Hethas' Gambit continued [top of rnd 8]

Jeremy

Explorer
Tairnandon
Human Sorcerer6/Incantatrix9
Opposition Divination, Necromancy, Illusion
sor1
sor2
sor3
sor4
sor5
sor6
inc1
inc2
inc3
inc4
inc5
inc6
inc7
inc8
inc9

STR 06 (base 06, +00 race, +00 level, +00 enhancement, etc.)
DEX 12 (base 12, +00 race, +00 level, +00 enhancement, etc.)
CON 18 (base 16, +00 race, +00 level, +00 enhancement, +2 toad familiar)
INT 10 (base 10, +00 race, +00 level, +00 enhancement, etc.)
WIS 10 (base 10, +00 race, +00 level, +00 enhancement, etc.)
CHA 21 (base 18, +00 race, +03 level, +00 enhancement, etc.)

HD 6d4+9d4+60 (120 hp)
Init +1 (+1 DEX)
Spd 30'
BAB +06/+01/+xx (do not use any bonuses on this listing of BAB)
AC 11 (base 10, +00 size, +00 natural armor, +01 DEX, +00 enhancement, etc.)
flat-footed: -01 (how much to modify down for flat-footed)
touch: -00 (how much to modify down for touch)

SKILLS
Concentration +08 (04 ranks, +04 ability, +00 race, +00 synergy, etc.)
Knowledge (Arcana) +08 (08 ranks, +00 ability, +00 race, +00 synergy, etc.)
Knowledge (Planes) +08 (08 ranks, +00 ability, +00 race, +00 synergy, etc.)
Listen +06 (06 ranks, +00 ability, +00 race, +00 synergy, etc.)
Spellcraft +04 (04 ranks, +00 ability, +00 race, +00 synergy, etc.)
Spot +09 (09 ranks, +00 ability, +00 race, +00 synergy, etc.)

FEATS
race/1: Cross-class Learning (Knowledge Planes)
exp/1: Empower Spell
exp/3: Iron Will
exp/6: Leadership
exp/9: Spell Focus (Abjuration)
inc/11: Quicken Spell
exp/12: Spell Focus (Transmutation)
exp/15: Leadership

SAVES
FORT +14 (+5 base +4 CON +5 Resistance)
REF +11 (+5 base +1 DEX +5 Resistance)
WILL +16 (+11 base +0 WIS +5 Resistance)

EQUIPMENT

Weapon
--

Armor
--

Dust of Disappearance-used
Monk's Outfit
Divinatory Headband (TrueSeeing)-activated
Cloak of Resistance +5
Hotsuma Shroud-nondetection activated, improved invisibility activated
Spell Lens +3
Spell Component Pouch
Potion of Endurance-used

SPELLS
0-level
Resistance
Daze
Mage Hand
Mending
Detect Magic
Prestidigitation
Read Magic
1-level
Grease
Mage Armor
Protection from Law
Shield
Magic Missile
2-level
Blindness/Deafness
Endurance
Glitterdust
Renewed Focus-cast
Willflower-cast
3-level
Fireball
Haste-cast on self, cast on Usasmir
Protection from Elements-cast on self
Slow
4-level
Chains of Vengeance
Otiluke's Resilient Sphere
Polymorph Other
Shadow-walker-cast
5-level
Feeblemind
Telekinesis
Teleport
Wall of Force
6-level
Disintegrate
Freezing Claw
Greater Dispelling
7-level
Bigby's Grasping Hand
Spell Turning

DC 27+Spell Level+Feats

(Shadow-Walker
undead type
STR -, DEX +4, CON +0*, INT -4**, WIS +2**, CHA +2**: +2 AC/Reflex, Will +1, Spell DC +1
+1 deflection bonus to AC: +1 AC
fly 40 ft (good)
undead, +2 turn resistance: turnable as 17 HD creature
incorporeal: immune to non magical weapons and non magical attacks, 50% chance to avoid damage from magical corporeal source, +14 Deflection bonus, ignore natural armor, armor, and shields, soundless/scentless, dex mod to attack bonus, +2 concentration)

STR --, Dex 16, Con 18 (22), Int 06, Wis 12, Cha 23 (38)

SA Improved Metamagic, Instant Metamagic 2/day, Hardy Spirit, Strike Ethereal, Send Away

SD immune to non magical weapons and non magical attacks, 50% chance to avoid damage from magical corporeal source, immune to poison/sleep/paralysis/stunning/disease/death effects/necromantic effects/mind-influencing effects/critical hits/subdual damage/ability damage/ability drain/energy drain, immune to all effects that require Fortitude saves (except those that affect objects), uses Cha for concentration checks

Tairnandon, Init 21 (16, 67, -5)
Spells and Effects: Haste, Dust of Disappearance-blown away?, Nondetection (Caster Level check DC 30), True Seeing (120 ft), Shadow-Walker, Endurance, Will Flower, Improved Invisiblity (Protected by Nondetection), Protection from Elements (Fire)

Current Stats: HP 150, AC 31, SV: +16/+13/+17
Spells Left 6/10/9/7/8/7/8/5
 

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Jeremy

Explorer
Usasmir
Half-Orc Vampire (ECL+7) Fighter 7

STR 27 (base 18, +08 race, +01 level, +00 enhancement, etc.)
DEX 22 (base 18, +04 race, +00 level, +00 enhancement, etc.)
CON xx (base --, +-- race, +-- level, +-- enhancement, etc.)
INT 10 (base 10, +00 race, +00 level, +00 enhancement, etc.)
WIS 10 (base 08, +02 race, +00 level, +00 enhancement, etc.)
CHA 08 (base 06, +02 race, +00 level, +00 enhancement, etc.)

HD 7d12 (45 hp)
Init +6 (+6 DEX)
Spd 30'
BAB +07/+02/+xx (do not use any bonuses on this listing of BAB)
AC 29 (base 10, +00 size, +06 natural armor, +06 DEX, +01 enhancement, +04 armor, +02 ring)
flat-footed: -06 (how much to modify down for flat-footed)
touch: -11 (how much to modify down for touch)

SKILLS
Hide +19 (05 ranks, +06 ability, +08 race, +00 synergy, etc.)
Listen +15 (05 ranks, +00 ability, +08 race, +00 synergy, +02 alertness)

FEATS
race/1: Alertness
race/1: Combat Reflexes
race/1: Dodge
race/1: Improved Initiative
race/1: Lightning Reflexes
ftr/1: Blind-Fight
exp/1: Improved Unarmed Strike
ftr/2: Weapon Focus (Grapple)
exp/3: Combat Instincts
ftr/4: Weapon Specialization (Grapple)
exp/6: Natural Grappler

SAVES
FORT +6 (+5 base +- CON +1 resistance)
REF +12 (+2 base +6 DEX +1 resistance)
WILL +3 (+2 base +0 WIS +1 resistance)

EQUIPMENT

Grapple
1d3+14 bludgeoning, 20/x2
Attack +20/+15
Breakdown (varies)
- ATK +7 base +8 STR +4 Belt of the Grappler +1 Weapon Focus (Grapple)
- DMG +8 STR +4 Belt of the Grappler +2 Weapon Specialization

Mithral Shirt +1
AC +05 (lt), Move 30, DEX +06
Check -00, Spell 10%

Dust of Disappearance-used
Monk's Outfit
Belt of the Grappler +4
Ring of Protection +2
Divinatory Headband (TrueSeeing)-activated
Brooch of Shielding
Cloak of Resistance +1

SD DR 7/--, Turn as 11 HD, elec/cold resist 20, fast heal 5, immune to poison/sleep/paralysis/stunning/disease/death effects/necromantic effects/mind-influencing effects/critical hits/subdual damage/ability damage/ability drain/energy drain, immune to all effects that require Fortitude saves (except those that affect objects), uses Cha for concentration checks

Usasmir, Init 21 (15, 64, +0)
Spells and Magical Effects: Dust of Disappearance, True Seeing (120'), Haste
Current Stats: HP 45, AC 33, Atk +20/+15, SV: +6/+12/+3
 

Jeremy

Explorer
Osirdar
Spectre (ECL+11) Fighter 1

STR -- (base --, +-- race, +-- level, +-- enhancement, etc.)
DEX 30 (base 18, +06 race, +02 level, +04 enhancement, etc.)
CON -- (base --, +-- race, +-- level, +-- enhancement, etc.)
INT 12 (base 08, +04 race, +00 level, +00 enhancement, etc.)
WIS 12 (base 08, +04 race, +00 level, +00 enhancement, etc.)
CHA 22 (base 18, +04 race, +00 level, +00 enhancement, etc.)

HP 7d12+1d12 (52 hp)
Init +10 (+10 DEX)
Spd 40'/80' fly (good)
BAB +04/+xx/+xx (do not use any bonuses on this listing of BAB)
AC 26 (base 10, +00 size, +00 natural armor, +10 DEX, +00 enhancement, +6 deflection)
flat-footed: -10 (how much to modify down for flat-footed)
touch: -00 (how much to modify down for touch)

SKILLS
Hide +23 (11 ranks, +10 ability, +00 race, +00 synergy, +02 skill focus)
Listen +03 (02 ranks, +01 ability, +00 race, +00 synergy, etc.)

FEATS
exp/1: blind-fight
exp/3: weapon focus (touch)
exp/6: skill focus (hide)
ftr/1: weapon finesse (touch)

SAVES
FORT +4 (+4 base +- CON)
REF +12 (+2 base +10 DEX)
WILL +6 (+5 base +1 WIS)

EQUIPMENT

Weapon
1d8+00 negative energy, 20/x2
Attack +15 touch
Breakdown (varies)
ATK +4 base +10 DEX +1 weapon focus

Armor
--

Divinatory Headband (See Invisibility)-activated
Dust of Disappearance-used
Boots of Speed-activated
Gloves of Dexterity +4
Brooch of Shielding

SD immune to non magical weapons and non magical attacks, 50% chance to avoid damage from magical corporeal source, immune to poison/sleep/paralysis/stunning/disease/death effects/necromantic effects/mind-influencing effects/critical hits/subdual damage/ability damage/ability drain/energy drain, immune to all effects that require Fortitude saves (except those that affect objects), uses Cha for concentration checks

Osirdar, Init 30 (14, 65, +10)
Spells and Effects: Haste, Dust of Disappearance, See Invisibility (250 ft), Incorporeal, Protected from Magic Missile
Current Stats: HP 52, AC 30, Atk +15 (+17 vs people that can't see him and they lose their dexterity bonus to AC), SV: +4/+12/+6
 


reapersaurus

First Post
re: that link

WOW.
seasong put an amazing amount of work in that first week or so.
30 times more than what he had to put in to finish the game.

Why would he flake out when he was so close to finishing the best Game of Death ever run?
Especially after putting in so much good work to get it setup and nailed down.
 

JDragon

Explorer
Well, I was hoping Seasong might jump in and save this,but since he hasn't yet, heres Izad.

Izad
Human Monk 15th Level

Align LN

STR 12 (base 12 (4 pts), +0 race, +0 level)
DEX 22 (base 15 (10 pts), +0 race, +1 @ 4th level, +6 enhancement, etc.)
CON 13 (base 13 (6 pts), +0 race, +0 level)
INT 12 (base 12 (4 pts), +0 race, +0 level)
WIS 24 (base 16 (12 pts), +0 race, +1 @ 8th & +1 @ 12th level, +6 enhancement, etc.)
CHA 8 (base 8 (0 pts), +0 race, +0 level)

BAB +11/+6/+1 / Unarmed BAB +11/+8/+5+2

AC 34 (base 10, +0 size, Class Bonus +3, +6 DEX, +7 WIS, +8 Armor)
flat-footed: -6 (how much to modify down for flat-footed)
touch: -8 (how much to modify down for touch)

HIT POINTS 135 (d8x15 + 15(Con Bonus)

SAVES
Fort: 13 (9 base, + 1 ability, +3 magical resistance bonus)
Reflex: 18 (9 base, + 6 ability, +3 magical resistance bonus)
Will: 19 (9 base, + 7 ability, +3 magical resistance bonus)

SPELL RESISTANCE 25

Speed - 80ft

SKILLS
Balance (Dex) +23 (15 ranks, +6 ability, +2 synergy, etc.)
Climb (Str) +10 (9 ranks, +1 ability.)
Concentration (Con) +1 (0 ranks, +1 ability.)
Craft (Int) +1 (0 ranks, +1 ability.)
Diplomacy (Cha) +4 (5 ranks, -1 ability.)
Escape Artist (Dex) +11 (5 ranks, +6 ability.)
Hide (Dex) +15 (9 ranks, +6 ability.)
Jump (Str) +21 (18 ranks, +1 ability, +2 synergy.)
Know (arcana) (Int) +6 (5 ranks, +1 ability.)
Listen (Wis) +12 (5 ranks, +7 ability.)
Move Silently (Dex) +15 (9 ranks, +6 ability.)
Perform (Cha) -1 (0 ranks, -1 ability.)
Profession (Wis) +8 (1 ranks, +7 ability.)
Swim (Str) +10 (9 ranks, +1 ability.)
Tumble (Dex) +26 (18 ranks, +6 ability, +2 synergy.)

All other skills are at ability bonus only.

FEATS
EXP 1: Dodge
RACE 1: Improved Initiative
EXP 3: Weapon Finesse (unarmmed attack)
EXP 6: Quick Draw
MONK 6: Improved Trip (monk Feat, expertise not needed)
EXP 9: Mobility
EXP 12: Spring Attack
EXP 15: Blind-Fight

MONK ABILITIES
Stunning Attack - Fort save DC 24; 15/day

Flurry of Blows

EVASION

Deflect Arrows

Still Mind

Slow Fall 50ft

Purity of Body

Wholness of Body

Leap of the Clouds

Improved Evasion

Ki Strike

Diamond Body

Abundant Step

Dianmond Soul

Quivering Palm



EQUIPMENT
Bedroll 1 sp 5 lb @
Blanket, winter 5 sp 3 lb @
Caltrops (1 bag) 1 gp 2 lb @
Chalk, 1 piece 1 cp * @
Flint and steel 1 gp * @
Lantern, hooded 7 gp 2 lb @
Mirror, small steel 10 gp 1/2 lb @
Piton (x 4) 4 sp 2 lb @
Oil (3-pint flasks) 3 sp 3 lb @
Rope, silk (50 ft.) 10 gp 5 lb @
Waterskin (x 2) 2 gp 8 lb @
Dagger 2 gp 1 lb @
Traveling Clothes 1 gp 5 lb
Case for Javelins 2 gp 2 lb
--------------------------------------------

Weapon COST WT
Melee
Unarmed (considered +2 weapon for DR) 0 gp 0 lb
1d12+1 (B), (20)/(x2)
Attack +17 / +12 / +7 Normal
Breakdown (BAB +11, Dex +6 (weapon finess)
Flurry Attack +15 / +15 / +10 / +5
Breakdown (BAB +11, Dex +6 (weapon finess), -2 flurry of blows)

Ranged
+1 Javelin (x10) 4612 gp 2 (20) lb
1d6+2 (P), (20)/(x2) Range 30ft
Attack +18 / +13 / +8 Nomal
Breakdown (BAB +11, Dex +6, +1 magical enhancement)

Armor COST WT
Bracers of Armor +8 64,000gp 2 lbs
AC +8 (NA), Move Normal, DEX + Any, Check -0, Spell 0%

Bracers of armor (+8)
Periapt of Wisdom (+6)
Gloves of Dexterity (+6)
Ring - Elemental resistance, minor (Electrical)
Boots - Of the Winterlands
Ring - Water walking
+1 Javelins (x10)
Bead of Force - Used round 5
Javelin of Lightning (x6) -4 used round 6
Cloak of Resistance +3
Handy Haver Sack
POTIONS - - - - - - - - - - - - -
Cure Serious Wounds (x6)
Swimming
Blur - used and dispelled
Endurance - taken durning prep round and dispelled
Water Breathing
Bull Strength - taken during round 1 and dispelled
Haste - taken during round 4? and dispelled

Not near as creative as some of the other builds, but I seemed to be holding my own. :D

I really wanted to see if I was going to survive the fight with the spell caster that had t-ported into my bead of force with me. IT was sounding like it was going to be close.
 

Saepiroth

First Post
Well, I knew I was outclassed from the start. I was just hoping to add a little comedy to the mix.

Human Fighter 15

STR 20 (base 17, +3 level)
DEX 14 (base 14)
CON 16 (base 16)
INT 13 (base 11)
WIS 8 (base 8)
CHA 3 (base 3)

HP 195 (15d10, +45 CON)

BAB +15
AC 25 (base 10, +2 DEX, +5 breast plate, +3 armor enhancement, +2 large shield, +1 shield enhancement, +1 ring: deflect, +1 amulet: natural armor)
flat-footed: 23
touch: 13
fighting defensively: +3 instead of +2 (Tumble)
all-out defense: +6 instead of +4 (Tumble)

Fort +15 (base 9, +3 CON, +3 cloak: resistance)
Ref +10 (base 5, +2 DEX, +3 cloak: resistance)
Will +7 (base 5, -1 WIS, +3 cloak: resistance)

FEATS
human 1: Cross-Class Learning (Tumble)
ftr 1: Power Attack
exp 1: Exotic Weapon Proficiency (Spiked Chain)
ftr 2: Weapon Focus (Spiked Chain)
exp 3: Gigantic Weapon
ftr 4: Weapon Specialization (Spiked Chain)
ftr 6: Expertise
exp 6: Improved Disarm
ftr 8: Improved Critical (Spiked Chain)
exp 9: Cleave
ftr 10: Bonded Weapon (Spiked Chain: GDTHO)
ftr 12: Combat Reflexes
exp 12: Blind-Fight
ftr 14: Armed Deflect Arrows
exp 15: Improved Deflect Arrows

SKILLS (36 fighter, 18 INT, 18 human)
Tumble +22 (ranks 18, +2 DEX, +2 synergy: Jump)
Swim +10 (ranks 14, +5 STR, -9 weight)
Balance +22 (ranks 18, +2 DEX, +2 synergy: Tumble)
Jump +7 (ranks 0, +5 STR, +2 synergy: Tumble)
Forgery +6 (ranks 5, +1 INT)
Listen +2 (ranks 3 – 1 WIS)
Speak Language B (rank 1)
Speak Language C (rank 1)
Speak Language D (rank 1)

EQUIPMENT

GDTHO*: Huge Spiked Chain (22.5 lbs) 72,487.5 GP
normal dmg: 2d6+12 Piercing (19-20/x2), reach 15 ft
dmg vs Human: 4d6+14 Piercing (19-20/x2)
wounding: each successful hit deals 1 hp/round thereafter (heal DC 15)
-
BAB: +15/+10/+5
normal add: +7
add vs humans: +9
add to disarms: +9
add to disarm humans: +11
-
BREAKDOWN
2d6 Piercing (20/x2), Reach 15 ft
Allows trip attacks
Chain Bonus: +2 on disarm attacks
STR: +5 to hit, +7 to damage
WF/WS/Bonded: +3 to hit, +3 to damage
Gigantic Weapon: -3 to hit
Masterwork: +1 to hit (does not stack w/enhancement) (450 GP)
Enhancement (72,000 GP) +2 to hit, +2 to damage
Bane (Humans): +4 to hit, +4 to damage vs humans
Bane (Humans): +2d6 damage vs humans
Wounding: +1 hp/round per damaging attack (heal DC 15)
Improved Critical (19-20/x2)
-
* GODDAMNIT THAT HURT! OW! = GDTHO (Language A)

Mithril Breastplate (15 lbs) 40,400 GP
AC +8, Light Armor, Max DEX +5, Armor Check -1, Spell 15%
Spikes: 1d6 Piercing grappling or unarmed attack
Critical hits fail 75% of the time (fortification)
Movement rate is NOT MODIFIED by this armor
-
BREAKDOWN
AC +5, Medium Armor, Max DEX +3, Armor Check -4, Spell 25%
Masterwork (+150 GP) does not stack with mithral
Mithril (+4,000 GP), 1/2 wt, DEX +2, Armor Check +3, Spell -10%
Enhancement (36,000 GP) +3, moderate fortification (+3)
Spikes (+50 GP)

Darkwood Large Shield 16,107 GP
AC +3, armor check +0, spell +15%
Animated
Blind 2/day: Reflex DC 14 within 20 ft, or blind 1d4 rounds
Command: BINK! (Language C)
-
BREAKDOWN
AC +2, armor check -2, spell +15%
Darkwood (+100 GP) 1/2 wt, Armor Check +2, hard 5/hp 10
Enhancement (16,000 GP) +1, animated, blinding

Heward’s Handy Haversack 2,000 GP
Winged Boots, Command “Whup! Whoa! …AIEEEEE!” (Lang B) 12,000 GP
Locked Gauntlet 8 GP
1 Stone Salve 4,000 GP
2 Draconic Might Potions 2,400 GP
1 Potions of Heroism 1,800 GP
5 Potions of Haste 3,750 GP
5 Potions of Cure Serious Wounds 3,750 GP
3 Distilled Universal Solvents 6,000 GP
1 disillation of the universal solvents 3 GP
Eversmoking Bottle, Command “STOP THAT ALREADY!” (Lang C) 12,000 GP
Cloak of Resistance +3 9,000 GP
Ring of the Ram, Command “BUGGER OFF” (Lang D) 8,600 GP
Ring of Protection +1 2,000 GP
Amulet of Natural Armor +1 2,000 GP
3 Potions of Invisibility 900 GP
2 Potions of Cat’s Grace 600 GP
2 Dull Gray Ioun Stones, PAINTED Vibrant Purple 50 GP
1 Dull Gray Ioun Stone, PAINTED Lavender & Green 25 GP
2 Paint for the ioun stones 10 GP
Quall’s Feather Token; Tree 100 GP
3 Sacks of Flour (1 lb each) 1.5GP
 

tauton_ikhnos

First Post
I know it's a dead issue at this point, but I don't suppose there's any chance that there will be an RPOL version of this at some point? Seasong's a flake, but maybe if he put together the rules (which he seems good at) and someone else actually ran things (since he seems to have time management problems)?

I dunno, just an idea. I'd love to fight for Hethas, and I was waiting for this one to wrap up before registering and trying to jump onto the next one.

Instead I registered just to wave at the corpse :-(
 

JDragon

Explorer
I'm toying with doing some kind of "Game of Death", but I wouldn't start woring on it till after the Con I'm going to over Pres Weekend in Feb. I have my normal game to prep and a game for the Con to prep, so no time right now, but maybe when I get done with the Con.
 

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