been discussed thoroughly. Or until, as reapersaurus said, we get to that bridge.
 

Reapersaurus: Jeremy revised his move because I kind of hosed him by posting TMI. He's fixed a few things, but I haven't resolved them yet - it should all be more clear when I finish the corrections tomorrow morning.
 

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