High Law and Low Justice, Part 5

"Yes, it's a shame the other ships I sent off left before they had a chance to meet him," she says, in sympathy for those crews. She winks briefly. "Still, he won't be telling you too much about his job until you arrive at your destination, which, incidentally is a little iceball named Annapabar out in Diamond Prince. Only a couple parsec's from Gwydion's home at Glen Murdoch, and a few systems spinward from Gergigi, Captain Ruzz'koff.

"It's a ways off, so I imagine you will need to do some trading in order to cover you fuel costs to get out there. On the other hand I'd like him there sooner rather than later, so don't dawdle. If you break even after fuel, I think you'll be doing well, given the time considerations." She hands Ruzz'koff a business card from a local hotel, with a room number on the back. That is where you can pick Mr. Gudeli up when you are ready - What do you still need before you go?"
 

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"We'll need to get provisions, food and such, and I'd like to see what I can get added to the medbay. When do you wish us to leave?"
 

"It will take a few days to register the title to your ship, and as you say, obtain provisions. I would like you to leave rather soon after that; If your medbay does not need a major retrofit, that may be enough time, if you have the funds after buying ship itself."

ooc: What kinds of upgrades are you looking to do? An autodoc, for example, would cost MCr1, which you don't have right now; on the low end, you could afford to stock the medbay with several doses of different pharamceuticals.

I am ready to get the party and ship moving towards Annapabar if you guys are ready, though I would like a ship name at minimum, and a name for your trading company if you can come up with something. As of now, I plan on fast forewarding much of the travel to Annapabar - If yo'd like to do it differently, let me know, and, besides training (i.e. levelling your characters, if it's not done yet), let me know what types of things you'd like to accomplish during the trip (By default, I've plotted a 13x3 jump, 26 week course, but you can take longer or shorter depending on how you choose to go). You can take jump 5 route, but for each such jump, you will lose some money in return for the time and distance saved, as you won't be able to carry trade goods along the way.
 

"A lot of chalndlery work needs doing. Food, life support supplies, vac suits, personal weapons for ground and shipboard use. Apart from that, as much data and news on the sectors we will going to as I can get - which we will load up into the ships data banks and look through during jump. Might want to hire some crew as well, though perhaps Gwydion and I may want to hire at our respective home worlds."
"Let's go look this guy up, though if he wants to get there ASAP he'll have to pay accordingly, otherwise we will get there taking paying cargo on the way. I believe we will be passing near Depot, what is the current state of Naval involvment in these affairs?"

OOC: I believe we had decided to go with re-naming the ship the "Vrkris"?
 

"Things are busy out there," Tjoyia responds with some gravity. "The 8th Expeditionary fleet is en route to Depot for support and repairs after being pulled from the front." This takes the navy people present a little by surprise - there would be support bases for ships-of-line fighting the Solomani a lot closer than Depot, and besides about half the Ley sector fleet is based from there - the 8th might well be too much for the base to effectively support.

"As for food, you'll get good prices from the local merchants - most of them have stocks piling up as a result of the blockade. Opposite on the vac suits and personal weapons, I'm afraid. Not much to go around. At least not much of the really fun stuff," she finishes with a wink.
 

"Depends on the passengers we're taking. If the 'new boss' has personel that is able to defend itself during a spacebattle we won't need to hire gunners. And unless you need someone to steal cattle you won't find much qualified personell on my homeplanet. I suggest we hire as few people as possible. I mean, we only need enough people to do battle, which is 3 gunners, a pilot and someone to man the sensors. For landing and take-off you only need two, and for passenger care two more. And during Jump noone needs to do anything at all. Personel is expensive, and we don't know if we're gonna make money. Maybe we should all take two or three jobs."

He shrugs.
"Anyway, has anyone thought about what cargo to take?"

OOC : the game is called 'traveller' for a reason, I guess. It could take five years of RL roleplaying , or five minutes. Up to you really.
 

"If we can get a cargo for the jumps we are making on then go with that, otherwise it'll have to be speculative if there is something suitible. Route looks like:," he pauses and gets out a set of dividers."

J3 to Shirshagi
J3 to Triton
J2 to to 598-708, J3 to Depot
or J3 to Iseda, j2 to Depot
J4 to Keane (unless you fancy bumming around the backwaters)
J2 Asili
J3 Taylors World
J2 Shikimi
J3 Egram
J3 Kam
J3 Annapabar

"10 jumps, with a bit of flexiblilty as to where we end up."

And unless you need someone to steal cattle you won't find much qualified personell on my homeplanet

"That sort of talent may come in handy. Besides, your people can cook right? I'm just thinking that a good way to demonstrate the benefits of interstellar commerce is to give an opportunity to a couple of fresh faced youngsters to see the stars."
"I don't expect we'll need the extra bods on the way, but when we get closer to the fringes of Imperial space things may be another matter."
 

Ktarle's lower jaw gapes in a smile. "We take whatever cargo pays." She looks at the others. "I'm no wizard with calculating routes, but I can handle a gun if I have to. We need to rename our ship Vyrkris and we need to think about this upcoming partnership. Full, I assume, but do we want to be incorporated or do we want to act separately? Either has its benefits and its drawbacks, as might be evident. We perhaps could do more good as a corporation, but we would have more freedom if we remain separate sharing entities." She pauses and glances at the others before continuing. "It depends, therefore, on our ultimate goals.

"Hiring some young people and training them may do good for expansion, yes. But let's screen them carefully, hm? We wouldn't want someone who is space sick all the time or someone who gets ideas of taking over the ship. Not that that's likely," she reflects.

OOC: What kind of money do we have? I'd like to get the best possible medical equipment we can. If all that we can get is stocked fully with disposable supplies (medications, etc.), that's what I'll take. I'll look at Lite some time soon, and let you know. I also may pick up the actual book... I'll be near a game store this weekend. :uhoh:
 

Trelene Scrautigue : Luriani Nav2/Prf7/Trv1/Aca2 : Retired Makhidkarum Vice President

Trelene gets a far off distant look for a moment. "Yes, I agree, Vyrkris would make a fine ship name. Perhaps our trading company could be named for Captain Julia Darius. If it weren't for her help we might not be here today."
 

"All right, well, whatever you decide, make sure you get it registered before you leave the system. And if you do decide to take on more crew - Well, I'd suggest you do it outside this main - unless you want to hire someone from the Scout Service, of course: them I can vouch for." If no one has anymore questions for the old Scout, she wals you out of the office. "Good luck to you, now. I hope you are as successful diplomatically as I know you will be financially... Oh, and Gwydion, Marissa is still unattached, but she won't be around forever, you know. You find yourself on Harrison, I expect you to stop in and see her. Give her a kiss from her old Gran."

A taxi can take you anywhere in the city you wish to go, whether the market district, financial district, Gudeli's hotel or somewhere else.
 

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