High Law and Low Justice, Part 4

Trelene Scrautigue : Luriani Navy 2/Prof 7/Trav 1: Retired Makhidkarum Vice President

Trelene starts to look over astrogation calculations, but then gets a thought.

"I best focus on jamming for now. If we get hit by too much fire power, we won't even need to worry about jumping."

Trelene returns her attention to the comms and gets ready to jam any inbound missiles.
 

log in or register to remove this ad

Tonguez said:
Tomas does a quick scan of the area to see if there is any hostile action before reporting in
"I'm leaving the guns, heading to engines" he announces "any available personel attend the guns"

With that he does a last scan before swinging out of the turret and making his way quickly to assist...

(During the fuel scoop)
Once in Engineering, Tomas finds Vyrkris frantically trying to deal with the temperature variations caused by movement through Gelugon's atmosphere. He helps her by venting some of the water from the main tank, which reduced the pressure (and threfore the temperature) in there.

As the scoop continues, the two of them look at and analyze the composition of the fuel being collected, and Tomas is a bit concerned. There are lots of impurities in the fuel that will make it slightly less than ideal. If not filtered, it will present a bit of challenger for both the Astrogtor and the Engineer in the coming jump. There do not seem to be any readily appropriate filters around, however. Dvonn has been configured as a cruise ship and wasn't expected to have to deal with unrefined fuel. Tomas could try to bodge something, if he can come up with an idea of where to scrounge parts, or he can trust in the skill of the the Astrogator and himself.

ooc:
Okay if Trelene is doing comms jamming, someone needs to take astrogation, and a doghead mentioned, we need to decide which system you are jumping to.
 

Trel examines the wall where he removed the safe. The safe had clearly been rmoved earlier and replaced, as when he had remove the panel around the safe, he saw the the rods securing the safe in place within the wall - the ones Trel had intended to cut through himself - had already been cut, and only hastily soldered back in place. He might even have been able to rip the safe out of the wall with his hands if he'd tried. As it was, he sliced easily throught the repaired joints, and pulled the safe from the wall. The safe was in front of a conduit form the ventilation system. Cut into the conduit is a small rectangular hole, exactly the same sie as the porous section of the safe. A metal box, open on both the front and back seems to have connected the conduit and safe, via some silicon caulking, and the whole thing is covered in slime. Given its proximity to the open ventilation conduit, it is clear to Trel that the ship will need to be re-sterilized as the trip goes on - that some of the microbes will have been blown around the newly cleaned ship, but at least now everyone knows what to look for and how to deal with it.

After dealing with that bit of visible slime, Trel looks at what it was covering. Within the box, there is what appears to be a small bit of melted circuitry contained attatched to two small glass vials.

It's not much to go on, but Trel recognizes it the circuitry immediately*. To him it looks like a two stage trigger. Entering jumpspace sets off the first stage, coming out of it the second. Usually it wold be attached to a bomb, giving the perpetrator time to get away before it went off. Trel figures the trigger released the contents of glass vials upon when Dvonn entered Tamadere sytem.

*ooc: Demolitions check = 28 vs DC25
 

Trelelawiero, Aslan mercenary.

Trel scrubs down the area. If there is some platic sheeting or some such, hell tape a cover over the hole in the wall. He activates his comm link.

"There is a high probability that I have found the source of the contamination here. I've scrubbed the area down but there will have been a bit ongoing contamination, so we will need to monitor the ship.

"Guns? Laser thingies? Ships Weapons I presume you mean. I am a Marine. I will proceed there directly."

Trel makes sure the room secured, and seals the door before heading to the turret at a jog.

"What are we up against?"

ooc: WP (Ship's Weapons), Gunnery +11.
 

Saanath, human male.

ooc: heading flat chat for the jump point unless told to do otherwise, or otherwise seems the sensible thing to do. Ruzz'koff or Quinn are better qualified to make that call.

Saanath acknowledges Trels communication. Had forgotten about him.

"Trel, we need somone in Guns. The laser thingies in the turret. Can you handle it?"
 

Ruzz'koff

(ooc:wow, guess you were all waiting for a decision, heh)

"I'll start on the calculations. Engeneering, how's the fuel, and can we get some extra juice to the engines? Saanath, I presume you know we won't slow down for jump, eh."

Ruzz'koff will make calculations to jump to the "big planet with naval and scout base" (can't acces your starmap at the moment). Since the times to jump point in the books are all presuming we'll jump from standstill (accelerate and then decelerate halfway) won't we get there a bit sooner or did you allready take that into account?

"OK people, come on, just give me a little more, we're allmost there. We can make it. I know we can. We just have to reach jump point, and then we're safe. And since we know how to make grog with the food machine, I promise you we'll all be blind drunk in a few hours. We can do it. We'll show those Nell-C's some things cannot be bought."
 

DrZombie said:
(ooc:wow, guess you were all waiting for a decision, heh)

"I'll start on the calculations. Engeneering, how's the fuel, and can we get some extra juice to the engines? "


"Damn this fuels dirty as hell" Tomas responds grimly "we can try and push a bit more juice out but its not gonna be pretty. Any ideas on what we can use as a filter? - a whole lot of cotton wool?

Otherwise we're stuck with prayer and whoever ya got as Astrogator better be damn good"
 

(ooc: I posted in the gernal "absentee" thread, but forgot to here - I'm away for the last few days and until Monday. See you then)
 

Vyrkris answers Tomas, a little tentatively, "There are filters on all the latrines - do you think you could rig something with those?" Despite the situation, the idea is still clearly a little distasteful to her.

Tomas:
T/Mechanical - 11+11 = 22. Yes, Tomas thinks it would work. He needs three of the latrine filters. There's one in here, and one in each of the twelve staterooms, so that won't be a problem. You will need three successful rolls (one at DC 22 for your Miracle Worker feat, one at DC 12 for your Jury Rig Feat, and one more at DC15 to reattatch the fuel line properly) in five tries to get the filter working in time for the jump.
 
Last edited:

As Ruzz'koff begins making the calculations for the jump to Dukh, Zaedhrarrg picks up the first missile launches. "They've cleared the planet. She's a big one, all right. Cruiser, just like I said. Here we go! Six missiles incoming!"

Quinn looks to Ruzz'koff: "With your permission, sir, I'm off to a turret for point defense." He doesn't wait for permission, though, and reports that he's arrived at the starboard dorsal turret a half minute later.

Trelene fries the controls of one of the missiles right off the bat, and it's far enought away that it has no hope of finding a lock on Dvonn on its own.

Trel, in the port dorsal turret, has the missiles on his sensor readout. It's a tough shot from here, but makeable.

Zaedhrarg says, "I'm working on blinding them. We'll see how good their guy is."
 

Remove ads

Top