I had a character in 4th Edition who was the Hexblade class (straight up, it was just a class or subclass or whatever with multiclassing or anything) who was also a Drow.
The three main points of the character is 1) Pyromancer/Fire Blaster/Nuker 2) Used Sword for offense/melee 3) Drow
Would that be possible to port over whether it's a Warlock/Paladin or Paladin/Sorcerer or Fight/Wizard or whatever combination and is being a Drow viable for this sort of playstyle?
Basically the idea was that he would wade into combat and then just nuke everything with fire then cut them down when they were weakened.
His personality and "inspiration" would be: Kael'thas Sunstrider for personality and just pure offensive blaster/caster whether from WCIII or Heroes of the Storm
Illidan Stormrage for personality and "The end justifies the means" type power trip where any sacrifice was worth it "For the greater good" of stopping the BBEG even if it meant killing someone or dealing with a demonic entity for more power (and fire-power pun intended)
Vegeta for his arrogance/haughty/nobility based attitude and general snobbery and basically blasting with rapid fire beams/attack style.
So they all sort of coalesce into this character who will use whatever means neccessary to incinerate his enemies whether it's with an enchanted fire sword or just blowing them up with powerful fire magic.
Is this a thing that can be made and if it is made will it be effective or a garbage frankenstein abomination that barely functions but can maybe do some fire stuff and maybe do some sword stuff but is super fragile and/or other glaring weaknesses to the point it isn't worth it?
I am 100% aware and knowledgeable that what I am asking for is probably actually not very good. I deliberately ignoring OP super utility spells like invisibility, haste, fly, hold person, charm, suggestion etc that can end encounters in 1 turn or trivialize things in lieu of fire type damage spells. I'm 100% aware the "Chromatic Orb Fire" is probably objectively worse than "Mirror Image" but if I only have two spells slots...I'm picking the fire spell.
Basically the concept of Aramil Soveliss is Pyromancer (Fire Specialized Wizard) and Champion Fighter. The simplicity of the Champion (I attack you with my sword) + Pyromancer (I hit you with A fire spell, as long as it does fire damage I don't care.)
I know this character is not an all-star god-tier polearm great weapon master exploiting super munchkin that can solo bosses and dish out the most damage in the game. I'm also aware I'm forsaking super good utility spells. However we already have a spell caster for that. We have a Lore College bard who is probably going to specialize in enchanting magic and all that crowd control super cool OP stuff.
All Aramil Soveliss cares about is vengeance and death, bringing pain and wrath upon his enemies. Damage pure and simple.
All I want is a damage dealing Champion Fighter style meets Pyromancer Wizard style that isn't a convoluted broken action economy mess like standard Beast Master Ranger. If it at least functions on par with "this is how much a character should do damage wise per turn without being a burden to the group" that's good. If it can do better that's super great. But I'm not trying to make the most optimized character literally ever - that's already been done and I'd run one of those builds.
I'm trying to make the most optimized character of a very specific niche concept for one guy who exists in my brain that isn't a Bladesinger. He cuts you. He burns you. That is all.
Many people HAVE gotten the concept I asked for, and have answered with great answers. Now I'm just trying to parse "What do I really NEED" and "What does this best?" What does Fighter+Fire Wizard BEST for the most reliable damage that can tap into some super nova when the going gets tough?
Possible options I've discovered are:
1 or 2 levels of Fighter
Dips into Paladin
Warlock
Sorcerer
Dexterity based Dueling or possibly TWF (If fighter). I'm not sure how much Paladin helps or how valueable smite provides.
I'm thinking Sorcerer/Warlock maybe 14/6 or something with a Blade or Chain boon? I'm basically just trying to sort out the best way to make the most out of my "common rounds". Any insight into the most DPR per round per level options (TWF with Extra attack for 3 attacks or Cantrip GFB every round or what). Basically I know my options, I know my general idea and how to pull it together now I just want to tighten it down to the most optimal way to build this specific combination of classes (Fighter/Paladin/Sorcerer/Warlock options which 2 or 3 combinations based on auto attacks or spell melee cantrips or what).
Appreciate the insight!
The three main points of the character is 1) Pyromancer/Fire Blaster/Nuker 2) Used Sword for offense/melee 3) Drow
Would that be possible to port over whether it's a Warlock/Paladin or Paladin/Sorcerer or Fight/Wizard or whatever combination and is being a Drow viable for this sort of playstyle?
Basically the idea was that he would wade into combat and then just nuke everything with fire then cut them down when they were weakened.
His personality and "inspiration" would be: Kael'thas Sunstrider for personality and just pure offensive blaster/caster whether from WCIII or Heroes of the Storm
Illidan Stormrage for personality and "The end justifies the means" type power trip where any sacrifice was worth it "For the greater good" of stopping the BBEG even if it meant killing someone or dealing with a demonic entity for more power (and fire-power pun intended)
Vegeta for his arrogance/haughty/nobility based attitude and general snobbery and basically blasting with rapid fire beams/attack style.
So they all sort of coalesce into this character who will use whatever means neccessary to incinerate his enemies whether it's with an enchanted fire sword or just blowing them up with powerful fire magic.
Is this a thing that can be made and if it is made will it be effective or a garbage frankenstein abomination that barely functions but can maybe do some fire stuff and maybe do some sword stuff but is super fragile and/or other glaring weaknesses to the point it isn't worth it?
I am 100% aware and knowledgeable that what I am asking for is probably actually not very good. I deliberately ignoring OP super utility spells like invisibility, haste, fly, hold person, charm, suggestion etc that can end encounters in 1 turn or trivialize things in lieu of fire type damage spells. I'm 100% aware the "Chromatic Orb Fire" is probably objectively worse than "Mirror Image" but if I only have two spells slots...I'm picking the fire spell.
Basically the concept of Aramil Soveliss is Pyromancer (Fire Specialized Wizard) and Champion Fighter. The simplicity of the Champion (I attack you with my sword) + Pyromancer (I hit you with A fire spell, as long as it does fire damage I don't care.)
I know this character is not an all-star god-tier polearm great weapon master exploiting super munchkin that can solo bosses and dish out the most damage in the game. I'm also aware I'm forsaking super good utility spells. However we already have a spell caster for that. We have a Lore College bard who is probably going to specialize in enchanting magic and all that crowd control super cool OP stuff.
All Aramil Soveliss cares about is vengeance and death, bringing pain and wrath upon his enemies. Damage pure and simple.
All I want is a damage dealing Champion Fighter style meets Pyromancer Wizard style that isn't a convoluted broken action economy mess like standard Beast Master Ranger. If it at least functions on par with "this is how much a character should do damage wise per turn without being a burden to the group" that's good. If it can do better that's super great. But I'm not trying to make the most optimized character literally ever - that's already been done and I'd run one of those builds.
I'm trying to make the most optimized character of a very specific niche concept for one guy who exists in my brain that isn't a Bladesinger. He cuts you. He burns you. That is all.
Many people HAVE gotten the concept I asked for, and have answered with great answers. Now I'm just trying to parse "What do I really NEED" and "What does this best?" What does Fighter+Fire Wizard BEST for the most reliable damage that can tap into some super nova when the going gets tough?
Possible options I've discovered are:
1 or 2 levels of Fighter
Dips into Paladin
Warlock
Sorcerer
Dexterity based Dueling or possibly TWF (If fighter). I'm not sure how much Paladin helps or how valueable smite provides.
I'm thinking Sorcerer/Warlock maybe 14/6 or something with a Blade or Chain boon? I'm basically just trying to sort out the best way to make the most out of my "common rounds". Any insight into the most DPR per round per level options (TWF with Extra attack for 3 attacks or Cantrip GFB every round or what). Basically I know my options, I know my general idea and how to pull it together now I just want to tighten it down to the most optimal way to build this specific combination of classes (Fighter/Paladin/Sorcerer/Warlock options which 2 or 3 combinations based on auto attacks or spell melee cantrips or what).
Appreciate the insight!
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