• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Hide Life - where to hide it?

LordAO

First Post
I have made a Sorcerer for an upcoming campaign at fairly high (14th) level.
I'm planning on getting Hide Life ASAP, and am going to hide my life force in my toe.
I was wondering if anyone has good ideas as to where and how I should hide it.
 

log in or register to remove this ad

Your best bet is on one or the more sparsly populated outer planes, or a uninhabited celestial body. Good choices include the positive and negative energy planes, the plane of shadow, the elemental plane of air, and any nearby moons. I personally prefer the use of the moon, but it takes a special effort. (Alarmingly, there appear to be no spells which provide protection from an airless void, with the possible exception of avoid planar effects.)
 

An easy choice is to put it in an iron (or mithral, or gold) box and throw it in the sea. Mithral and gold are better since they don´t corrode. Adamantium can be the best choice.

The difficult part is hide the toe from discern location and such. Maybe you can prepare several decoys and hide them in dangerous places or just around the planes. Can work if they don´t use commune to find out wich one is the correct. Maybe Wish can be used to counterfeit that.

Another choice: don´t hide it Just attach somehow the severed toe to the rest of the foot. Enemies will suppose that you have hidden it, not that you´re showing your life force in plain sight.
 

Since you can get your hands on 9th level spells, consider Genesis from the Epic Level Handbook. This is a 9th level spell identical to the analgous psion power. Basically you can create your own little demi-plane. However you can specifiy (within limits) the local planar conditions. This way, you may be able to prevent plane-shifiting and/or scrying.
 

Things to hide life in:
- toe
-tooth (who looks there?)
-earlobe (cut off both. some people don't have 'em)
-kidney (you can get by on one, but this would take a high degree of healing sophistication or something similar to even know)

Places to hide the part:
- inside a ball of lead, further surrounded by a shell of adamantium (the lead will stop scrying)
- another plane
- keep it with you
- inside the high temple of an allied deity (better yet, with your deity)

Greg
 
Last edited:

Considering I was pondering this question myself for the IR Aftermath PBP game I'm in here are my first choices:

Your DM may or may not allow this:

1. Get a kobold who was newly born from the mother (one who died in birth if you're a goodie two shoes), before its named
2. Live with said kobold for a few years, name it something that takes about 5 years to pronounce and is easily mispronounced.
3. Lead said kobold to a cavern, lets say 300 ft. down in the earth in the middle of no where.
4. Store your receptacle in a glove of storing, give it to said kobold to wear.
5. Cast Imprison on said Kobold.
6. Collapse cavern where you imprisoned said Kobold.
7. Forget about the Kobold.

Or, my second plan (since I'm worried about alot of divinations), is to encase the phylactery in lead and in the middle of a gigantic statue that is a gift to one of the most prominent temples of a deity, perferably one on good terms with you. You receptacle should be safe with high level clerics guarding it.

Either way, be sure to cast some protective spells, like hardening on your receptacle.
 

Keep in mind that while some of these ideas are crafty, there are NPCs out there with genius-level intellects are more crafty than you can surmise. If they want to find your soul, they'll immediately consider most, if not all, of these suggestions.

My guess is that your Sorceror isn't going to be the sharpest tool in the shed. If roleplayed, your character probably will think she's being quite clever, but in actuality her idea will be a mundane solution. Of course, you could ask other characters (NPC or PC) in the world that is smarter to help out. Though, that does create an additional liability. Knowledge (arcana) might be able to help, but then again that comes from knowledge that others have used or recorded.

/ds

P.S. I like the kobold idea. :)
 
Last edited:

Thanks ;), Also I'd like to note, Get a scroll of Hide Life (If you can, that is), not as one of your normal spells, otherwise you're wasting 1/3 of your 9th level spells, and the first one not to mention...not that Hide Life isn't an awesome spell of course ;)

Edit-Its fine if other genius spellcasters thought of the imprisoned kobold idea, it would take 5 years or so for them to cancel it, with divinations ;) By that time you're like what, 30th level? And can cast it again easily...
 
Last edited:

Sollir Furryfoot said:
Edit-Its fine if other genius spellcasters thought of the imprisoned kobold idea...
I think they might consider themes on that tactic, but not the exact machinery used by your character. They would have to go through the arduous process that you hinted at, but they would have a foundation to start.

Sollir Furryfoot said:
...it would take 5 years or so for them to cancel it, with divinations ;) By that time you're like what, 30th level? And can cast it again easily...
Definitely. Characters can rise from 1-20 in a season or two as per the core rules sans variants.

/ds
 

A variant of the above idea: if you don't want to wait a few years for the kobold to grow up, buy a newborn lamb instead, and name it "Hastur, Hastur, Hastur".
 

Into the Woods

Remove ads

Top