Nail
First Post
This bit interests me, as I've found it to be true under RAW. ....but I'd never thought through this part (bare with me):Al said:The ramification is quite clear, and perhaps a bit disturbing: against dedicated skill users, cross-class opposed skills are effectively useless. Though, in fairness, I've tended to find this in my games as well. Fighter guards tend to be hopeless at detecting PC rogues, for example.
- Fighters have a lousy skill list. Virtually none of a Ftr's class skills are worthwhile.
- Purchasing cc skills is expensive, but....
- If Ftr class skills suck, then Ftrs should pick one cc skill and try to max that one out (given max skill ranks).
RAW: So a typical NPC Ftr 5 should have, what?...a Spot +4? (IME, Spot is one of the most used skills in the game.) Let's say a (PC) Rog 5 is trying to Hide and Move Silently past this Ftr. Assume the Rog 5 has concealment and is passing within 20 ft of the Ftr 5.
Ftr 5
Spot +2 (8 "half" ranks +0 Wis -2 distance)
Listen +0 (2 "half" ranks +0 Wis -2 distance)
Rog 5
Hide +12 (8 ranks +4 Dex -0 ACP)
Mv. Silently +12 (8 ranks +4 Dex -0 ACP)
Given that, the Ftr has a 13.75% chance of Spotting the Rog and a 9.00% chance of hearing the Rog. ...That means he has a 21.5% chance of detecting the Rog, since he can detct him either with a Spot or with a Listen check.
So, the difference between using the RAW (Hide & Mv. Silently) vs. Sneak (combined) is 21.5% vs 13.75%.
How are my numbers so far?
