Hide in plain sight

mikebr99

Explorer
Hi all...

One of my players is hoping to enter the Shadowdancer PrC soon, and I was wondering if anyone has any comments, good/bad stories, warning etc. on the 'Hide in Plain Sight' class ability?

thanks...


Mike
 

log in or register to remove this ad

Hide in Plain Sight: Shadowdancers can use the Hide skill even while being observed. As long as they are within 10 feet of some sort of shadow, shadowdancers can hide themselves from view in the open without anything to actually hide behind. They cannot, however, hide in their own shadows. Hide in plain sight is a supernatural ability.

To keep this under control, keep in mind:

There must be "some sort of shadow." You may want to require that this be a distinct shadow. Also, I'd require a real shadow - not unlit underground, which could be interpreted as being completely in a shadow.

It's a supernatural ability - it requires a standard action, unlike a regular Hide in Shadows.

If you keep those two things in mind it shoud not get out of control.
 

Artoomis said:


It's a supernatural ability - it requires a standard action, unlike a regular Hide in Shadows.


Hey Artoomis.

Are you sure it's a std. action though? The hide skill is move equiv., and the ability says you can hide even while being observed.
 

mikebr99 said:


Hey Artoomis.

Are you sure it's a std. action though? The hide skill is move equiv., and the ability says you can hide even while being observed.

The default for supernatural abilties is that they take a standard action.

Hide in Plain Site does not state it takes less time, nor does it have to in order to make sense (a few abilities are like that, like a monk's movement at 9th level and up).

So, yes, I'm pretty certain Hide in Plain Sight takes a standrad action. Of course that's to hide - not to stay hidden. You can certainly move while hiding - so long as you stay within 10 feet of shadows.
 

Artoomis said:


The default for supernatural abilties is that they take a standard action.

Hide in Plain Site does not state it takes less time, nor does it have to in order to make sense (a few abilities are like that, like a monk's movement at 9th level and up).

So, yes, I'm pretty certain Hide in Plain Sight takes a standrad action. Of course that's to hide - not to stay hidden. You can certainly move while hiding - so long as you stay within 10 feet of shadows.

Thanks Atroomis...
Makes sense.

Anyone else have some comments/stories on this abilities' use?
 

It's a cool ability and they give up lots in the class since sneak attack doesn't progress and neither do monk abilities depending on the level. I had a PC get relatively high in level and gain a pair of Shadows before an empowered flamestrike killed him (what a horrible time to finally roll a 1 on a reflex save). The shadows are far worse. "Hey Grim, walk through that wall and tell me what you see! Better yet, come up through the floor." Those are some minor things that are bad, but if you have a reasonable PC who knows they aren't invincible and the more he abuses them the more they're likely to die then it's not a problem. Hiding isn't a problem though, if he does it in combat a fighter type will soon ready an action to kick his butt the minute he reappears.
 
Last edited:

I think Hide in Plain Sight is terribly over-powerful and should be stricken from the game, along with Headbands of Intellect, Sneak Attacks, Wands of True Strike, oh yeah, and the 5-foot step. That 5-foot step can throw the whole frickin' game outta whack. ;)
 

kreynolds said:
I think Hide in Plain Sight is terribly over-powerful and should be stricken from the game, along with Headbands of Intellect, Sneak Attacks, Wands of True Strike, oh yeah, and the 5-foot step. That 5-foot step can throw the whole frickin' game outta whack. ;)

Already done k... 'hide in plain sight' was the last ability to go... just needed your opinion.
 


One of my players is playing an 18th level ninja-type, and he's got Hide in Plain Sight and an incredibly high Hide bonus. Add to that that he has skill mastery in Hide, so that he can take 10 at any time, and he is, by default, hiding with a check of 46 (that's including the -20 penalty just in case he's running). And it's better than being improved invisible, because it can't be dispelled, and see invisibility won't work. I suppose glitterdust would counter it, and I'd probably rule that True Seeing revealed the person.

This is a little troubling to me, but he is 18th level, and we've got a sorceror in the party tossing of Time Stops like popcorn, so all in all I suppose it fits in with being high-level.

The "must be some sort of shadow within 10 feet" thing is, in my opinion, so broad as to virtually mean "whenever the hell you want" (being literal, you'd be hard pressed to think of a situation in which there are NO shadows whatsoever within 10 feet of the hider). You'll have to decide what that phrase means in your campaign.
 

Remove ads

Top