Hi all. I am DM'ing a high level campaign thats nearing the end of its story arc. The next stage revolves around the main character, a 20th lvl Sorc and his arch rival, an evil 19th level Wiz, teaming up to break the Temporal Shroud surrounding the last city of a precursor civilization. Neither can enter the city by himself, and they have come to terms about splitting the knowledge gained within.
Problem is, how to make a high level zone type encounter that is challenging for arcane casters of this magnitude? The city itself is largely in ruins, but there will be a palace treasury and a great library that will contain some seeds for the next stage. I wanted some help coming up with some monsters to populate the place and my current feelings are as follows:
1) Iron Golems. Not much of a threat to guys as mobile as high level aranists are, nor do they have range attacks, but their general magic immunities and toughness will provide something of a hinderance. Plus they seem like logical guardians considering the makers of the city.
2) Paragon Griffins. Using the template from the ELH, they are tough enough but not too tough, and their saving throws will make a solid but not impentetrable defense against all or nothing attacks that are sure to come their way. I was going to use these guys as yard trash, albeit scary yard trash.
3) A named Titan. Regular Titan stats for 3.5 which should be tough enough and he was going to be the main guard for the treasusy. The city of this time was very Egyptian in style, and Pelor was alot tougher back then, more like RA than the soft healer type he is now. So the sun clerics are armor wearing high priests with signifigant authority, altho they are all long gone. The Titan I was thinking would have an animal head much like the great powers of the Egyptian mythos.
But thats about all I can come up with for now. If anyone else has some ideas, lets keep the munckinism to a minimum
, I'm all ears. Thanks.
Problem is, how to make a high level zone type encounter that is challenging for arcane casters of this magnitude? The city itself is largely in ruins, but there will be a palace treasury and a great library that will contain some seeds for the next stage. I wanted some help coming up with some monsters to populate the place and my current feelings are as follows:
1) Iron Golems. Not much of a threat to guys as mobile as high level aranists are, nor do they have range attacks, but their general magic immunities and toughness will provide something of a hinderance. Plus they seem like logical guardians considering the makers of the city.
2) Paragon Griffins. Using the template from the ELH, they are tough enough but not too tough, and their saving throws will make a solid but not impentetrable defense against all or nothing attacks that are sure to come their way. I was going to use these guys as yard trash, albeit scary yard trash.
3) A named Titan. Regular Titan stats for 3.5 which should be tough enough and he was going to be the main guard for the treasusy. The city of this time was very Egyptian in style, and Pelor was alot tougher back then, more like RA than the soft healer type he is now. So the sun clerics are armor wearing high priests with signifigant authority, altho they are all long gone. The Titan I was thinking would have an animal head much like the great powers of the Egyptian mythos.
But thats about all I can come up with for now. If anyone else has some ideas, lets keep the munckinism to a minimum

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