High Law and Low Justice, Part 4

Ruzz'koff considers for an instant. "If not, it's definitely not up to the impact of three more missiles, either. We're twenty diameters out from Gelugon, no way we'll make a hundred before those missiles strike, so start evasive menuevers. Buy us whatever time you can!"
 
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As the missiles approach, Saanath begins turning the ship erraticly, hoping he'll make at least one of them miss, but then Ruzz'koff looks at the instrument panel, and sees that the jump drive is back online and that Tomas has finished his work. "We're leaving, now!" There are a few seconds of doubt as the jump field builds up and the missiles continue to pour on, but Zaed says with a charming vargr smile, "They're still too far away." The viewscreen goes completely black, the air shimmers, and everyone feels the expected bout of queasiness as the Dvonn moves fully into jumpspace, on it's way to the domain capital of Dukh, and saying goodbye, at last, to the system of Tamandere.

Though there is no les noise aboard the Dvonn at this point, it subjectively feels like silence has descended upon the ship, and everyone is able to relax, if only just a little.

crunch:[sblock]

Dvonn's initiative: 18, Dvonn moves into jump space
Ruzz'koff's astrogation roll is 21 vs DC27. Ruzz'koff knows he's misjumped, and that the effects are not catastrohic on jumpsapce entry, but more information than that will need to be determined later.

cruiser's initiative: 14
What would have happened if cruiser had wn initiative this round:
Saanath's evasive manuevers provide +2 AC
Missile #1: 10 vs. AC12, miss
#2: 15 vs AC12, hit
#3: 18 vs AC12, hit[/sblock]
 
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Ruzz'koff leans back in the captain's chair. Trembling, exhausted. "We made it", he whispers.
"We made it" he says loudly, laughing. "Allright people. At least we'll have seven days of relative quiet. We'll see where we are when we leave jumpspace. Status report evryone, then we'll see what needs doing immediatly, what can wait, and when we can get roaring drunk. We're all hurt pretty badly, but we're still alive. And we'll drink to those who aren't in due time."
 

Trelene Scrautigue : Luriani Navy 2/Prof 7/Trav 1: Retired Makhidkarum Vice President

Once the ship has finally jumped, Trelene turns from her communications station.

"Once I have had some rest, I will check over the jump computations to make sure all went well. I think I should head to engineering to help out there for now."

As she finishes speaking she gets to her feet and starts heading for engineering.

OOC: When Trelene has had some food and rest, she will take 20 on T/Astrogation for a total of 39. Hopefully this will allow her to see any anomalies in the calculations and correct for actual teminal point.
 

Saanath

Saanath sits absolutely still for a moment, as if fearing that any movment might break the spell and return them to where they were before - moments away from being pounded by missiles and vented into hard space. Gradually he relaxes as voices begin to fill the bridge, and nothing happens. He pushes away from the control panel and stretches out his back, and works the stiffness out of his neck.

"We need someone to to take command, to coordinate things.

"I'm going to get some food sorted for everyone."

Then, as if remembering his own suggestion, he adds, "Unless anyone needs me for anything else. I know a bit about computers and communications. A sprinkling of Astronav and sensors, but nothing to compare with Trelene and ... er, others. Judging from what I have seen. But if its broke, I can't really help you much.

"But if you need a trade deal worked out, I'm definately your man.

ooc: Current intentions are - get food for everyone, then help out with the sick, then rest if not needed for anything else. After that, will work on the datapad Quinn gave him.
 

Trelelawiero, aslan male mercenary

Trel growls as space around the ship blurs, then vanishes.

Jumped. Little close to the planet I would have thought.

"Trel here. Where do you need me?"

ooc: I assume damage control is the priority here. If so, he'll head that way.
 

Recovering from the jump Tomas looks around him as if waiting for the roof to come crashing down "We made it" he hears Ruzz'koff exclaim and his heart calms down

He stays with the engines making sure that they are undamaged and fully functional

"Engines safe, but I'll do a diagnostic" he reports to the bridge "any word on Vyrkis?"
 

"Thanks, everyone, for getting us out of that damned system," Ktarle's tired and bitter voice comes over the comm system several minues later. "Some of us even made it out alive. If that describes you, I need you to stop by medbay sometime before you go to sleep so I can check you out, briefly. I don't want any internal injuries going unnoticed until we can't wake you up tomorrow morning. See you soon." Her absence of a report on Vyrkris is striking.

Meanwhile, Trelene has made her way down to engineering and found things in surprisingly good shape. Tomas has apparently done an extremely good job in keping things afloat down here, and save for a quantity of jump fuel residue that need to be cleaned up, things are in good shape. He has just finished a check of the jump drive, and found everything as expected.

Trel, on the other hand, finds things aren't quite so rosy in either the crews' quarters otr the main cago hold. Both areas are covered in flame retardant foam, but most of the bucks in the crews' quartes hav been wrecked, and most of the crews' posessions tht were not in secure lockers have been ruined, or utterly destroyed. In the cargo hold things are worse. The flr on the port side of the room has been burst and pushed up, where the missile apparently almost punctured the hull, forcing everything at the impact site to buckle. Wires that controled, apparently, the lighting system ran through that area of the floor, and were torn. They ren't sparking however, and after a brief examination, he ses that they have been seared and melted by intense heat. Rigging a quick bypass, he restores about half the lighting in the hold, and reveals dozens of punctures in the walls and floor, where the seams in the metal sheeting have been burst out, each ringed by scorched metal. Trel recognizes the scorch patterns almost instantly: they look just like the remains of the explosion that burst the safe in SR4. Apparently, pockets of th dust weren't as thoroughly cleaned out from here has he'd thought, and the sparks from the damaged electrical system set off a chain reaction of dust explosions. Looking around, he sees that a lot of the luggage and cargo in the hold has suffered the same fate - some destroyed or burst open, almost all of it, in fact, that wasn't a security crate or otherwise not prone to collectin dust in its seams or fabric.
 

Trelelaweiro, aslan male

Trel does reports back what he finds and does what he can to begin cleaning up.

ooc: Off the top of my head, Trels things to do:
* decontamination (priority stuff, then monitoring).
* search the other rooms and quarters for security hazards (inc investigation of the stateroom).
* help with the survivers.
* see to the dead.
* search the cargo for any more potential security hazards.

Obviously, this may change depending on what others want or need doing. Trel will probably keep a weapon at hand at all times, and his other gear (weapons and armour) well secured. Pity we lost Watus, I would liked to have seen how Trel/Quinn played out.
 

Saanath, human male.

Off the top of my head, Saanath's list of things to do:
* get food and drink to everyone
* work on the datapad from Quinn - will probably need some technical help.
* build a datafile on events for possible broadcast or distribution amoung the characters
* further investigate the anomalies in the ships computer systems.
* learn a little more about sensors and astronav from Trelene, Ruzz'koff and Zaed.

Not so much here that has to be done immediately, so he will be able to help out with other priority things as needed.
 

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