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Hethas' Gambit: Game of Death discussion [rnd 5]

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According to the book, it is a standard action to press any of the Cube of Force's faces, including the deactivate. Yeah, I know what you're thinking and I thought the same thing, too. I do think he could have done it all, but it involves a couple things we aren't necessarily going to be told. I'm just hoping the entire charge cost gets paid each time in order to overcome all the downsides.
 

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From the SRD:

"The character presses one face of the cube to activate or deactivate the field"

"USING ITEMS
To use a magic item, it must be activated. Some items, once donned, function constantly. In most cases, using an item requires an activate magic item action that does not provoke attacks of opportunity. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity.
Activating a magic item is a standard action unless the item indicates otherwise. "

"Use Activated
This type of item simply has to be used in order to activate it. Use activation is generally straightforward and self-explanatory."

"Activating a use-activated magic item is either a standard action or not even an action and does not provoke attacks of opportunity, unless the use involves committing an action that provokes an attack of opportunity in itself."

Looks like a standard action, though it wouldn't be the first time I was wrong. He could be using extra partial actions on it.
 
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Computer Note: Damn. And damn. I swapped out hard drives over the weekend, to take advantage of a 60 GB sale. After I got all of my files onto the new hard drive, the old one sort of died.

Anyway, I have an operating system and all of the raw data on the new hard drive, but I don't have any software to open the data up with yet. So... nothing's lost, but nothing gotten done, and I don't have Internet access at home right this second.

Which makes round 4 a bit hard to do.

Anyway, I'm going to install some stuff tonight and tomorrow night, and crunch what I can at work, but short version is that this round may take a bit longer.

A few comments on other stuff:

1) Cube of Force. I plan to explain this one soon*, but I have to get my computer up and running first, so I can cut-n-paste the details. In the meantime, please hold off on rampant speculation :). It's reasonably simple, and I may have been wrong, but overall I'm not too worried about it in terms of balance - y'all remember my test munchkins? Not a one of them had a problem smacking Master despite the cube of force.

* I'll only be explaining the rules I'm applying, not the specific list of Master's actions or any such thing. And I would prefer that y'all not bring reapersaurus into this - it is ENTIRELY my decision, my rulings, etc., that is involved here. Neither his character build nor his tactics are under scrutiny, kay?

2) Some of you were rushed for getting your turn in, and now I can't even process the turn because of my computer. Erg. Anyway, if you want to add anything or modify your move slightly, and you can get it in by sometime tonight (I should at least be functional by tomorrow), I'll accept moves up til then.
 

seasong said:
And I would prefer that y'all not bring reapersaurus into this - it is ENTIRELY my decision, my rulings, etc., that is involved here. Neither his character build nor his tactics are under scrutiny, kay?
Actually, as far as I see Reaper has been nothing but :cool: in this game. :cool:

Let's not rules lawyer it, guys. It's a lot more fun when we talk about what's happening rather than all the minuitia of HOW it's happening. Besides, I'm pretty certain that Seasong can balance the game just right.
 
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Actually, as far as balance goes, the hardest part about running this game has been keeping my mouth shut about strategies that people are using, or could use. There is some pretty clever stuff that y'all are doing (or that I've thought of), that I wish could be shared.

Oh well. Hurry up and kill each other, so I can talk about everyone's cool characters ;).

(heard from the arena below, "Well, I'm trying, but the others aren't cooperating with me!")
 

Don't forget that, before you process this turn you have to answer the question of whether the Hand gets an AoO from last turn.
 

seasong said:
Actually, as far as balance goes, the hardest part about running this game has been keeping my mouth shut about strategies that people are using, or could use. There is some pretty clever stuff that y'all are doing (or that I've thought of), that I wish could be shared.

Oh well. Hurry up and kill each other, so I can talk about everyone's cool characters ;)
You could make a kind of "DM's Journal" that lists your thoughts and ideas as you go thru the actions, sharing your impressions of our characters and our actions, and what we may have been able to do better, etc.
It'd be a lot easier to write them down as they happen, than try to remember what you thought once it's all done.

This kind of account I would be VERY interested in reading about after the Game is in the books.
 


reapersaurus said:
This kind of account I would be VERY interested in reading about after the Game is in the books.
So would I. I'd really like to see his impression of some of the tricks people came up with.
 


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