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Hidden Shrine of Tamoachan

Miquiztli

First Post
As the light from Sylvia's staff appears, you see that
you are in a long narrow chamber, running east-west. In
the center of this apartment is a domed shape on the
floor. In the east wall is a blank faced stone door and the
west end of the room is blocked by fallen stone and
rubble, apparently the result of a collapse. The two side
walls appear to have several niches cut into them.
The shape in the center of the chamber appears to be a
small alcove, protected by a half-dome with the open
end facing towards the door in the east wall. This alcove
is set in a recessed, shallow, tiled well, 1‘ deep and 10 ’
wide. The alcove itself is 4’ high. The hollow seems to
hold some sort of display.

The display appears to be a diorama depicting a
hunting pariy of Olman warriors, in feathers and deer-
hide garments, in a mountainside scene. Some have
successfully pulled down a stag with the aid of a dog,
another group is cleaning a small mule deer and the
last party has cornered a puma with their spears. A scout
watches the puma hunt from an outcropping above. He
holds a metal staff with a loop in its end. It looks like a
shepherd’s crook.

There are three 5' wide niches on both the northern and
southern walls, about 3‘ above the floor. Each niche
contains a diorama depicting some aspect of tribal life.
The 6“ high figures in all of the displays appear to be
made of stucco, realistically and brightly painted. The
scenes portrayed represent fishing, farming, religion,
warfare. the creation stow. and the crafts.

A. The first alcove contains a fiver scene. Olman men,
women and children are busy gathering rushes,
fishing with nets and cawing a dugout.

B. This recess portrays natives farming. They are planting
maize and harvesting wheat. There are several
warriors standing guard and a priest in a bird
costume is blessing the fields.

C. The third niche portrays a temple upon a tiered
pyramid. Natives are bringing small offerings of gold
and jade. Before the temple stands a priest handling
a constrictor snake. Around him stand three costumed warriors -
one dressed as a winged serpent holds a spear;
another is dressed as a bear with razor
claws; the third represents a coyote holding a torch.
There are also several stone statues of the gods.

D. The fifth display is that of the creation of the world.
All of the staturettes are stylized and obviously non-human.
A god, adorned in green quetzal feathers is mixing ashes
with blood to form sculptures of a man and woman. Four
towering figures painted red, black, blue, and white are standing
about a fire committing suicide with their daggers. Two smaller
figures are ringed by the four - the modest "Pimply One" is
being comsumed by the fire, while the braggart "Lord of Snails"
cowers in fear.

F. The sixth hollow shows native men and women
engaged in different crafts - weaving rugs and
baskets, carving totems, making pots, grinding
stones for weapons and making clothes.

The cave-in appears to have completely blocked the
west end of this chamber. At short intervals, small
amounts of rubble and dirt come spilling into the room.
Several large stones appear to have wedged them-
selves tightly, closing the collapse.

The door on the east wall is smooth and appears to open into the room; there are hinges on this side and scratches on the floor. There is no visible lock or handle, although across the
top of the door there is a slight gap. Eight holes seem to
have been bored into the door; they are about 1" in
diameter, but nothing can be seen in them. The door
seems to be fairly thick. The lintel is arched and there is
a keystone at the top.

Hawkslayer's warhorse, Sylvia's mule, and Beleril's mule are no where to be seen. You remember that you were leading the animals through the thick jungle just before the ground gave way.

[OOC: Sylvia]
 

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Raurth Snowfang

First Post
"Better be on your guard while I do this, don't want anyone sneaking up on me."

Liathan carefully checks the surrounding area for traps, if he discovers any he will attempt to disarm them, if he dosen't think he can disarm them he will clearly mark them using door spikes.

(ooc: Search check... roll 17 + modifier 10 = total 27, Spot check.. roll 2 + modifier 10 = 12)
 


Thrarn Iranorn

First Post
Thrarn stands and brushes an loos dirt off his armor. After equiping his sword and shield he heads for the door at the end of the chamber. "I dont know about the rest of you, but I dont want to stay in this room in case it decides to cave in again"
 

Raurth Snowfang

First Post
Liathan nods silently and moves towards the exit of the room. He equips his light crossbow and loads it, his intention is to shoot at anything that isn't part of the party. He motions the others to follow in his footsteps and goes to take the lead, searching for anything out of the ordinary.


(ooc: If no one has a problem Liathan will take the lead as he can search and spot ahead of the party and take traps out before the rest reach them.)
 

Tanstaafl

First Post
Sylvia glances around, looking for a way back up. She pulls out her sling and holds it at the ready.

"Whatever we do, we must not remain here - the very air is poisonous. I have a bad feeling about this. Can anyone open that door?"

She speaks softly to the unkindness of ravens and they fly up into the air (searching for Hyacinth and the missing mounts). Morrigan goes with them.



{Search; roll 18 + 0 mod = 18}
(OOC: I think that Liathen taking the lead is a good idea.)
 
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Raurth Snowfang

First Post
Liathan moves towards the door, his intention to check it for traps and disarm any he finds. If there are no traps he will examine the door to see if he can determine how the locking mechanism works.

(ooc: Search: roll 18 + mod 10 = total 28; Disable Device (if traps are present): roll 5 + mod 7 + MW kit 2 = 14.)
 

Inez Hull

First Post
"Do any of you know ought of the Olman? I find some of these images somewhat disturbing,... ritual suicide? I have never heard of such a thing. Let us be on our guard then as to what these ruins may hold."

Hawkslayer holds his blade upright before him and bows his head in concentration until his helm rests against the blade. He reaches deep inside and touches the light within, feeling it connect him with the world and life surrounding him. He lets his mind wander out for signs of where the light ebbs away from that which is unwholesome, like a stream around rocks.


[OOC: Detect Evil]
 

Miquiztli

First Post
Hawkslayer concentrates on the room and no evil is detected.

Liathan's search of the door finds no traps but as he inspects the keystone above the door it turns in his hand to reveal a keyhole underneath.
 
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