Hi guys,
There seems to be nothing in the official rules that would make a high Dex score influence maneuverability class. Since such a rule could prove quite handy in my campaign, I have got the following idea:
average Dexterity score (for the species) + 8: maneuverability improves by one rank,
average Dexterity score (for the species) + 16: maneuverability improves by two ranks.
However, maneuverability class cannot:
improve by more than two ranks,
become better than good
due to a high Dex score only. Thus, some kind of a formal training would be necessary to increase maneuverability class by more than two ranks, regardless of the Dex score. Morever, no kind of training could improve maneuverability from good to perfect.
What do you thnik about these ideas?
There seems to be nothing in the official rules that would make a high Dex score influence maneuverability class. Since such a rule could prove quite handy in my campaign, I have got the following idea:
average Dexterity score (for the species) + 8: maneuverability improves by one rank,
average Dexterity score (for the species) + 16: maneuverability improves by two ranks.
However, maneuverability class cannot:
improve by more than two ranks,
become better than good
due to a high Dex score only. Thus, some kind of a formal training would be necessary to increase maneuverability class by more than two ranks, regardless of the Dex score. Morever, no kind of training could improve maneuverability from good to perfect.
What do you thnik about these ideas?