GlassJaw
Hero
I'm putting the hidden Shrine three hexes due south of Fort Beluarian, and I'm having the party start off the campaign and enter Chult via dimensional travel right into room 1. (They just levelled up from level 4, fyi)
The reason is I feel Fort Beluarian works best as the "starter town", rather than some kind of extra HQ (and one that is inferior to Port Nyanzaru in every way to boot). It feels much more logical and dramatic to get the first info-dump (the "no, you are in Chult" speech, the map, the curse, the initial rumors) separate from the overwhelming sensation that is the city.
This is really interesting. I've started to dive into ToA but still not 100% on board with how it starts. Feels like it's a lot of work to kick things off since the players start in a huge city and it's basically up to the DM to feed them all the side quests to get them up and running. I'm with you - I don't like starting a campaign with a lot of legwork (unless it's Shadowrun lol).
I'm also having trouble getting past the idea of a bunch of 1st-level adventurers being teleported in to stop a curse affecting the entire planet.