Numion
First Post
I'm running my second 3E campaign that reached 16th level. I enjoy tremendoysly the possibilities of high-level play; the opponents, locales and all that. I mean, now I can pit them against the trio of undead archmages that I've always wanted, and make that happen in Abyss, too!
The downside of this is, as others have mentioned, that it takes a lot of work to make the adventures. Also, all the adventures have to have a meaningful plot, and that takes (for me) more work than making up the stats. By meaningful plot I mean that players shouldn't just stumble in to the lair of some nameless BALOR. I has to have some larger meaning. At lower levels they can easily just stumble on to some orcs, though, and voilá, instant adventure.
The downside of this is, as others have mentioned, that it takes a lot of work to make the adventures. Also, all the adventures have to have a meaningful plot, and that takes (for me) more work than making up the stats. By meaningful plot I mean that players shouldn't just stumble in to the lair of some nameless BALOR. I has to have some larger meaning. At lower levels they can easily just stumble on to some orcs, though, and voilá, instant adventure.