Hex experts

Conaill said:


:D That's right up there with Mark's "cutting the number of opponents you can be surrounded by from 8 to 6 would unbalance the entire system!" :D

You Scoundrel! :D

(It does change things a bit, ya know...) ;)
 

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Here is a nice hex from Roman Times

"I summon you demon and hand over to you these horses to keep them and bind them so that they cannot move."

Is this of any help? I can probably translate it back into latin if thats what you needed...
 

What is the difference between a half squar and a half hex? Surely all of your room dimensions are not divisable by five?

A half hex can be covered by the PC?NPC standing next to it. A successful strength check may allow the opponent to chrage thru that space while still acquiring an AoO.
 

You guys are taking this grid thing too seriously. Grids--be they hexes or squares--are for measurement purposes. I certainly hope you dont (God please tell me you dont) hop your lead figures around square to square when you move. That is chess. This is roleplaying. Use the grid for range or helping you figure AoOs. But please dont move your characters square to square. D&D isnt a board game.

Clark
 

Well, no to hop from square to square you need jump jets and none of my pcs have those so they must wiggle along the not so straight lines in a hex map if they don't go the cardinal six hex directions. :) True this is not Gurps advanced combat or Battletech with facing rules but I find it much harder to run a combat for a group in 3e without a grid then I did in 2e, mostly because of AoO.
 

Orcus said:
You guys are taking this grid thing too seriously. Grids--be they hexes or squares--are for measurement purposes. I certainly hope you dont (God please tell me you dont) hop your lead figures around square to square when you move. That is chess. This is roleplaying. Use the grid for range or helping you figure AoOs. But please dont move your characters square to square. D&D isnt a board game.

Clark

Well my group does (or did anyway). The group I play in does. What is so bad about this? I have wanted a proper combat movement rules system for D&D for years and now I have one and everyone I play with and I seem very happy with it. We know exactly how far we can move and to where for any combat situations that occur. Its not role playing of course - but it is a good way to run combats.

So there! ;)
 

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